{Tutorial} Adding maps to BRgunz client

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  1. #1
    Enthusiast HotPockets is offline
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    {Tutorial} Adding maps to BRgunz client

    Alot of players/staff can't use custom maps, when they add it to their client.
    This is still a new concept, since MAIET staff didnt add it very long ago (just 3 months ago), this was to solve that most players made their own maps and could hack easy since the staff couldn't add the game, since they didnt have the map.
    Anyway, only the official staff can add maps, which is really usefull.

    How do I add New maps to the client?
    You're gonna do 3 things:

    - add the map to client/maps
    - Add the map to client/system.mrs/channelrule.XML
    - Add the map to client/system.mrs/filelist.XML

    Adding the map to the client/maps ain't really a big deal, just drag it in there.

    Now, here comes a harder part. adding the map to client/system.mrs/channelrule.XML

    Under every gamergroup (seperated by lvl), you'll see a specific list of maps:
    Code:
            <MAP name="Mansion" />
            <MAP name="Prison" />
            <MAP name="Prison II" />
            <MAP name="Island" />
            <MAP name="Garden" />
            <MAP name="Station" />
            <MAP name="Battle Arena" />
            <MAP name="Factory" />
            <MAP name="Town" />
            <!-- <MAP name="Ruin" /> -->
            <!-- <MAP name="Port" /> -->
            <!-- <MAP name="Castle" /> -->
            <!-- <MAP name="Dungeon" /> -->
            <!-- <MAP name="Lost Shrine" /> -->
            <!-- <MAP name="Stairway" /> -->
            <MAP name="Snow_Town" />
    So, you're gonna have to add the map to the client. Use 1 of these codes:

    <MAP name="Battle Arena"<map>" />
    OR
    <!-- <MAP name="<map>" /> -->

    That's pretty much it.
    Now, the hardest part, adding your map to client/system.mrs/filelist.XML

    You'll need to unpack your map first, and add all of the map''parts'' to your filelist.

    Castle:
    Code:
        <FILE NAME="maps/Castle/Castle.minimap.xml" CRC32="b54393ff"/>
        <FILE NAME="maps/Castle/Castle.RS" CRC32="e9032b99"/>
        <FILE NAME="maps/Castle/Castle.RS.bsp" CRC32="9ddd3b99"/>
        <FILE NAME="maps/Castle/Castle.RS.col" CRC32="fd3c2542"/>
        <FILE NAME="maps/Castle/Castle.RS.lm" CRC32="fea6f4d7"/>
        <FILE NAME="maps/Castle/Castle.RS.xml" CRC32="a1395ee9"/>
        <FILE NAME="maps/Castle/Castle_obj_txa_fire_a 01.elu" CRC32="11bcec51"/>
        <FILE NAME="maps/Castle/Castle_obj_txa_fire_a 01.elu.ani" CRC32="b23001a4"/>
        <FILE NAME="maps/Castle/Castle_obj_txa_fire_a 02.elu" CRC32="cab6bcea"/>
        <FILE NAME="maps/Castle/Castle_obj_txa_fire_a 02.elu.ani" CRC32="9a0f7852"/>
        <FILE NAME="maps/Castle/Castle_obj_txa_fire_a 03.elu" CRC32="cbb4da74"/>
        <FILE NAME="maps/Castle/Castle_obj_txa_fire_a 03.elu.ani" CRC32="34caad3f"/>
        <FILE NAME="maps/Castle/Castle_obj_txa_fire_a 04.elu" CRC32="bf313f29"/>
        <FILE NAME="maps/Castle/Castle_obj_txa_fire_a 04.elu.ani" CRC32="ca718bbe"/>
        <FILE NAME="maps/Castle/gzd_map_Castle_bluff01.bmp.dds" CRC32="af862c2"/>
        <FILE NAME="maps/Castle/gzd_map_Castle_deco01.bmp.dds" CRC32="d92f5c5d"/>
        <FILE NAME="maps/Castle/gzd_map_Castle_door01.bmp.dds" CRC32="2cf33ed5"/>
        <FILE NAME="maps/Castle/gzd_map_Castle_door02.bmp.dds" CRC32="712cb7e4"/>
        <FILE NAME="maps/Castle/gzd_map_Castle_floor01.bmp.dds" CRC32="9531f0f4"/>
        <FILE NAME="maps/Castle/gzd_map_Castle_roof01.bmp.dds" CRC32="25a22d67"/>
        <FILE NAME="maps/Castle/gzd_map_Castle_wall01.bmp.dds" CRC32="888cdb7f"/>
        <FILE NAME="maps/Castle/gzd_map_Castle_wall02.bmp.dds" CRC32="88f45be3"/>
        <FILE NAME="maps/Castle/gzd_map_Castle_wall04.bmp.dds" CRC32="d4af5995"/>
        <FILE NAME="maps/Castle/minimap_castle.bmp.dds" CRC32="6e10e594"/>
        <FILE NAME="maps/Castle/spawn.xml" CRC32="40bc207a"/>
    That's how castle is added, you'll see that EVERY FILE IN THE .MRS IS ADDED.
    You'll need to do the same with the maps you'll be adding.

    How to find out the CRC32-part?

    Well, I found this thanx to ThievingSix's .mrs viewer, so most credits go to him/her, I just found it.
    Download: Badongo free file hosting and image hosting



    I marked the CRC32-code-part, just add it behind the file in the filelist.xml

    That's it guys,
    Hope you know how to add maps from now on.
    Last edited by HotPockets; 09-07-07 at 05:42 PM.


  2. #2
    Account Upgraded | Title Enabled! MAXTRAXv4 is offline
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    Re: {Tutorial} Adding maps to BRgunz client

    hmm..i tryed this before didnt work for me...

  3. #3
    Enthusiast HotPockets is offline
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    Re: {Tutorial} Adding maps to BRgunz client

    Well, in the end of the lines ''CRC32="11bcec51"' '' also have to be added, so it only works with edited maps or edited maps.

  4. #4
    Account Upgraded | Title Enabled! UkRaiNeR is offline
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    Re: {Tutorial} Adding maps to BRgunz client

    awsome guide thx.. i wonna add dusk to br client

  5. #5
    Enthusiast HotPockets is offline
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    Re: {Tutorial} Adding maps to BRgunz client

    Added part ''how to find out about CRC-code''

  6. #6
    Account Upgraded | Title Enabled! RepublicOfAstra is offline
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    Re: {Tutorial} Adding maps to BRgunz client

    Dude, this doesn't work. I've tried it, and so have others.

    Have you even verified that the map works? Because so far, no one has gotten this to work.

  7. #7
    Enthusiast HotPockets is offline
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    Re: {Tutorial} Adding maps to BRgunz client

    I've verified that the maps worked. It doesn't always work, but at least on some of the maps. This tutorial is based on experience, not on actual facts. Instead of nagging you can try to find other ways and post your experiences as reply.

  8. #8
    HeroGamers Developer emisand is offline
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    Re: {Tutorial} Adding maps to BRgunz client

    This won't work.

    Gunz.exe blocks custom maps from being used.

  9. #9
    Account Upgraded | Title Enabled! MAXTRAXv4 is offline
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    Re: {Tutorial} Adding maps to BRgunz client

    can some one close this to stop confusion for other noobs..plz

  10. #10
    Reverse Engineer ThievingSix is offline
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    Re: {Tutorial} Adding maps to BRgunz client

    I am indeed a "him".

    Also, I have tried doing this. Never works for me.

    P.S. Please just link to my original post instead of reuploading it.

  11. #11
    Alpha Member WGFreak is offline
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    Re: {Tutorial} Adding maps to BRgunz client

    This doesnt work, because this is not the problem. Its the Gunz.exe that is locking the maps.
    Maybe it worked for you because you are using July server?

  12. #12
    Reverse Engineer ThievingSix is offline
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    Re: {Tutorial} Adding maps to BRgunz client

    It has indeed been found that the mrs file header is to blame.

  13. #13
    Alpha Member WGFreak is offline
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    Re: {Tutorial} Adding maps to BRgunz client

    But why the headers? Although they have different headers, but gunz would still read them.

  14. #14
    Reverse Engineer ThievingSix is offline
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    Re: {Tutorial} Adding maps to BRgunz client

    Quote Originally Posted by WGFreak View Post
    But why the headers? Although they have different headers, but gunz would still read them.
    Ok let me explain, the files inside the mrs "package" each have their own file header. After the file name is shown there is extra text that is is much different between the newer and older.

  15. #15
    Sorry by double post, i didn't mean it exactly, is my micro who bugged.

    Why losing time putting it on filelist and finding out CRC?

    just create a new!

    here's the link for a program that makes it all alone:

    http://forum.ragezone.com/attachment...-xml-maker.rar

    Extract it on GunZ Online folder, or The Duel folder, i don't know the name, it's the one where gunz.exe or theduel.exe is. And then run it and it'll make the filelist alone. Then' it's just pasting it on server and system.mrs.

    but... is there any way of making every map run in client, even if it's not on server, like before?
    Last edited by RepublicOfAstra; 20-07-07 at 12:43 AM. Reason: double post

  16. #16
    HeroGamers Developer emisand is offline
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    Re: {Tutorial} Adding maps to BRgunz client

    Quote Originally Posted by ThievingSix View Post
    Ok let me explain, the files inside the mrs "package" each have their own file header. After the file name is shown there is extra text that is is much different between the newer and older.
    So why when I unpack an original map, and then repack it with MRS Compiler, it still works?

  17. #17
    Reverse Engineer ThievingSix is offline
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    Re: {Tutorial} Adding maps to BRgunz client

    Quote Originally Posted by emisand View Post
    So why when I unpack an original map, and then repack it with MRS Compiler, it still works?
    Same data is being reused.

  18. #18

    Re: {Tutorial} Adding maps to BRgunz client

    guys How should this look like....should it look like this
    <FILE NAME="maps/mine/Mine.RS" CRC32="05185702"/>
    what should be changed the CRC32 or 05185702...?

  19. #19
    Valued Member Khanna is offline
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    Re: {Tutorial} Adding maps to BRgunz client

    @DF this is an old post, try looking at the dated they were created before saying anything.

  20. #20
    Alpha Member gregon13 is offline
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    Re: {Tutorial} Adding maps to BRgunz client

    one missing crucial step you need to also add it to the server.

    Decompile it copy the folder into Maps (server sided)
    then delete all the files except for spawn.xml that should fix it. (can't test it at the moment but i think thats how i did it for my old Dec 2005 client)



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