Re: Simple process blocking source [Antihack]
Quote:
Originally Posted by
xTrafx
Thankss :) and btw that vampire mode. I did just like your tutorial no error while compile it. But i can't see the mode ingame why?
i think mode number is 15
open channelrule.xml and add it.. same case on server side.. thats all !
Quote:
Originally Posted by
Wizkidje
It goes 1, 2, 3, 4. Not 1, 2, 3, 5.
Code:
char* vector[20];
vector[0] = "Cheat Engine 6.1";
vector[1] = "Injector";
vector[2] = "PerX";
vector[3] = "";
vector[4] = "";
vector[5] = "";
vector[6] = "";
vector[7] = "";
vector[8] = "";
vector[9] = "";
vector[10] = "Injex";
Seriously doesnt matter ! ! !
Re: Simple process blocking source [Antihack]
Quote:
Originally Posted by
Ronny786
i think mode number is 15
open channelrule.xml and add it.. same case on server side.. thats all !
Code:
<?xml version="1.0" ?>
<!--
GAMETYPE_DEATHMATCH_SOLO = 0
GAMETYPE_DEATHMATCH_TEAM = 1
GAMETYPE_GLADIATOR_SOLO = 2
GAMETYPE_GLADIATOR_TEAM = 3
GAMETYPE_ASSASSINATE = 4
GAMETYPE_TRAINING = 5
GAMETYPE_SURVIVAL = 6
GAMETYPE_QUEST = 7
GAMETYPE_BERSERKER = 8
GAMETYPE_DEATHMATCH_TEAM2 = 9
GAMETYPE_DEATHMATCH_DUEL = 10
GAMETYPE_CTF = 12
GAMETYPE_VAMP = 15
-->
<XML id="channelrule">
<CHANNELRULE id="0" name="novice">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<GAMETYPE id="12" /> <!-- GAMETYPE_CTF -->
<GAMETYPE id="15" /> <!-- GAMETYPE_VAMP -->
is this correct?
Re: Simple process blocking source [Antihack]
Quote:
Originally Posted by
Ronny786
Code:
char* vector[20];
vector[0] = "Cheat Engine 6.1";
vector[1] = "Injector";
vector[2] = "PerX";
vector[3] = "";
vector[4] = "";
vector[5] = "";
vector[6] = "";
vector[7] = "";
vector[8] = "";
vector[9] = "";
vector[10] = "Injex";
Seriously doesnt matter ! ! !
It doesn't matter, other than creating a memory leak and wasting CPU cycles on initializing and looping through unused pointers.
Re: Simple process blocking source [Antihack]
Quote:
Originally Posted by
Wizkidje
It doesn't matter, other than creating a memory leak and wasting CPU cycles on initializing and looping through unused pointers.
LOL What are you upto ???
wasting cpu cycles? for this 0.00000000001 kb process?
are you living in 1970's to have such slow processor?
stop pointing out mistakes.. if you dont like this release, you can ignore but dont spam with useless shits please!
Quote:
Originally Posted by
xTrafx
Code:
<?xml version="1.0" ?>
<!--
GAMETYPE_DEATHMATCH_SOLO = 0
GAMETYPE_DEATHMATCH_TEAM = 1
GAMETYPE_GLADIATOR_SOLO = 2
GAMETYPE_GLADIATOR_TEAM = 3
GAMETYPE_ASSASSINATE = 4
GAMETYPE_TRAINING = 5
GAMETYPE_SURVIVAL = 6
GAMETYPE_QUEST = 7
GAMETYPE_BERSERKER = 8
GAMETYPE_DEATHMATCH_TEAM2 = 9
GAMETYPE_DEATHMATCH_DUEL = 10
GAMETYPE_CTF = 12
GAMETYPE_VAMP = 15
-->
<XML id="channelrule">
<CHANNELRULE id="0" name="novice">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<GAMETYPE id="12" /> <!-- GAMETYPE_CTF -->
<GAMETYPE id="15" /> <!-- GAMETYPE_VAMP -->
is this correct?
yes ! add to every channel !
Re: Simple process blocking source [Antihack]
Quote:
Originally Posted by
Ronny786
LOL What are you upto ???
I'm up to having breakfast. Thanks for showing interest in my life.
Quote:
Originally Posted by
Ronny786
wasting cpu cycles? for this 0.00000000001 kb process?
You're wrong. A pointer is 4 bytes which would make 20 * 4 = 80 bytes = 0.078125 kilobytes. Also, CPU cycles aren't based on memory usage though allocating memory sure is one.
Quote:
Originally Posted by
Ronny786
are you living in 1970's to have such slow processor?
No, in fact, my CPU probably beats yours with a factor 4.
Quote:
Originally Posted by
Ronny786
stop pointing out mistakes.. if you dont like this release, you can ignore but dont spam with useless shits please!
Learn how to handle and deal with criticism. In fact, learn from what I said rather than being an ignorant kid jumping all over this forums posting useless crap yourself, having a remarkably bad knowledge of the English language. It's not like you're in any way close to being a programmer so you might consider taking advice from people with actual knowledge rather than telling them to stop spamming useless shit.
Re: Simple process blocking source [Antihack]
Quote:
Originally Posted by
Ronny786
LOL What are you upto ???
wasting cpu cycles? for this 0.00000000001 kb process?
are you living in 1970's to have such slow processor?
stop pointing out mistakes.. if you dont like this release, you can ignore but dont spam with useless shits please!
yes ! add to every channel !
Also on system.mrs channelrule?
Re: Simple process blocking source [Antihack]
Gunz fatal error LNK1120: 1 unresolved externals
Gunz error LNK2019: unresolved external symbol "void __cdecl Antihack(void)" (?Antihack@@YAXXZ) referenced in function "enum RealSpace2::RRESULT __cdecl OnCreate(void *)" (?OnCreate@@YA?AW4RRESULT@RealSpace2@@PAX@Z)
Re: Simple process blocking source [Antihack]
Quote:
Originally Posted by
ofiritsmeeee
Gunz fatal error LNK1120: 1 unresolved externals
Gunz error LNK2019: unresolved external symbol "void __cdecl Antihack(void)" (?Antihack@@YAXXZ) referenced in function "enum RealSpace2::RRESULT __cdecl OnCreate(void *)" (?OnCreate@@YA?AW4RRESULT@RealSpace2@@PAX@Z)
i have the same problem.
Re: Simple process blocking source [Antihack]
I got no error while compile it
Re: Simple process blocking source [Antihack]
Any fix for this code? Thanks ^^
Re: Simple process blocking source [Antihack]
Quote:
Originally Posted by
cdrking
Any fix for this code? Thanks ^^
Put it right and you are wouldn't get errors.
Re: Simple process blocking source [Antihack]
Sir sahar, yes I did put it right :<
Re: Simple process blocking source [Antihack]
Quote:
Originally Posted by
sahar042
Put it right and you are wouldn't get errors.
how to declare it?
Re: Simple process blocking source [Antihack]
Quote:
Originally Posted by
Wish Q
how to declare it?
void Antihack();
Re: Simple process blocking source [Antihack]
Quote:
Originally Posted by
sahar042
void Antihack();
thats already done but still got that error..?