
Originally Posted by
SecretsOThePast
Excellent, thank you for the information!
If you want, I would be more than willing to integrate it into source when it's complete and post a repack so all GunZ servers can have the maps in the RealSpace engine. I'm assuming you are hooking D3D functions to accomplish this, so it'd just be a matter of creating a way of defining the map objects and integrating them into the existing collision checks. The method I had in mind is this:
Convert all existing map collision checks to use the new collision (or implement a base RCollision that can check RBSP against the new format by object derivation)
Convert RS2 to support the rendering of the new objects as opposed to tacking it onto a third party API. This would mean a new container to merge RS2 objects and your new objects (incl. mesh) so in the future post-processing could be easily added to existing objects.
I haven't seen the code yet, but when it's ready, I will look at it. :)