Stage Hack Patch (Source)

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  1. #16
    Member Stroumpf is offline
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    Re: Stage Hack Patch (Source)

    Quote Originally Posted by ForeanXz View Post
    Is this for 2007 or 2008 o.0 Or does it work with both.
    It work for 2007

    Need to be tested on 2008

  2. #17
    Valued Member kronic23 is offline
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    Re: Stage Hack Patch (Source)

    This wasn't made by you.

  3. #18
    Account Upgraded | Title Enabled! landoncasis is offline
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    Re: Stage Hack Patch (Source)

    Quote Originally Posted by iCream View Post
    Is this for 08?
    Quote Originally Posted by Stroumpf View Post
    It work for 2007
    Need to be tested on 2008

    see it?

  4. #19
    @ your moms bed thajj is offline
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    Re: Stage Hack Patch (Source)

    What is a stage hack exactly >< sorry never got into it?, what does it do?

  5. #20
    Account Upgraded | Title Enabled! 00niels00 is offline
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    Re: Stage Hack Patch (Source)

    Quote Originally Posted by thajj View Post
    What is a stage hack exactly >< sorry never got into it?, what does it do?
    Isn't stage hack that there will appear alot rooms all with the same title?

  6. #21
    @ your moms bed thajj is offline
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    Re: Stage Hack Patch (Source)

    Lol, so your saying i create 1 room then its getting created like 8 times or so???

  7. #22
    Account Upgraded | Title Enabled! 00niels00 is offline
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    Re: Stage Hack Patch (Source)

    Quote Originally Posted by thajj View Post
    Lol, so your saying i create 1 room then its getting created like 8 times or so???
    I think so.

  8. #23
    @ your moms bed thajj is offline
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    Re: Stage Hack Patch (Source)

    Ok, well ill go check it out maybe, then we'll see :D unless someone posts a clearer answer :P

  9. #24

    Re: Stage Hack Patch (Source)

    The Stage Hack is an exploit, which allows you to create stages using another player's UID by guessing it / retrieving it from the Channel player list using a client / bot.

    This makes the server think the request was legitimate, forcing the user to leave the current game, and enter the created stage. Repeated attempts will crash the client playing on the server (when stages are created too quickly by the playing client).

    This floods and disrupts the normal use of the server, eventually crashing it (when it is unable to handle too many player requests simultaneously).

  10. #25
    Valued Member AnimaPower9 is offline
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    Re: Stage Hack Patch (Source)

    Thanks for posting my sourcecode that was leaked by a French faggot. Nonetheless, you are missing the biggest header file (functions.h).

    ~Wizkid

  11. #26
    Ā  Phoenix is offline
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    Re: Stage Hack Patch (Source)

    Quote Originally Posted by AnimaPower9 View Post
    Thanks for posting my sourcecode that was leaked by a French faggot. Nonetheless, you are missing the biggest header file (functions.h).

    ~Wizkid
    Hey, what happened to your account? O_o.

  12. #27
    Valued Member AnimaPower9 is offline
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    Re: Stage Hack Patch (Source)

    Quote Originally Posted by phoenix_147 View Post
    Hey, what happened to your account? O_o.
    Forgot my password, didn't get my recovery e-mail so I asked a friend to log in.

    ~Wizkid

  13. #28
    Member Stroumpf is offline
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    Re: Stage Hack Patch (Source)

    Quote Originally Posted by AnimaPower9 View Post
    Forgot my password, didn't get my recovery e-mail so I asked a friend to log in.

    ~Wizkid
    You fail ?

  14. #29
    Valued Member AnimaPower9 is offline
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    Re: Stage Hack Patch (Source)

    Quote Originally Posted by Stroumpf View Post
    You fail ?
    Not really, no. It's probably the only sentence in English you could remember back from watching SpongeBob yesterday?

    ~Wizkid

  15. #30
    Mako is insane. ThePhailure772 is offline
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    Re: Stage Hack Patch (Source)

    Sup Peter?

    Code:
    	if (pCommand->m_pCommandDesc->m_nCommandId == 0x515)
    	{
    		MUID uidPlayer;
    		char szStage[256];
    		bool isPrivate;
    		char szPassword[64];
    
    		pCommand->GetParameter(&uidPlayer, 0, MPT_MUID, -1);
    	
    		if (uidPlayer.uidHigh != pCommand->m_uidSender.uidHigh)
    		{
    			instance->DisconnectObject(&uidPlayer);
    			return false;
    		}
    
    		if (!pCommand->GetParameter(szStage, 1, MPT_STRING, 256) ||
    			!pCommand->GetParameter(&isPrivate, 2, MPT_BOOL, -1) ||
    			!pCommand->GetParameter(szPassword, 3, MPT_STRING, 64))
    		{
    			return false;
    		}
    
    		instance->OnStageCreate(&uidPlayer, szStage, isPrivate, szPassword);
    		return true;
    	}
    ^Easier patch.



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