Alot of players/staff can't use custom maps, when they add it to their client.
This is still a new concept, since MAIET staff didnt add it very long ago (just 3 months ago), this was to solve that most players made their own maps and could hack easy since the staff couldn't add the game, since they didnt have the map.
Anyway, only the official staff can add maps, which is really usefull.
How do I add New maps to the client?
You're gonna do 3 things:
- add the map to client/maps
- Add the map to client/system.mrs/channelrule.XML
- Add the map to client/system.mrs/filelist.XML
Adding the map to the client/maps ain't really a big deal, just drag it in there.
Now, here comes a harder part. adding the map to client/system.mrs/channelrule.XML
Under every gamergroup (seperated by lvl), you'll see a specific list of maps:
So, you're gonna have to add the map to the client. Use 1 of these codes:Code:<MAP name="Mansion" /> <MAP name="Prison" /> <MAP name="Prison II" /> <MAP name="Island" /> <MAP name="Garden" /> <MAP name="Station" /> <MAP name="Battle Arena" /> <MAP name="Factory" /> <MAP name="Town" /> <!-- <MAP name="Ruin" /> --> <!-- <MAP name="Port" /> --> <!-- <MAP name="Castle" /> --> <!-- <MAP name="Dungeon" /> --> <!-- <MAP name="Lost Shrine" /> --> <!-- <MAP name="Stairway" /> --> <MAP name="Snow_Town" />
<MAP name="Battle Arena"<map>" />
OR
<!-- <MAP name="<map>" /> -->
That's pretty much it.
Now, the hardest part, adding your map to client/system.mrs/filelist.XML
You'll need to unpack your map first, and add all of the map''parts'' to your filelist.
Castle:
That's how castle is added, you'll see that EVERY FILE IN THE .MRS IS ADDED.Code:<FILE NAME="maps/Castle/Castle.minimap.xml" CRC32="b54393ff"/> <FILE NAME="maps/Castle/Castle.RS" CRC32="e9032b99"/> <FILE NAME="maps/Castle/Castle.RS.bsp" CRC32="9ddd3b99"/> <FILE NAME="maps/Castle/Castle.RS.col" CRC32="fd3c2542"/> <FILE NAME="maps/Castle/Castle.RS.lm" CRC32="fea6f4d7"/> <FILE NAME="maps/Castle/Castle.RS.xml" CRC32="a1395ee9"/> <FILE NAME="maps/Castle/Castle_obj_txa_fire_a 01.elu" CRC32="11bcec51"/> <FILE NAME="maps/Castle/Castle_obj_txa_fire_a 01.elu.ani" CRC32="b23001a4"/> <FILE NAME="maps/Castle/Castle_obj_txa_fire_a 02.elu" CRC32="cab6bcea"/> <FILE NAME="maps/Castle/Castle_obj_txa_fire_a 02.elu.ani" CRC32="9a0f7852"/> <FILE NAME="maps/Castle/Castle_obj_txa_fire_a 03.elu" CRC32="cbb4da74"/> <FILE NAME="maps/Castle/Castle_obj_txa_fire_a 03.elu.ani" CRC32="34caad3f"/> <FILE NAME="maps/Castle/Castle_obj_txa_fire_a 04.elu" CRC32="bf313f29"/> <FILE NAME="maps/Castle/Castle_obj_txa_fire_a 04.elu.ani" CRC32="ca718bbe"/> <FILE NAME="maps/Castle/gzd_map_Castle_bluff01.bmp.dds" CRC32="af862c2"/> <FILE NAME="maps/Castle/gzd_map_Castle_deco01.bmp.dds" CRC32="d92f5c5d"/> <FILE NAME="maps/Castle/gzd_map_Castle_door01.bmp.dds" CRC32="2cf33ed5"/> <FILE NAME="maps/Castle/gzd_map_Castle_door02.bmp.dds" CRC32="712cb7e4"/> <FILE NAME="maps/Castle/gzd_map_Castle_floor01.bmp.dds" CRC32="9531f0f4"/> <FILE NAME="maps/Castle/gzd_map_Castle_roof01.bmp.dds" CRC32="25a22d67"/> <FILE NAME="maps/Castle/gzd_map_Castle_wall01.bmp.dds" CRC32="888cdb7f"/> <FILE NAME="maps/Castle/gzd_map_Castle_wall02.bmp.dds" CRC32="88f45be3"/> <FILE NAME="maps/Castle/gzd_map_Castle_wall04.bmp.dds" CRC32="d4af5995"/> <FILE NAME="maps/Castle/minimap_castle.bmp.dds" CRC32="6e10e594"/> <FILE NAME="maps/Castle/spawn.xml" CRC32="40bc207a"/>
You'll need to do the same with the maps you'll be adding.
How to find out the CRC32-part?
Well, I found this thanx to ThievingSix's .mrs viewer, so most credits go to him/her, I just found it.
Download: Badongo free file hosting and image hosting
I marked the CRC32-code-part, just add it behind the file in the filelist.xml
That's it guys,
Hope you know how to add maps from now on.






