It isn't really a release I'm just sharing the runnable for who wants to try KS in gunz2 maps, and of course test performance / stability. Then if you post FPS/system specs/crash etc it would be helpful.
How to use:
Download the runnable: inside the .rar you will find
Gunz.exe and Interface.dll - copy and paste to your client folder (I used Phoenix client)
system - this folder contains the map.xml/channelrule.xml use this if you don't want (or know) to manually add the maps.
maps - this folder contains 2 maps files they don't contains map data (texture/models), just the map_name.RS.xml file.
In this file you will see something like:
Code:
<?xml version="1.0" encoding="UTF-8"?><XML>
<PLUGIN name="ELU_PLUGIN">Spvp_mansion2.scene.xml;Ppvp_mansion2.prop.xml;FG:\Gunz2\gunz2_20130225_225959\datadump\Data\Maps\PvP_maps\pvp_mansion2\;FG:\Gunz2\gunz2_20130225_225959\datadump\Data\Model\MapObject\Props\;TG:\Gunz2\gunz2_20130225_225959\datadump\Data\Texture\Map\S_01\;FG:\Gunz2\gunz2_20130225_225959\datadump\Data\Model\MapObject\S_01\pvp_mansion\;</PLUGIN>
<DUMMYLIST>
<DUMMY name="spawn_solo_101">
<POSITION>641.6594238 -489.4694824 0.0000000</POSITION>
<DIRECTION>0.7067487 -0.7074646 0.0000000</DIRECTION>
</DUMMY>
<DUMMY name="camera_pos 02">
<POSITION>861.8428345 -702.9853516 93.6686249</POSITION>
<DIRECTION>-0.5923119 0.8033926 0.0610485</DIRECTION>
</DUMMY>
<DUMMY name="camera_pos 01">
<POSITION>861.8428345 -702.9853516 468.2272339</POSITION>
<DIRECTION>-0.3657172 0.4960468 0.7875204</DIRECTION>
</DUMMY>
</DUMMYLIST>
</XML>
The plugin tag is used to specify where the gunz2 textures/ models are located, in my case
<PLUGIN name="ELU_PLUGIN">
Spvp_mansion2.scene.xml;Ppvp_mansion2.prop.xml;
FG:\Gunz2\gunz2_20130225_225959\datadump\Data\Maps\PvP_maps\pvp_mansion2\;
FG:\Gunz2\gunz2_20130225_225959\datadump\Data\Model\MapObject\Props\;
TG:\Gunz2\gunz2_20130225_225959\datadump\Data\Texture\Map\S_01\;
FG:\Gunz2\gunz2_20130225_225959\datadump\Data\Model\MapObject\S_01\pvp_mansion\;
</PLUGIN>
Name attribute: specifies the plugin used, currently only ELU_PLUGIN is supported, so don't change it.
Inside the tag comes the file names and path separated by semicolon;
Scene file(in orange): the scene file name, preceded by S(from Scene)
Prop file(in blue): the prop file name, preceded by P(from Prop)
File path(in red): preceded by F(from file), Where the models and xmls are located, can be multiple paths usually Data\Maps\PvP_maps\MAPNAME and Data\Model\MapObject\foo\bar\, (I suggest you copy everything from Data\Model\MapObject to into a single folder instead of adding 20 paths)
Texture path(cyan):preceded by T(from texture), same as file path.
Notice that everything is separated by semicolon and without spaces.
To use this you need to download some gunz2 client found here and here and extract it using x1nixmzeng tool. After download and extract the client and setup the paths pack it in MapName.mrs and put it in your maps folder (don't forgot to add it in system.mrs/maps.xml).
Tips:
- If you are forcing MSAA (with NVIDIA/ATI panel) disable it or you will get a black screen. FXAA/MLAA is ok.
- If you use much older gunz2 client (ALPHA), it will not be loaded (different file format/version).
- If the map isn't loading check the paths/file names and also have a look at ./my_client/log.txt
- Don't forgot to put correct spawns in the xml file
- if you try execute gumz.exe and get something like "missing msvcXXX.dll", download the msvc10 runtime.
Download
USE IT BY YOUR OWN RISK!
Some videos: