Might as well.
Note: This is NOT Ijji's way of doing it. Sphinxe pointed this out to me and I feel really stupid for not even looking properly.
1. Open your man.mrs and open man01.xml
2. Inside, you'll see stuff like
and stuff like that. If you look at the dash animation, you'd see something like this:Code:<AddAnimation name="idle" filename="man_1hpistol_idle.elu.ani" gm="1" motion_type="2" motion_loop_type="loop" > </AddAnimation> <AddAnimation name="run" filename="man_1hpistol_run.elu.ani" gm="1" motion_type="2" motion_loop_type="loop" > </AddAnimation> <AddAnimation name="runB" filename="man_1hpistol_run_back.elu.ani" gm="1" motion_type="2" motion_loop_type="loop" > </AddAnimation> <AddAnimation name="runW" filename="man_run_wall.elu.ani" gm="1" motion_type="2" motion_loop_type="lastframe" > </AddAnimation> <AddAnimation name="runW_downF" filename="man_run_wall_downf.elu.ani" gm="1" motion_type="2" motion_loop_type="lastframe" > </AddAnimation>
The sound is what sound it makes when the animation is called upon.Code:<AddAnimation name="tumbleF" filename="man_knife_dash.elu.ani" sound="fx_dash" gm="1" motion_type="1" motion_loop_type="onceidle" > </AddAnimation>
Using this, you can add sounds for other animations through the same way. Things like taunt, laugh, cry, flip, sword swing etc etc etc can all be added via this method. Example for taunt would be
Yeah. It's is really THAT easy. The same method can be used for woman and weapons and all the other crap. Of course, you'd have to add the sounds in your effect.xml, but I'm assuming you know how already. If you really don't know, I'll write a tut.Code:<AddAnimation name="taunt" filename="man_knife_taunt.elu.ani" sound="fx_tauntM" gm="1" motion_type="1" motion_loop_type="onceidle" > </AddAnimation>


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