In ZGameInput.cpp:
Code:#include "ZModule_HealOverTime.h"
line 81'ish [just before switch(pEvent->nMessage)]
That's it.Code:ZModule_HealOverTime *pModule = (ZModule_HealOverTime*)ZGetGame()->m_pMyCharacter->GetModule(ZMID_HEALOVERTIME); pModule->BeginHeal(MMDT_HEAL, 1 ,1000,MMIEI_NONE,30001);
I personally think that HP regen helps provoke aggression between players and gives a reason to try to stay alive longer (HP without AP won't help much anyway).
Cheers,
Theo






