[Release]Textures for GtkRadiant.

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  1. #1
    Account Upgraded | Title Enabled! Choix is offline
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    [Release]Textures for GtkRadiant.

    For anyone thinking of making a map in GtkRadiant you may find this useful.

    All I have done is taken all the worthwhile Gunz map textures and converted them to 24bit tga files so you can use them on your own maps. Saves you time doing it yourself.



    The only textures missing are ones that would never be of any use without the original model such as car textures.
    The pack still contains 161 textures for you to have fun with.

    Download:
    Mirror 1
    Mirror 2

    To install simply place the textures folder into your baseq3 folder (usually in C:\Program Files\Quake III Arena\baseq3). Then restart GtkRadiant.

    Happy mapping.


  2. #2
    Account Upgraded | Title Enabled! RepublicOfAstra is offline
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    Re: [Release]Textures for GtkRadiant.

    Nice release. =)

  3. #3
    Account Upgraded | Title Enabled! haxing is offline
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    Re: [Release]Textures for GtkRadiant.

    hey i saw ur picture in your post you change the map thingy were u put the stairs..how you do that??

  4. #4
    Account Upgraded | Title Enabled! RepublicOfAstra is offline
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    Re: [Release]Textures for GtkRadiant.

    Weird. I put them in the baseq3 folder, and they're not showing in GTK.

  5. #5
    Account Upgraded | Title Enabled! Vicio is offline
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    Re: [Release]Textures for GtkRadiant.

    nice but will be better if u teach us how config the gtk for made maps for gunz :)

  6. #6
    Account Upgraded | Title Enabled! kochon is offline
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    Re: [Release]Textures for GtkRadiant.

    yea would be great!

  7. #7
    Apprentice InfernoGames is offline
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    Cool Re: [Release]Textures for GtkRadiant.

    good Release :vegeta:

  8. #8
    Account Upgraded | Title Enabled! Choix is offline
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    Re: [Release]Textures for GtkRadiant.

    Quote Originally Posted by Vicio View Post
    nice but will be better if u teach us how config the gtk for made maps for gunz :)
    I will write a guide for using GtkRadiant when I figure it all out myself, I am still stuck on model skins.

    Quote Originally Posted by RepublicOfAstra View Post
    Weird. I put them in the baseq3 folder, and they're not showing in GTK.
    Well first you should check you extracted the textures folder into the baseq3 directory and not just the individual folders. (such as Walls/Floor etc..)

    I think I remember you saying you used a x64 OS if it is anything like mine then for some reason GtkRadiant makes a Quake III Arena directory in both Program Files and Program Files (x86). If you only tried to install the textures in one of the locations try the other since it may be reading it from the wrong place. Or alternatively you can just go to Edit > Preferences > Paths and make sure the correct path is selected.

    I know these are just simple surgestions you probably already thought of but I don't know what else could be wrong.

    If it still doesn't work check your console for error messages.

    Quote Originally Posted by haxing View Post
    hey i saw ur picture in your post you change the map thingy were u put the stairs..how you do that??
    Stairs are quite simple just create a small box and resize it to the shape of your first step with the resize tool (Q). Once you have the shape of your step just copy and paste it and then move it to where you want your 2nd step. Rinse and repeat.

  9. #9
    Apprentice Z4pp0r is offline
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    Re: [Release]Textures for GtkRadiant.

    I've had alot of experience with GTK in the past, as far as i can remember, highlight a brush (Shift+Click) and press spacebar to duplicate the brush quickly.

    Mapping for GunZ looks easy, cuz it doesn't have any entities to fool around with.. :P

    Choix, how does the lighting work, btw?
    I might go mapping again when i'm tired of the old ones! :D

    GrtZ^

  10. #10
    Account Upgraded | Title Enabled! RepublicOfAstra is offline
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    Re: [Release]Textures for GtkRadiant.

    Guys, stop asking how to make Gunz maps. No one but Legion has the map converter right now, we're all waiting for him to release it. I'm assuming Choix is simply preparing for the release with a few maps so he'll have something to play as soon as it's released.

  11. #11
    Member dr4gunz is offline
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    Cool Re: [Release]Textures for GtkRadiant.

    Moderator, you said than a man have the .mrs converter?

    Oh! I'll search for it right now! And I'll release it for us ;D

  12. #12
    Member dr4gunz is offline
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    Re: [Release]Textures for GtkRadiant.

    Look here people: Software - Format Converter (p4-2)

    If i'm sure, there have the .mrs converter (SSI DOS-Based M- or S-Probe)

    Now, let's search for it!

  13. #13
    Account Upgraded | Title Enabled! Choix is offline
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    Re: [Release]Textures for GtkRadiant.

    Quote Originally Posted by dr4gunz View Post
    Look here people: Software - Format Converter (p4-2)

    If i'm sure, there have the .mrs converter (SSI DOS-Based M- or S-Probe)

    Now, let's search for it!
    It's no where near that simple, just wait for Legion to finish his map converter.

    This thread is for GtkRadiant maps not for compiling a whole new Gunz map. You guys should just be patient and if you have a map idea make it now and by the time you are finished maybe the map compiler will be released.

  14. #14
    Account Upgraded | Title Enabled! kochon is offline
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    Re: [Release]Textures for GtkRadiant.

    while waiting why don't you guys do like me? look for beginner's tut for GTKRadiant using my best friend : Google

    [google]GTKRadiant Tutorial[/google]

  15. #15
    Member dr4gunz is offline
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    Re: [Release]Textures for GtkRadiant.

    Ok guys, while, I'm making new maps.

    That's my first map: :closedeye

  16. #16
    Account Upgraded | Title Enabled! kochon is offline
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    Re: [Release]Textures for GtkRadiant.

    cool! can't wait for Legio to release his stuf!!

  17. #17
    Account Upgraded | Title Enabled! RepublicOfAstra is offline
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    Re: [Release]Textures for GtkRadiant.



    Any ideas? Everything is in the correct path, and it shows the texture names in the list, but it gives that error and then the textures just say NO SHADER FOUND.

  18. #18
    Account Upgraded | Title Enabled! Choix is offline
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    Re: [Release]Textures for GtkRadiant.

    Well the error says something is disabled in the build your using.

    Try using this one:

    http://zerowing.idsoftware.com/files...2006-10-12.msi

    Thats the one I'm using and I have no problems.

  19. #19
    Account Upgraded | Title Enabled! RepublicOfAstra is offline
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    Re: [Release]Textures for GtkRadiant.

    It worked =)

    Thanks for the help, and again, nice release.

  20. #20
    Proficient Member jer0m3 is offline
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    Re: [Release]Textures for GtkRadiant.

    Thanks for this release,this is great

  21. #21
    Gunz League owner Hakurah is offline
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    Re: [Release]Textures for GtkRadiant.

    Cool.
    Legion must finish it x)
    It'll be another revolution in pservers scenery

  22. #22
    Account Upgraded | Title Enabled! RepublicOfAstra is offline
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    Re: [Release]Textures for GtkRadiant.

    I got to confirm he's not lying about the map compiler or anything though. He let me try out the map he made for myself. =)


  23. #23
    Gunz League owner Hakurah is offline
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    Re: [Release]Textures for GtkRadiant.

    Oh god.

  24. #24
    Account Upgraded | Title Enabled! kochon is offline
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    Re: [Release]Textures for GtkRadiant.

    i.need.that.compiler. =P

  25. #25
    Apprentice SanosukeSan is offline
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    Re: [Release]Textures for GtkRadiant.

    I'd like a dumbass guide. Since apparently I can't get it to work.



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