ok here it is guys enjoy if you dont know how to use heres something to learn off of and use the search for more details ._.
http://gzmap.sourceforge.net/tutorials/tutorial1.html
make sure you make the folder in textures called Water and make sure the texture is a .tga named waterCode:textures/water/water { surfaceparm nonsolid surfaceparm additive qer_trans 0.8 qer editorimage "textures/water/water.tga" }
This will work with light map! ~.^



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