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The Sky's the Limit ^_^
[RELEASE] Refined GunZ Source - Public Git - 2007 source
Building on from @Arcelor with his post here: http://forum.ragezone.com/f311/psa-s...-time-1150781/
If you would like to get a 2007 server going, now you can with this 2007 source. A lot of work has gone into this, and while many bugs still remain, you can get a stable server going with this.
Features
- 3 netcode modes:
- Server-based -- (Unfinished) No direct connections are established, hit registration is done with lag compensation on the server. Only enabled if game_dir in server.xml points to a valid game directory that contains animation and map files
- Peer to Peer Antilead -- Peer to peer, attacker does immediate hit registration
- Peer to Peer Lead -- Peer to peer, target does immediate hit registration
- Voice chat - Default key hold down K to chat
- Passwords hashed on the client with BLAKE2b and on the server with salted scrypt
- Remade chat -- Resizable, movable, copyable text, unlimited history, transparent background
- Basic info update rate per second increased from 10 to 33
- Spectator mode
- Portals
- Compatible with either SQLite or MSSQL
- Gladiator changes more info here.
- Registration at the Login Screen
- Can run multiple replay versions (e.g: official v4, v6, v7, v10 and v11; Freestyle Gunz V7 (both formats), V8, V9 and V10; and Dark Gunz V6.
- Supports fullscreen, borderless and windowed mode
- Dynamic resource loading -- Clothes are loaded individually as they are required, not loaded all together when you start the game. This reduces load time and memory usage.
- Supports Gunz 2/RS3 maps
New Game Modes (which you may have seen elsewhere):
- Gun Game - On each level, you get given a different set of weapons, there is a file in the server files which allows you to change the weapons and add more.
- SkillMap - Skillmaps contain start and end zones, track your time, and teleport you back to the start zone when you fall. Will have a time record list in the future. Other players are partially transparent and cannot damage or push you.
Get Started:
Just remember a lot of bugs still remain, but they can be fixed if you have c++ knowledge.
Credits:
grandao for http://forum.ragezone.com/f245/relea...pacex-1060866/
Jetman for gun game gamemode
Crawley (I believe they go by this name?) - for the refined gunz source
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Hi, Im Ryuzu
Re: [RELEASE] Refined GunZ Source - Public Git - 2007 source
Dude How many times is this going to be published?
the repository has been created long time ago and I think many people already know of his existence. So imo there's no reason to continue talking about this on messages or threads like this saying "Hey, here is a source ready for his use (which in reality isn't)".
Anyways feel free to use it and report your future issues on github.
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The forgotten memory
Re: [RELEASE] Refined GunZ Source - Public Git - 2007 source
add in you config.ini fix db, and delete server.xml
[DB]
DATABASE_TYPE="MSSQL"
[SERVER]
GAME_DIR=""IS_MASTER_SERVER="1"
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the last update of this project I create an error where I can not change the encryper, for sure if another wants to use it could not, I want to upload this project with the BLAKE2b and my server delete it but also, create the php scrpyt to be able read the same
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Member
Re: [RELEASE] Refined GunZ Source - Public Git - 2007 source
What bugs exist in the source? I noticed a lack of shotguns which is easily fixed by adding them to shop.xml. The interface is also small. Other than those I haven't noticed much yet.
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Re: [RELEASE] Refined GunZ Source - Public Git - 2007 source
This is functional, I just say it to find out if it really brings all this, not to open a server.
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The forgotten memory
Re: [RELEASE] Refined GunZ Source - Public Git - 2007 source
son, if normal if you want to ask me for fb :v
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Apprentice
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The forgotten memory
Re: [RELEASE] Refined GunZ Source - Public Git - 2007 source
@myro , I do not recommend using this since it has a nat error, not solvable if you do not know programming, if you can not solve CMake, you can not do anything since this source is very different from the other