RSBSP Exporter, ELU/ANI Exporter for 3DS Max 9

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  1. #1
    Retired. Don't PM. SecretsOThePast is offline
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    RSBSP Exporter, ELU/ANI Exporter for 3DS Max 9

    Absolutely no support will be given for these tools as I am not a 3d designer, but I can assure you they work with GunZ 1's RealSpace2 engine and 1.5 Gunz compiled from source. These plugins are for 3DS Max 9, I compiled them from the 3DS Max 9 SDK, and will only work on 3DS Max 9.

    The first is used to make elu/ani files for the creation of item, character, and animation assets. The other plugin can be used to create a RealSpace 2 BSP (map file) without lightmaps.

    Multiupload.com - upload your files to multiple file hosting sites!


  2. #2
    Valued Member warrenscoots is offline
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    Re: RSBSP Exporter, ELU/ANI Exporter for 3DS Max 9

    These will do no one any good ^^ there are absolutely no documentation or tutorials for the tools and the collision isn't compiled properly for rs.bsp etc.

  3. #3
    Retired. Don't PM. SecretsOThePast is offline
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    Re: RSBSP Exporter, ELU/ANI Exporter for 3DS Max 9

    Quote Originally Posted by warrenscoots View Post
    These will do no one any good ^^ there are absolutely no documentation or tutorials for the tools and the collision isn't compiled properly for rs.bsp etc.
    I suppose, but once the documentation is out there for the ELU/ANI bipeds and stuff... it'll be worth something.

  4. #4
    GONNZ's BIGGEST TR00L kk kennny is offline
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    Re: RSBSP Exporter, ELU/ANI Exporter for 3DS Max 9

    I don't see the point in this.

    Export your file as .obj from 3DS Max, and import it into blender.
    Takes less than a minute.

    Plus it's easier to use blender for export-ation purposes.

  5. #5
    Veni, Vidi, Vici Arcelor is offline
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    Re: RSBSP Exporter, ELU/ANI Exporter for 3DS Max 9

    Quote Originally Posted by kennny View Post
    I don't see the point in this.

    Export your file as .obj from 3DS Max, and import it into blender.
    Takes less than a minute.

    Plus it's easier to use blender for export-ation purposes.
    Can you make animations, characters and item sets in Blender? No.

  6. #6
    GONNZ's BIGGEST TR00L kk kennny is offline
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    Re: RSBSP Exporter, ELU/ANI Exporter for 3DS Max 9

    Quote Originally Posted by Arcelor View Post
    Can you make animations, characters and item sets in Blender? No.
    Can you do that in 3DS? I don't know.

  7. #7
    Veni, Vidi, Vici Arcelor is offline
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    Re: RSBSP Exporter, ELU/ANI Exporter for 3DS Max 9

    MAIET obviously did it in 3DS. >.>

  8. #8
    Die() Secured is offline
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    Re: RSBSP Exporter, ELU/ANI Exporter for 3DS Max 9

    Im guessing you cannot import -__-

  9. #9
    Valued Member warrenscoots is offline
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    Re: RSBSP Exporter, ELU/ANI Exporter for 3DS Max 9

    Yes, you can make custom animations.

    Yes, you can make custom texture animations (fire where you want it etc...)

    Yes, you can make new sets and characters and pretty much everything.

    Anything MAIET can do, can be done with these tools.

  10. #10
    Awaken the Devil inside! DeathniteR is offline
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    Re: RSBSP Exporter, ELU/ANI Exporter for 3DS Max 9

    The link makes me download somesort of download manager :O
    can you fix it?

    Wanted to try this one for once, to make custom clothing and sutch.

    And hey Warren! Demonite (Tigran) and i are gonna make ourselfs a working server now! :D

  11. #11
    2D > 3D Wucas is offline
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    Re: RSBSP Exporter, ELU/ANI Exporter for 3DS Max 9

    Quote Originally Posted by DeathniteR View Post
    The link makes me download somesort of download manager :O
    can you fix it?

    Wanted to try this one for once, to make custom clothing and sutch.

    And hey Warren! Demonite (Tigran) and i are gonna make ourselfs a working server now! :D
    If you dont mind using 2010 x86

    http://forum.ragezone.com/f245/mesh-...ax-x86-831780/

  12. #12
    Ninja Goblin HellSniper is offline
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    Re: RSBSP Exporter, ELU/ANI Exporter for 3DS Max 9

    Quote Originally Posted by kennny View Post
    I don't see the point in this.

    Export your file as .obj from 3DS Max, and import it into blender.
    Takes less than a minute.

    Plus it's easier to use blender for export-ation purposes.
    Blender exports = Memory Leak all the way.



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