Swords

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  1. #1
    Member ZStinger is offline
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    Swords

    /title




    Link of dowload:
    gifts.rar


  2. #2
    Atleast Die Trying... Sunny is offline
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    Mar 2010 Join Date
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    1,819Posts

    Re: Swords

    2nd sword nice I Think You Should Create The Big Swords that cant butterfly

  3. #3
    Member Pôenix is offline
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    Re: Swords

    Quote Originally Posted by Vietlazed View Post
    2nd sword nice I Think You Should Create The Big Swords that cant butterfly
    actually take a big sword and add it in the zitem as weapon type katana then it should block too.

  4. #4
    Account Upgraded | Title Enabled! gabire is offline
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    577Posts

    Re: Swords

    Nice sword :) 10/10

  5. #5
    2D > 3D Wucas is offline
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    Re: Swords

    they need some work to be completely honest with you.

  6. #6
    Member ZStinger is offline
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    Re: Swords

    Quote Originally Posted by BetrayedAcheron View Post
    they need some work to be completely honest with you.
    You might suggest me what kind of changes they need to improve?

  7. #7
    2D > 3D Wucas is offline
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    Re: Swords

    Quote Originally Posted by ZStinger View Post
    You might suggest me what kind of changes they need to improve?
    Sure sure, would love to help a fellow modeler hobbiest.

    First, on weapon one, I do not understand in the slightest
    why you curved the end. In my opinion it makes it look quite
    tacky, but If you are trying to do what I think you are doing,
    then you are just approaching it incorrectly.

    (I am hoping you are working in blender so I dont write my whole
    opinion in something you think is gibberish, but if so just say,
    "Yah i work in C4d" or "Maya is my forte.")

    Now with the handle, i assume you are working with a cylinder, or
    at very best a subdivided/ cut cube. This is fine and all, but i,
    in my experience, would say that becomes to round that way. Try to
    take a cube, then extrude (Blender: E) it along each of the sides.
    Then select both vertices and merge them together (Blender: W,
    merge option).

    This will allow you to god more of smoothed square feel, while keeping
    it low polly, WHICH IS EXACTLY WHAT YOU NEED IF YOU CURVE THE HANDLE
    AT ALL.

    curve it with less of a bend and more of a shere turn.

    Lastly i would like to state that you need to make sure that with any
    scimitar, that the curved blade does not look like it hascorners. Even
    if you can barely tell, just like on this model, it is verynoticable
    ingame.

    Tbh on the second one i really dont have much to say, except the blade
    needs some work still. I dont know if its in your concept of the weapon
    but most large sized swords more look like butcher knives the anything
    else that i can find, so you might wanna find something like that to go
    off of.

    I do not like the sudden angle in the blade, nor how the point is not to
    the complete read of the weapon, but that is just me.

    Idk its late, so if someone corrects me, whatever, i got work in 5 hours
    so ttyl.

  8. #8
    Member ZStinger is offline
    MemberRank
    May 2008 Join Date
    maturinLocation
    86Posts

    Re: Swords

    Quote Originally Posted by BetrayedAcheron View Post
    Sure sure, would love to help a fellow modeler hobbiest.

    First, on weapon one, I do not understand in the slightest
    why you curved the end. In my opinion it makes it look quite
    tacky, but If you are trying to do what I think you are doing,
    then you are just approaching it incorrectly.

    (I am hoping you are working in blender so I dont write my whole
    opinion in something you think is gibberish, but if so just say,
    "Yah i work in C4d" or "Maya is my forte.")

    Now with the handle, i assume you are working with a cylinder, or
    at very best a subdivided/ cut cube. This is fine and all, but i,
    in my experience, would say that becomes to round that way. Try to
    take a cube, then extrude (Blender: E) it along each of the sides.
    Then select both vertices and merge them together (Blender: W,
    merge option).

    This will allow you to god more of smoothed square feel, while keeping
    it low polly, WHICH IS EXACTLY WHAT YOU NEED IF YOU CURVE THE HANDLE
    AT ALL.

    curve it with less of a bend and more of a shere turn.

    Lastly i would like to state that you need to make sure that with any
    scimitar, that the curved blade does not look like it hascorners. Even
    if you can barely tell, just like on this model, it is verynoticable
    ingame.

    Tbh on the second one i really dont have much to say, except the blade
    needs some work still. I dont know if its in your concept of the weapon
    but most large sized swords more look like butcher knives the anything
    else that i can find, so you might wanna find something like that to go
    off of.

    I do not like the sudden angle in the blade, nor how the point is not to
    the complete read of the weapon, but that is just me.

    Idk its late, so if someone corrects me, whatever, i got work in 5 hours
    so ttyl.
    Well thank you very much friend, I will try to do what I've recommended

    PD: I use blender



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