Runnable for Gunz2 maps

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  1. #1
    Valued Member grandao is offline
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    Runnable for Gunz2 maps

    It isn't really a release I'm just sharing the runnable for who wants to try KS in gunz2 maps, and of course test performance / stability. Then if you post FPS/system specs/crash etc it would be helpful.

    How to use:
    Download the runnable: inside the .rar you will find
    Gunz.exe and Interface.dll - copy and paste to your client folder (I used Phoenix client)
    system - this folder contains the map.xml/channelrule.xml use this if you don't want (or know) to manually add the maps.

    maps - this folder contains 2 maps files they don't contains map data (texture/models), just the map_name.RS.xml file.
    In this file you will see something like:

    Code:
    <?xml version="1.0" encoding="UTF-8"?><XML>
        <PLUGIN name="ELU_PLUGIN">Spvp_mansion2.scene.xml;Ppvp_mansion2.prop.xml;FG:\Gunz2\gunz2_20130225_225959\datadump\Data\Maps\PvP_maps\pvp_mansion2\;FG:\Gunz2\gunz2_20130225_225959\datadump\Data\Model\MapObject\Props\;TG:\Gunz2\gunz2_20130225_225959\datadump\Data\Texture\Map\S_01\;FG:\Gunz2\gunz2_20130225_225959\datadump\Data\Model\MapObject\S_01\pvp_mansion\;</PLUGIN>
        <DUMMYLIST>
            <DUMMY name="spawn_solo_101">
                <POSITION>641.6594238 -489.4694824 0.0000000</POSITION>
                <DIRECTION>0.7067487 -0.7074646 0.0000000</DIRECTION>
            </DUMMY>
            <DUMMY name="camera_pos 02">
                <POSITION>861.8428345 -702.9853516 93.6686249</POSITION>
                <DIRECTION>-0.5923119 0.8033926 0.0610485</DIRECTION>
            </DUMMY>
            <DUMMY name="camera_pos 01">
                <POSITION>861.8428345 -702.9853516 468.2272339</POSITION>
                <DIRECTION>-0.3657172 0.4960468 0.7875204</DIRECTION>
            </DUMMY>
        </DUMMYLIST>
    
    
    </XML>
    The plugin tag is used to specify where the gunz2 textures/ models are located, in my case
    <PLUGIN name="ELU_PLUGIN">
    Spvp_mansion2.scene.xml;Ppvp_mansion2.prop.xml;
    FG:\Gunz2\gunz2_20130225_225959\datadump\Data\Maps\PvP_maps\pvp_mansion2\;
    FG:\Gunz2\gunz2_20130225_225959\datadump\Data\Model\MapObject\Props\
    ;
    TG:\Gunz2\gunz2_20130225_225959\datadump\Data\Texture\Map\S_01\;
    FG:\Gunz2\gunz2_20130225_225959\datadump\Data\Model\MapObject\S_01\pvp_mansion\;
    </PLUGIN>

    Name attribute
    : specifies the plugin used, currently only ELU_PLUGIN is supported, so don't change it.

    Inside the tag comes the file names and path separated by semicolon;

    Scene file(in orange): the scene file name, preceded by S(from Scene)
    Prop file(in blue): the prop file name, preceded by P(from Prop)
    File path(in red): preceded by F(from file), Where the models and xmls are located, can be multiple paths usually Data\Maps\PvP_maps\MAPNAME and Data\Model\MapObject\foo\bar\, (I suggest you copy everything from Data\Model\MapObject to into a single folder instead of adding 20 paths)
    Texture path(cyan):preceded by T(from texture), same as file path.

    Notice that everything is separated by semicolon and without spaces.
    To use this you need to download some gunz2 client found here and here and extract it using x1nixmzeng tool. After download and extract the client and setup the paths pack it in MapName.mrs and put it in your maps folder (don't forgot to add it in system.mrs/maps.xml).


    Tips:

    • If you are forcing MSAA (with NVIDIA/ATI panel) disable it or you will get a black screen. FXAA/MLAA is ok.
    • If you use much older gunz2 client (ALPHA), it will not be loaded (different file format/version).
    • If the map isn't loading check the paths/file names and also have a look at ./my_client/log.txt
    • Don't forgot to put correct spawns in the xml file
    • if you try execute gumz.exe and get something like "missing msvcXXX.dll", download the msvc10 runtime.


    Download

    USE IT BY YOUR OWN RISK!



    Some videos:

    Last edited by grandao; 30-05-13 at 11:01 PM. Reason: add videos


  2. #2
    Fuck Army. sahar042 is offline
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    Re: Runnable for Gunz2 maps

    Good job bro

  3. #3
    ❀◕ ‿ ◕❀ Zujirawa is offline
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    Re: Runnable for Gunz2 maps

    niCe love it.

  4. #4
    Account Upgraded | Title Enabled! Enough is offline
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    Re: Runnable for Gunz2 maps

    Ooooh shit!

    Nice.

  5. #5
    Account Upgraded | Title Enabled! TheCodeOfGunz is offline
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    Re: Runnable for Gunz2 maps

    very nice tyvm.

  6. #6
    Proficient Member CoreAI is offline
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    Re: Runnable for Gunz2 maps

    Oh lovely :D

  7. #7
    GunZ messiah peaceofpi is offline
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    Re: Runnable for Gunz2 maps

    Great!

  8. #8
    Hakuna Matata bulli10 is offline
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    Re: Runnable for Gunz2 maps

    so cool XD

  9. #9
    DRGunZ 2 Creator wesman2232 is offline
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    Re: Runnable for Gunz2 maps

    Nice job there, we are working on importing some of the new GunZ 2 maps into our client.
    It's little by little, but we're getting there.

  10. #10
    Retired. Don't PM. SecretsOThePast is offline
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    Re: Runnable for Gunz2 maps

    Any reason for a runnable and not source release? I'd rather not have to reverse engineer your code, but if I have to, so be it.

    I would've preferred integrating this without having to use a third-party DLL, is what I am getting at.

  11. #11
    Member iOverRun is offline
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    Re: Runnable for Gunz2 maps

    That's Really Nice .. Finally :d

  12. #12
    Developer / Patch Finder Tankado is offline
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    Re: Runnable for Gunz2 maps

    This awesome,

    but it would be awesome if this was open-source.
    Grandao u can rebirth this section.. it's your choice.

  13. #13
    Valued Member grandao is offline
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    Re: Runnable for Gunz2 maps

    Quote Originally Posted by SecretsOThePast View Post
    Any reason for a runnable and not source release? I'd rather not have to reverse engineer your code, but if I have to, so be it.

    I would've preferred integrating this without having to use a third-party DLL, is what I am getting at.
    Quote Originally Posted by God Of Sun View Post
    This awesome,

    but it would be awesome if this was open-source.
    Grandao u can rebirth this section.. it's your choice.
    Sure the code will be open-source I just didn't release it yet because it isn't complete (and probably I will not work on it until october).
    my intention was to people test it and give feedback related to performance/stability before release.
    Of course I want gunz to rebirth and for this when I release the code I want to make a complete and detailed tutorial so that everyone can integrate it in their servers, but it require time and now I'm out of time.
    ASAP I will release it.

  14. #14
    Developer / Patch Finder Tankado is offline
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    Re: Runnable for Gunz2 maps

    Quote Originally Posted by grandao View Post
    Sure the code will be open-source I just didn't release it yet because it isn't complete (and probably I will not work on it until october).
    my intention was to people test it and give feedback related to performance/stability before release.
    Of course I want gunz to rebirth and for this when I release the code I want to make a complete and detailed tutorial so that everyone can integrate it in their servers, but it require time and now I'm out of time.
    ASAP I will release it.
    This will help us out, Thx man.

  15. #15
    Retired. Don't PM. SecretsOThePast is offline
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    Re: Runnable for Gunz2 maps

    Quote Originally Posted by grandao View Post
    Sure the code will be open-source I just didn't release it yet because it isn't complete (and probably I will not work on it until october).
    my intention was to people test it and give feedback related to performance/stability before release.
    Of course I want gunz to rebirth and for this when I release the code I want to make a complete and detailed tutorial so that everyone can integrate it in their servers, but it require time and now I'm out of time.
    ASAP I will release it.
    Excellent, thank you for the information!

    If you want, I would be more than willing to integrate it into source when it's complete and post a repack so all GunZ servers can have the maps in the RealSpace engine. I'm assuming you are hooking D3D functions to accomplish this, so it'd just be a matter of creating a way of defining the map objects and integrating them into the existing collision checks. The method I had in mind is this:

    Convert all existing map collision checks to use the new collision (or implement a base RCollision that can check RBSP against the new format by object derivation)

    Convert RS2 to support the rendering of the new objects as opposed to tacking it onto a third party API. This would mean a new container to merge RS2 objects and your new objects (incl. mesh) so in the future post-processing could be easily added to existing objects.

    I haven't seen the code yet, but when it's ready, I will look at it. :)



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