Hello.
I have a rocket for you.
Let us start with the statistics.The following renders do not accurately reflect what this will looking like in the game. In the following renders normal and specular maps were used to enhance the product.
- Vertices - 227
- Faces - 207
- Faces triangulated - 385
- 512x512 Texture size - 64.6kb
- .elu size - 43.3kb
- UV Map -
Spoiler:
Ambient Occlusion
Render 1Spoiler:
Render 2Spoiler:
Render 3Spoiler:
Spoiler:
Being the first thing I've made in a few years, it's not perfect. The texture is patchy. I over "amp'd" the normal maps on the renders.
The model, at a glance, may seem blocky. To that I say, it has 230 verts, what else would you expect?
I know, the handle is a triangle and there is no trigger... the hand will cover it ingame making that detail unnoticeable unless you're looking for it.
The only thing I take pride in is the efficiency of the verts. This model can not be simplified any further without compromising its geometry as it is.
Anyway, here is the download link. In the folder you will find a .jpeg texture and a .elu file.
Warning: I have not tested this at all in terms of exporting to GunZ. Reason being, I couldn't find a suitable test server in my brief search.
Download Here
or attached below






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