[TUTORIAL+CODE]Adding support to RS3 maps in gunz 1.5

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  1. #16
    Retired. Don't PM. SecretsOThePast is offline
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    Jan 2009 Join Date
    643Posts

    Re: [TUTORIAL+CODE]Adding support to RS3 maps in gunz 1.5

    I've just ported the entire project over from the DLL to a standalone version that loads directly from MZFileSystem.

    As this project is GNU, I will contribute it as soon as the code is a bit more complete and cleaned up/packaged (and separated from my working base to a 1.5 repack)

    The idea is that you'd specify a "Data" path and a "Texture" path within the MZFileSystem, and it would load the appropriate assets from those two locations for each location per map.

    The effects also have to be loaded from the filesystem to prevent malicious edits, so I will be doing that soon for the contribution. Currently, there's only hardcoded support for "Data" and "Texture" archive files so that has to change.

    Everything is pretty much the same, except there's no DLL involved.

  2. #17
    Member iOverRun is offline
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    Apr 2011 Join Date
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    Re: [TUTORIAL+CODE]Adding support to RS3 maps in gunz 1.5

    finally .. thanks a lot for your effort and everyone's .. it is just for the sake of the game !

  3. #18
    Valued Member grandao is offline
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    Feb 2008 Join Date
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    128Posts

    Re: [TUTORIAL+CODE]Adding support to RS3 maps in gunz 1.5

    Quote Originally Posted by Wucas View Post
    Time to make RealSpace 3.0 Levels. Sounds like fun.
    The code that I did was designed to load maps using plugins, then we can load (multiples) any kind of map format given the right plugin. If you want I can implement an exclusive plugin for you to load any format of your choice, just to see your amazing work without rs2 limitations.


    Quote Originally Posted by SecretsOThePast View Post
    I've just ported the entire project over from the DLL to a standalone version that loads directly from MZFileSystem.

    As this project is GNU, I will contribute it as soon as the code is a bit more complete and cleaned up/packaged (and separated from my working base to a 1.5 repack)

    The idea is that you'd specify a "Data" path and a "Texture" path within the MZFileSystem, and it would load the appropriate assets from those two locations for each location per map.

    The effects also have to be loaded from the filesystem to prevent malicious edits, so I will be doing that soon for the contribution. Currently, there's only hardcoded support for "Data" and "Texture" archive files so that has to change.

    Everything is pretty much the same, except there's no DLL involved.
    I think the dll approach gives more flexibility (no need to recompile gunz, loosely coupled), but if you as a developer think that this way is better then keep your good work. My main idea was also to create various plugins using IPlugin and IObject interface to load several sorts of maps (I did some tests with DMC4 maps), so without taking into account security I think keep plugin as dlls would be a good choice.

  4. #19
    Daemonsring Developer Gunblade is offline
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    728Posts

    Re: [TUTORIAL+CODE]Adding support to RS3 maps in gunz 1.5

    Quote Originally Posted by grandao View Post
    The code that I did was designed to load maps using plugins, then we can load (multiples) any kind of map format given the right plugin. If you want I can implement an exclusive plugin for you to load any format of your choice, just to see your amazing work without rs2 limitations.



    I think the dll approach gives more flexibility (no need to recompile gunz, loosely coupled), but if you as a developer think that this way is better then keep your good work. My main idea was also to create various plugins using IPlugin and IObject interface to load several sorts of maps (I did some tests with DMC4 maps), so without taking into account security I think keep plugin as dlls would be a good choice.
    Hmm, this plugin would make it easier to load UT99 maps into GunZ
    There's an open source map viewer that already partly loads UT99 maps
    UShock Unreal Level Viewer | Free Games software downloads at SourceForge.net

  5. #20
    Valued Member Kahazard is offline
    MemberRank
    Oct 2011 Join Date
    126Posts

    Re: [TUTORIAL+CODE]Adding support to RS3 maps in gunz 1.5

    i got this error, someone can help me ?

  6. #21
    2D > 3D Wucas is offline
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    Re: [TUTORIAL+CODE]Adding support to RS3 maps in gunz 1.5

    Quote Originally Posted by grandao View Post
    The code that I did was designed to load maps using plugins, then we can load (multiples) any kind of map format given the right plugin. If you want I can implement an exclusive plugin for you to load any format of your choice, just to see your amazing work without rs2 limitations.
    Yes I would absolutely love that. Is there any possibility I could talk to you on skype? I have some questions on what is all implemented with this port.

  7. #22
    Valued Member aV3PQmCJjM9L is offline
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    Re: [TUTORIAL+CODE]Adding support to RS3 maps in gunz 1.5

    Quote Originally Posted by Kahazard View Post
    i got this error, someone can help me ?
    Code:
    #pragma comment(lib, "Interface.lib")
    to your BspLoader.cpp.
    Last edited by aV3PQmCJjM9L; 01-07-13 at 01:32 AM. Reason: File name misspelled.

  8. #23
    Valued Member Kahazard is offline
    MemberRank
    Oct 2011 Join Date
    126Posts

    Re: [TUTORIAL+CODE]Adding support to RS3 maps in gunz 1.5

    I have the error "Error: Can't create a game" when I create any stage(gunz 1 or gunz 2 map)

    Gunz 2 Client used:
    Code:
    http://full.gunz2.cdn.netmarble.net/full/gunz2_20130225_225959.exe
    http://full.gunz2.cdn.netmarble.net/full/gunz2_20130225_225959.7z
    log.txt
    Code:
    [TextureLoader] Failed to load ./noise.bmp.dds
    Release Tex: RendererRT1
    Release Tex: RendererRT2
    Release Tex: RT_DEF_Diffuse
    Release Tex: RT_DEF_Normal
    Release Tex: RT_DEF_Depth
    Release Tex: RT_DEF_Ambient
    Release Tex: SSAO_RT1
    Release Tex: SSAO_RT2
    Release Tex: RendererRT1
    Release Tex: RendererRT2
    Release Tex: RT_DEF_Diffuse
    Release Tex: RT_DEF_Normal
    Release Tex: RT_DEF_Depth
    Release Tex: RT_DEF_Ambient
    Release Tex: SSAO_RT1
    Release Tex: SSAO_RT2
    Release Tex: RendererRT1
    Release Tex: RendererRT2
    Release Tex: RT_DEF_Diffuse
    Release Tex: RT_DEF_Normal
    Release Tex: RT_DEF_Depth
    Release Tex: RT_DEF_Ambient
    Release Tex: SSAO_RT1
    Release Tex: SSAO_RT2
    [TextureLoader] Failed to load ./noise.bmp.dds
    Release Tex: RendererRT1
    Release Tex: RendererRT2
    Release Tex: RT_DEF_Diffuse
    Release Tex: RT_DEF_Normal
    Release Tex: RT_DEF_Depth
    Release Tex: RT_DEF_Ambient
    Release Tex: SSAO_RT1
    Release Tex: SSAO_RT2
    [TextureLoader] Failed to load ./noise.bmp.dds
    Release Tex: RendererRT1
    Release Tex: RendererRT2
    Release Tex: RT_DEF_Diffuse
    Release Tex: RT_DEF_Normal
    Release Tex: RT_DEF_Depth
    Release Tex: RT_DEF_Ambient
    Release Tex: SSAO_RT1
    Release Tex: SSAO_RT2
    [TextureLoader] Failed to load ./noise.bmp.dds
    Release Tex: RendererRT1
    Release Tex: RendererRT2
    Release Tex: RT_DEF_Diffuse
    Release Tex: RT_DEF_Normal
    Release Tex: RT_DEF_Depth
    Release Tex: RT_DEF_Ambient
    Release Tex: SSAO_RT1
    Release Tex: SSAO_RT2
    Release Tex: RendererRT1
    Release Tex: RendererRT2
    Release Tex: RT_DEF_Diffuse
    Release Tex: RT_DEF_Normal
    Release Tex: RT_DEF_Depth
    Release Tex: RT_DEF_Ambient
    Release Tex: SSAO_RT1
    Release Tex: SSAO_RT2
    Release Tex: RendererRT1
    Release Tex: RendererRT2
    Release Tex: RT_DEF_Diffuse
    Release Tex: RT_DEF_Normal
    Release Tex: RT_DEF_Depth
    Release Tex: RT_DEF_Ambient
    Release Tex: SSAO_RT1
    Release Tex: SSAO_RT2
    [TextureLoader] Failed to load ./noise.bmp.dds
    Release Tex: RendererRT1
    Release Tex: RendererRT2
    Release Tex: RT_DEF_Diffuse
    Release Tex: RT_DEF_Normal
    Release Tex: RT_DEF_Depth
    Release Tex: RT_DEF_Ambient
    Release Tex: SSAO_RT1
    Release Tex: SSAO_RT2
    mlog.txt
    Code:
    Server Connected
    Login Posted
    Login Successful. 
    Responsed Account Charlist
    Selected character name : Koyuki (4B 6F 79 75 6B 69 )  (len = 6)
    Shop Gamble item count : 2
    shop gitem : 1000003, Green Box
    shop gitem : 1000004, Gold Box
    StageCreated
    Fail to create Bitmap for Initial loading
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer È£Ãâ in Zgame::Create
    game create begin , type = 0
    error while loading Citadel 
    ZGame »ý¼º ½ÇÆÐ
    StageCreated
    Mansion2.RS.xml
    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <XML>
    	<PLUGIN name="ELU_PLUGIN">Spvp_mansion2.scene.xml;Ppvp_mansion2.prop.xml;C:\Games\Gunz TSD\gunz2_20130225_225959\datadump\Data\Maps\PvP_maps\pvp_mansion2;C:\Games\Gunz TSD\gunz2_20130225_225959\datadump\Data\Model\MapObject\Props;C:\Games\Gunz TSD\gunz2_20130225_225959\datadump\Data\Texture\Map\S_01;C:\Games\Gunz TSD\gunz2_20130225_225959\datadump\Data\Model\MapObject\S_01\pvp_mansion;</PLUGIN>
    	<DUMMYLIST>
    		<DUMMY name="spawn_solo_101">
    			<POSITION>641.6594238 -489.4694824 0.0000000</POSITION>
    			<DIRECTION>0.7067487 -0.7074646 0.0000000</DIRECTION>
    		</DUMMY>
    		<DUMMY name="smk_st_04">
    			<POSITION>417.0073547 0.0000000 472.3074951</POSITION>
    			<DIRECTION>0.0000000 0.0000000 0.9999999</DIRECTION>
    		</DUMMY>
    		<DUMMY name="smk_st_01">
    			<POSITION>590.4176025 -72.6968231 62.7235985</POSITION>
    			<DIRECTION>0.0000000 -0.5000001 0.8660253</DIRECTION>
    		</DUMMY>
    		<DUMMY name="smk_st_02">
    			<POSITION>191.1392975 -72.6968231 154.2745361</POSITION>
    			<DIRECTION>0.0000000 -0.7071066 -0.7071068</DIRECTION>
    		</DUMMY>
    		<DUMMY name="camera_pos 02">
    			<POSITION>861.8428345 -702.9853516 93.6686249</POSITION>
    			<DIRECTION>-0.5923119 0.8033926 0.0610485</DIRECTION>
    		</DUMMY>
    		<DUMMY name="camera_pos 01">
    			<POSITION>861.8428345 -702.9853516 468.2272339</POSITION>
    			<DIRECTION>-0.3657172 0.4960468 0.7875204</DIRECTION>
    		</DUMMY>
    		<DUMMY name="smk_st_03">
    			<POSITION>-209.0900879 -72.6968231 18.0695171</POSITION>
    			<DIRECTION>0.0000000 -0.5000001 0.8660253</DIRECTION>
    		</DUMMY>
    	</DUMMYLIST>
    
    </XML>
    Last edited by Kahazard; 01-07-13 at 12:03 PM.

  9. #24
    Die() Secured is offline
    MemberRank
    Sep 2011 Join Date
    /home/SDev/Location
    555Posts

    Re: [TUTORIAL+CODE]Adding support to RS3 maps in gunz 1.5

    Quote Originally Posted by Kahazard View Post
    I have the error "Error: Can't create a game" when I create any stage(gunz 1 or gunz 2 map)

    Gunz 2 Client used:
    Code:
    http://full.gunz2.cdn.netmarble.net/full/gunz2_20130225_225959.exe
    http://full.gunz2.cdn.netmarble.net/full/gunz2_20130225_225959.7z
    log.txt
    Code:
    [TextureLoader] Failed to load ./noise.bmp.dds
    Release Tex: RendererRT1
    Release Tex: RendererRT2
    Release Tex: RT_DEF_Diffuse
    Release Tex: RT_DEF_Normal
    Release Tex: RT_DEF_Depth
    Release Tex: RT_DEF_Ambient
    Release Tex: SSAO_RT1
    Release Tex: SSAO_RT2
    Release Tex: RendererRT1
    Release Tex: RendererRT2
    Release Tex: RT_DEF_Diffuse
    Release Tex: RT_DEF_Normal
    Release Tex: RT_DEF_Depth
    Release Tex: RT_DEF_Ambient
    Release Tex: SSAO_RT1
    Release Tex: SSAO_RT2
    Release Tex: RendererRT1
    Release Tex: RendererRT2
    Release Tex: RT_DEF_Diffuse
    Release Tex: RT_DEF_Normal
    Release Tex: RT_DEF_Depth
    Release Tex: RT_DEF_Ambient
    Release Tex: SSAO_RT1
    Release Tex: SSAO_RT2
    [TextureLoader] Failed to load ./noise.bmp.dds
    Release Tex: RendererRT1
    Release Tex: RendererRT2
    Release Tex: RT_DEF_Diffuse
    Release Tex: RT_DEF_Normal
    Release Tex: RT_DEF_Depth
    Release Tex: RT_DEF_Ambient
    Release Tex: SSAO_RT1
    Release Tex: SSAO_RT2
    [TextureLoader] Failed to load ./noise.bmp.dds
    Release Tex: RendererRT1
    Release Tex: RendererRT2
    Release Tex: RT_DEF_Diffuse
    Release Tex: RT_DEF_Normal
    Release Tex: RT_DEF_Depth
    Release Tex: RT_DEF_Ambient
    Release Tex: SSAO_RT1
    Release Tex: SSAO_RT2
    [TextureLoader] Failed to load ./noise.bmp.dds
    Release Tex: RendererRT1
    Release Tex: RendererRT2
    Release Tex: RT_DEF_Diffuse
    Release Tex: RT_DEF_Normal
    Release Tex: RT_DEF_Depth
    Release Tex: RT_DEF_Ambient
    Release Tex: SSAO_RT1
    Release Tex: SSAO_RT2
    Release Tex: RendererRT1
    Release Tex: RendererRT2
    Release Tex: RT_DEF_Diffuse
    Release Tex: RT_DEF_Normal
    Release Tex: RT_DEF_Depth
    Release Tex: RT_DEF_Ambient
    Release Tex: SSAO_RT1
    Release Tex: SSAO_RT2
    Release Tex: RendererRT1
    Release Tex: RendererRT2
    Release Tex: RT_DEF_Diffuse
    Release Tex: RT_DEF_Normal
    Release Tex: RT_DEF_Depth
    Release Tex: RT_DEF_Ambient
    Release Tex: SSAO_RT1
    Release Tex: SSAO_RT2
    [TextureLoader] Failed to load ./noise.bmp.dds
    Release Tex: RendererRT1
    Release Tex: RendererRT2
    Release Tex: RT_DEF_Diffuse
    Release Tex: RT_DEF_Normal
    Release Tex: RT_DEF_Depth
    Release Tex: RT_DEF_Ambient
    Release Tex: SSAO_RT1
    Release Tex: SSAO_RT2
    mlog.txt
    Code:
    Server Connected
    Login Posted
    Login Successful. 
    Responsed Account Charlist
    Selected character name : Koyuki (4B 6F 79 75 6B 69 )  (len = 6)
    Shop Gamble item count : 2
    shop gitem : 1000003, Green Box
    shop gitem : 1000004, Gold Box
    StageCreated
    Fail to create Bitmap for Initial loading
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer È£Ãâ in Zgame::Create
    game create begin , type = 0
    error while loading Citadel 
    ZGame »ý¼º ½ÇÆÐ
    StageCreated
    Mansion2.RS.xml
    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <XML>
    	<PLUGIN name="ELU_PLUGIN">Spvp_mansion2.scene.xml;Ppvp_mansion2.prop.xml;C:\Games\Gunz TSD\gunz2_20130225_225959\datadump\Data\Maps\PvP_maps\pvp_mansion2;C:\Games\Gunz TSD\gunz2_20130225_225959\datadump\Data\Model\MapObject\Props;C:\Games\Gunz TSD\gunz2_20130225_225959\datadump\Data\Texture\Map\S_01;C:\Games\Gunz TSD\gunz2_20130225_225959\datadump\Data\Model\MapObject\S_01\pvp_mansion;</PLUGIN>
    	<DUMMYLIST>
    		<DUMMY name="spawn_solo_101">
    			<POSITION>641.6594238 -489.4694824 0.0000000</POSITION>
    			<DIRECTION>0.7067487 -0.7074646 0.0000000</DIRECTION>
    		</DUMMY>
    		<DUMMY name="smk_st_04">
    			<POSITION>417.0073547 0.0000000 472.3074951</POSITION>
    			<DIRECTION>0.0000000 0.0000000 0.9999999</DIRECTION>
    		</DUMMY>
    		<DUMMY name="smk_st_01">
    			<POSITION>590.4176025 -72.6968231 62.7235985</POSITION>
    			<DIRECTION>0.0000000 -0.5000001 0.8660253</DIRECTION>
    		</DUMMY>
    		<DUMMY name="smk_st_02">
    			<POSITION>191.1392975 -72.6968231 154.2745361</POSITION>
    			<DIRECTION>0.0000000 -0.7071066 -0.7071068</DIRECTION>
    		</DUMMY>
    		<DUMMY name="camera_pos 02">
    			<POSITION>861.8428345 -702.9853516 93.6686249</POSITION>
    			<DIRECTION>-0.5923119 0.8033926 0.0610485</DIRECTION>
    		</DUMMY>
    		<DUMMY name="camera_pos 01">
    			<POSITION>861.8428345 -702.9853516 468.2272339</POSITION>
    			<DIRECTION>-0.3657172 0.4960468 0.7875204</DIRECTION>
    		</DUMMY>
    		<DUMMY name="smk_st_03">
    			<POSITION>-209.0900879 -72.6968231 18.0695171</POSITION>
    			<DIRECTION>0.0000000 -0.5000001 0.8660253</DIRECTION>
    		</DUMMY>
    	</DUMMYLIST>
    
    </XML>
    "[TextureLoader] Failed to load ./noise.bmp.dds"

  10. #25
    Valued Member grandao is offline
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    Feb 2008 Join Date
    RJ - BrasilLocation
    128Posts

    Re: [TUTORIAL+CODE]Adding support to RS3 maps in gunz 1.5

    Quote Originally Posted by Kahazard View Post
    I have the error "Error: Can't create a game" when I create any stage(gunz 1 or gunz 2 map)

    My mistake...


    go to ZWorld.cpp
    in ZWorld::Create function before:
    if (!m_Bsp)
    add the following:
    m_pBsp = BspLoader::Load(m_szBspName, descExt);


    and the noise.bmp.dds can be found in Interface.rar/TesteInterface/ folder, put it on your client folder.

  11. #26
    Valued Member Kahazard is offline
    MemberRank
    Oct 2011 Join Date
    126Posts

    Re: [TUTORIAL+CODE]Adding support to RS3 maps in gunz 1.5

    Gunz crashes when i create room with gunz2 map(now gunz1 maps load normally)

    log.txt
    Code:
    Release Tex: RendererRT1
    Release Tex: RendererRT2
    Release Tex: RT_DEF_Diffuse
    Release Tex: RT_DEF_Normal
    Release Tex: RT_DEF_Depth
    Release Tex: RT_DEF_Ambient
    Release Tex: SSAO_RT1
    Release Tex: SSAO_RT2
    Release Tex: RendererRT1
    Release Tex: RendererRT2
    Release Tex: RT_DEF_Diffuse
    Release Tex: RT_DEF_Normal
    Release Tex: RT_DEF_Depth
    Release Tex: RT_DEF_Ambient
    Release Tex: SSAO_RT1
    Release Tex: SSAO_RT2
    Release Tex: RendererRT1
    Release Tex: RendererRT2
    Release Tex: RT_DEF_Diffuse
    Release Tex: RT_DEF_Normal
    Release Tex: RT_DEF_Depth
    Release Tex: RT_DEF_Ambient
    Release Tex: SSAO_RT1
    Release Tex: SSAO_RT2
    Release Tex: RendererRT1
    Release Tex: RendererRT2
    Release Tex: RT_DEF_Diffuse
    Release Tex: RT_DEF_Normal
    Release Tex: RT_DEF_Depth
    Release Tex: RT_DEF_Ambient
    Release Tex: SSAO_RT1
    Release Tex: SSAO_RT2
    mlog.txt
    Code:
    StageCreated
    Fail to create Bitmap for Initial loading
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer È£Ãâ in Zgame::Create
    game create begin , type = 0
    Crash ( 14:54:51 )
    Build Jun 30 2013 21:03:25
    
    dwTotalMemKB = 4175728 KB
    dwAvailMemKB = 905640 KB
    dwVirtualMemKB = 2097024 KB
    
    [Exception]
    Address	:	0110a808
    ExpCode	:	c0000005
    Flags	:	00000000
    #Param	:	00000002
    other	:	00000000
    
    [Context]
    GS : 0000002b  FS : 00000053  ES : 0000002b  DS : 0000002b
    EDI: 00c27a88  ESI: 2d743774  EBX: 77c3bf30  EDX: 00c22e4c
    ECX: 6e614d2f  EAX: 00000000  EBP: 0036e2d0  EIP: 0110a808
    CS : 00000023  Flg: 00210246  ESP: 0036e2c4  SS : 0000002b
    
    [Stack]
    2a21408c 00c27a88 00000000 0036e360 010fc032 263e1c48 00c27a88 644ce25f 
    0036ee9c 012b372c 00bf07dc 012b4d7c 2d743770 0136e420 5f554c45 47554c50 
    ff004e49 7706e38c 0000000a 0000000f 00e62a3c 263e1c48 00e60000 00000000 
    00000004 0000020e 0000020f 00bf07dc 5f554c00 47554c50 00004e49 012b372c 
    00000000 0000000f 00000004 644ce25f 0036e560 0129bd7e 00000001 0036e56c 
    01031ae5 2a21408c 012b4d7c 644ce453 3fffffff 2d407260 0036e428 00f78b89 
    0036e400 00000001 00e62a38 2d407260 012b372c 0138e2f4 0036e3ac 2a213ff8 
    0036e400 00e62a38 00e62a38 00fee711 00000014 3fffffff 00000000 2cabc7c8 
    0036e374 2d407260 0036e3f8 00ed4912 00000001 00000000 0138e2f4 2d40726c 
    2d40726c 2d40726c 0036e42c 00f79048 0138e301 2d40726c 0036e500 2d407260 
    0136ee9c 00e62a38 00bf07dc 0138e2f4 00e62a38 2d40726c 00e62a38 00e62a38 
    0128be10 0036e618 01032cd6 0036e49c 2d407260 00000000 01032ceb 0006e38c 
    2a21408c 2a2140a6 0036e51e 00e60000 2a21404c 2a214055 04ca0499 2a213ff8 
    0036e59c 7706e38c 658fe176 0000001b 014c00b8 0138e2dc 0138e2f4 2d4fac78 
    00d40358 3da42667 0000000c 00000000 00000000 00000000 2d407260 00d40101 
    2a213ff8 2a213ff8 00000000 0036e444 00000010 00000000 7370616d 0000002f

  12. #27
    Member drancerx is offline
    MemberRank
    Sep 2009 Join Date
    78Posts

    Re: [TUTORIAL+CODE]Adding support to RS3 maps in gunz 1.5

    I can not use the decompile gunz 2 please help >.<

  13. #28

    Re: [TUTORIAL+CODE]Adding support to RS3 maps in gunz 1.5

    Quote Originally Posted by drancerx View Post
    I can not use the decompile gunz 2 please help >.<
    is it that hard lol

    https://github.com/x1nixmzeng/z3ResE...ster/README.md

  14. #29
    Valued Member grandao is offline
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    Feb 2008 Join Date
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    128Posts

    Re: [TUTORIAL+CODE]Adding support to RS3 maps in gunz 1.5

    Quote Originally Posted by Kahazard View Post
    Gunz crashes when i create room with gunz2 map(now gunz1 maps load normally)
    Run the client with visual studio, when it crashes the IDE will break in the code that caused it, post a screenshot with the call stack and then I can try help you

  15. #30
    Valued Member Kahazard is offline
    MemberRank
    Oct 2011 Join Date
    126Posts

    Re: [TUTORIAL+CODE]Adding support to RS3 maps in gunz 1.5

    i tried to compile in Debug to view errors, but i can't..

    Code:
    error C2227: left of '->nMapObjectOcclusionCulled' must point to class/struct/union/generic type	c:\games\gunz 2011(1.5)\gunz\src-gunz source\stable\gunz\zscreendebugger.cpp	126	1	Gunz
    
    error C2227: left of '->nMapObjectFrustumCulled' must point to class/struct/union/generic type	c:\games\gunz 2011(1.5)\gunz\src-gunz source\stable\gunz\zscreendebugger.cpp	126	1	Gunz
    
    error C2039: 'PickOcTree' : is not a member of 'IBspObject'	c:\games\gunz 2011(1.5)\gunz\src-gunz source\stable\gunz\zscreendebugger.cpp	394	1	Gunz
    
    error C2039: 'GetDebugInfo' : is not a member of 'IBspObject'	c:\games\gunz 2011(1.5)\gunz\src-gunz source\stable\gunz\zscreendebugger.cpp	126	1	Gunz
    
    error C2039: 'GetDebugInfo' : is not a member of 'IBspObject'	c:\games\gunz 2011(1.5)\gunz\src-gunz source\stable\gunz\zscreendebugger.cpp	126	1	Gunz
    
    error C2039: 'DrawSolidNode' : is not a member of 'IBspObject'	c:\games\gunz 2011(1.5)\gunz\src-gunz source\stable\gunz\zscreendebugger.cpp	455	1	Gunz
    
    error C2039: 'DrawOcclusions' : is not a member of 'IBspObject'	c:\games\gunz 2011(1.5)\gunz\src-gunz source\stable\gunz\zscreendebugger.cpp	422	1	Gunz
    
    error C2039: 'DrawNavi_Polygon' : is not a member of 'IBspObject'	c:\games\gunz 2011(1.5)\gunz\src-gunz source\stable\gunz\zscreendebugger.cpp	545	1	Gunz



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