Removed
Removed
Last edited by Gunblade; 14-06-13 at 10:13 PM.
ty, this help full,
i'm add this right now !!
No... This is not the only way to do it i have alot of more places i patched it on my server.
And you need to do it here:
void MMatchServer::OnRequestDeleteChar(const MUID& uidPlayer, const int nCharIndex, const char* szCharName)
Last edited by sahar042; 22-12-12 at 08:52 PM.
I've seen that both sides works xD !
thanks gunblade u are the best!
Checking for ' only would suffice. Also, deleteclan, createcharacter, etc.
why are there so many exploits in MMatchDBMgr?
To finish what Gunblade was going to say:
It honestly doesn't matter, as long as it doesn't execute the query. Putting it in OnRequestDeleteChar is a bit more effecient, since it doesn't have to go through everything up till the function that executes the query. But other than that, no difference.
(Hint, there's like 2(??) functions that get called to execute a query. Fix it in them.) --Edit, I may be thinking of a different game. If I'm mistaken, excuse this.
I'm still baffled why you all are still messing with GunZ. You have RealSpace 1 & 2, Mint, RealSound (and FMOD) and CML, why doesn't everyone just work together on a new GunZ-style game? Lol, couldn't even finish that without laughing.
PenguinGuy, Money dominates and not everyone have time :)
More would have to protect the clan close?
Ironic? .... What? I'm basically saying go make a game in its nature, as an example is Medal of Honor (newer ones) and BattleField BC 2. They each have their own different aspect, yet aiming on the same genre and fighting style. It's actually a terrible example, but one that should suffice.... Hopefully.
@Wucas, knowledge is everywhere. Except here.