Shotgun & BambooSword!

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  1. #1
    Account Upgraded | Title Enabled! illxmike is offline
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    Shotgun & BambooSword!



  2. #2
    2D > 3D Wucas is offline
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    Re: Shotgun & BambooSword!

    You still need work on texturing, and making your model low polly

  3. #3
    Account Upgraded | Title Enabled! illxmike is offline
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    Re: Shotgun & BambooSword!

    Quote Originally Posted by BetrayedAcheron View Post
    You still need work on texturing, and making your model low polly
    Yea i know.
    I just know blender for 3 days already.
    what is low polly if i can ask :)?
    Little explain please :)

  4. #4
    2D > 3D Wucas is offline
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    Re: Shotgun & BambooSword!

    Low polly means using methods in which you use the least amount of faces, vertex points, and polygons (where pollys comes from).

    This can be done by simple things, such as using 12-18 sided cylinders instead of *** or as complex as redoing a whole section of a model in which took to many faces/ vertex points/ and polygons.

  5. #5
    Valued Member Ryu.BZ is offline
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    Re: Shotgun & BambooSword!

    You need to work on texturing. (Maybe texture by parts, the white is there because that is the outer part of your background image, scale it properly.)
    I should of mentioned in the tut but w/e. D:

    To keep more low-poly when your adding cylinder

    Click that button I circled and change it to like 8 or 10, it does the same job and less vertices. ;3

  6. #6
    Account Upgraded | Title Enabled! illxmike is offline
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    Re: Shotgun & BambooSword!

    Quote Originally Posted by BetrayedAcheron View Post
    Low polly means using methods in which you use the least amount of faces, vertex points, and polygons (where pollys comes from).

    This can be done by simple things, such as using 12-18 sided cylinders instead of *** or as complex as redoing a whole section of a model in which took to many faces/ vertex points/ and polygons.
    Thanks :)

  7. #7
    2D > 3D Wucas is offline
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    Re: Shotgun & BambooSword!

    Quote Originally Posted by Ryu.BZ View Post
    You need to work on texturing. (Maybe texture by parts, the white is there because that is the outer part of your background image, scale it properly.)
    I should of mentioned in the tut but w/e. D:

    To keep more low-poly when your adding cylinder

    Click that button I circled and change it to like 8 or 10, it does the same job and less vertices. ;3
    it depends on the object... If your working with a muzzle it should 16. A wire should have 2-3 (depending on how good you are rotating). An arrow/ bullet is supposed to be eh.... 6-10

  8. #8
    Account Upgraded | Title Enabled! illxmike is offline
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    Re: Shotgun & BambooSword!

    A little bump (last time :) )

  9. #9
    2D > 3D Wucas is offline
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    Re: Shotgun & BambooSword!

    Don't bump, its one of those no nos <.<



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