Round Displayer

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  1. #1
    Member GUNZ2830 is offline
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    67Posts

    Round Displayer. (July 21 2008 client.)

    It is up to your idea to use this.

    [Let's rock.]
    Code:
    CALL 004AD870
    MOV ECX,EAX
    CALL 00476970
    [Round.]
    Code:
    PUSH "Round counts."
    CALL 004AD870
    MOV ECX,EAX
    CALL 00475B60
    [Final Round.]
    Code:
    CALL 004AD870
    MOV ECX,EAX
    CALL 004A1080
    [All kill ~ Head shot.]
    Code:
    PUSH "All kill(0) ~ Head shot(4)."
    CALL 004AD870
    MOV ECX,EAX
    CALL 004766B0
    [Exp.]
    Code:
    PUSH "Exp count."
    CALL 004AD870
    MOV ECX,EAX
    CALL 00475FD0
    [Hit.]
    Code:
    CALL 004AD870
    MOV ECX,EAX
    CALL 004A11E0
    [Hp/Ap play.]
    Code:
    CALL 004AD870
    MOV ECX,EAX
    CALL 004725A0
    [Finish.]
    Code:
    CALL 004AD870
    MOV ECX,EAX
    CALL 00402640
    03/29. :
    [Win.]
    Code:
    CALL 004AD870
    MOV ECX,EAX
    CALL 004A10F0
    [Lose.]
    Code:
    CALL 004AD870
    MOV ECX,EAX
    CALL 004A1140
    Attached Files Attached Files
    Last edited by GUNZ2830; 29-03-10 at 11:43 AM.


  2. #2
      Phoenix is offline
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    Mar 2009 Join Date
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    Re: Round Displayer

    EDIT : Got it. Thanks!
    Last edited by Phoenix; 28-03-10 at 12:03 PM.

  3. #3
    人◕ ‿‿ ◕人 Forean is offline
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    Re: Round Displayer

    screenshots of what the after effect of what it does please.

  4. #4

    Re: Round Displayer

    I wonder what this does.

    EDIT: Found out, thanks.
    Last edited by Linear88; 29-03-10 at 11:08 AM.

  5. #5
    Member Your_Mom is offline
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    88Posts

    Re: Round Displayer

    All it does it show the "Good job!" and crap.
    ZGetScreenEffectManager & ZScreenEffectManager::AddExpEffect | ZScreenEffectManager::AddRoundStart, etc.

    Simple, but yet nice. ^^

  6. #6
    igunz.net Dawson is offline
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    Re: Round Displayer

    Quote Originally Posted by Your_Mom View Post
    All it does it show the "Good job!" and crap.
    ZGetScreenEffectManager & ZScreenEffectManager::AddExpEffect | ZScreenEffectManager::AddRoundStart, etc.

    Simple, but yet nice. ^^
    Wow, beat me to it fgt.

    Also, I wanna see you take down TG <3

    ~Phail

  7. #7
    Faraday Das Neves Jizeth is offline
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    392Posts

    Re: Round Displayer

    Thnx! nice release! (: !

  8. #8
    Developer Eronisch is offline
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    Re: Round Displayer

    Ok, I'm going to ask 2 dumb questions,
    Where do i need to add this?
    And whit which program?

  9. #9
    Software Engineer Evil[]Power is offline
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    Re: Round Displayer

    Thanks man

  10. #10
    Member Kanoru is offline
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    Re: Round Displayer

    screenshots please?

  11. #11
    Developer Eronisch is offline
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    Re: Round Displayer

    Can someon answer my question? ..

  12. #12
    The beer?? Its here !!! Rotana is offline
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    Re: Round Displayer

    Quote Originally Posted by Eronisch View Post
    Ok, I'm going to ask 2 dumb questions,
    Where do i need to add this?
    And whit which program?
    This are asm codes, so you need to edit your runnable with ollydbg

  13. #13
    igunz.net Dawson is offline
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    Re: Round Displayer

    Quote Originally Posted by Rotana View Post
    This are asm codes, so you need to edit your runnable with ollydbg
    Actually, a good use of these would be putting these in a dll and using them in other gunz uses

  14. #14
    Account Upgraded | Title Enabled! gabire is offline
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    Re: Round Displayer

    Thanks u 1!!

  15. #15
    Developer Eronisch is offline
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    Re: Round Displayer

    Quote Originally Posted by Rotana View Post
    This are asm codes, so you need to edit your runnable with ollydbg
    Thanks for the answers, i really appreciate it that you spend some time for the noobs like me ;)



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