Alot of people have been asking about this so I have created a simple tutorial for it, this will show you how to create "simulation" new models. Obviously you should ignore this if you do not have basic knowledge of photoshop or reskinning dds files. Also there are easier and harder ways of doing this, this is just how I do it and it works perfectly fine.
Tools: Photoshop, DDS Converter 2, Hex Workshop.
Pre-Alpha Elu's
These are the models with a alpha channel already added to there elu. Like the Slider sport set, or the Deities Aura. I will not go into detail of which models already have alpha channels.
Clothes:
I will start with the Deities Aura pants, open your dds file.
Default dds file.
Default ingame model.
Now go to your channels tab in photoshop and you should see...
Now if you click on Alpha 1 it will be highlighted, this means you are in your alpha modification mode. If you click on any of the other channels you will be brought back to normal photoshop mode. While in alpha mode your brush will draw transparency, or erase transparency. Any part of the skin that is covered in the red (or white) will not be drawn ingame but will appear if you back up against a wall and have your player turn transparent. This means you can use the transparency to create what looks like new models.
Example, making the deities flaps transparent to create a new skirt:
DDS File, notice the red coloring showing most of the skin has been set to transparent to create...
A new miniskirt!
Once you have created your masterpiece save it as a photoshop file and convert it with DDS Converter 2 to keep its alpha channel.
Weapons:
At this moment in time there are currently only two weapon elu's with alpha channels already added to them. That is the Skeleton Quest Sword Thingie and the Batwing Quest Kodochi Thingie.
These work exactly like the clothes, but the major problem is model leaks. You need to be careful when making parts of the weapon transparent because it will leave big gaping holes in your model. The trick is to use the transparency to create something that looks new but at the same time has the least amount of model leaks.
Example:
Normal Quest Sword DDS
Normal Quest Sword Ingame
Moddifyed Quest Sword DDS
Moddifyed Quest Sword Ingame (Can't find the screenshot have to take another one later)
And just like the clothes save as a photoshop file and convert with DDS Converter 2.
Adding Alphas
Before it was common knowledge that you could not add a alpha channel to a dds to make a model transparent. This is correct and incorrect, only the pregunz beta elu's cannot have alphas added to them. However almost all of the weapons use maiets updated elu format. Any updated elu can have alpha channels hex edited into them. Here is a simple way to tell the difference between a old elu and a new elu.
Open a elu file in notepad, a old style elu will have a short space before eq_weaponnamehere like number 3. A updated elu that supports transparency will have a huge space at the start before the eq_weaponnamehere like number 4.
Now once you found a new style elu with that huge space before eq_weaponsnamehere open it up in hexworkshop, moddiy the window size so that there are four dots just before weapons_name_here.bmp, make it look like this screenshot.
Number 5 is what the default elu looks like in hex workshop, now to add alpha support to the elu go to the first circled dot in number 6 and readd the dds textures name there. It should be 6 lines down from the dds textures name and 6 spaces to the left from the right side of the window. Now at the second red circle type a lowercase d, it should be 4 dots to the left of the eq_weaponsnamehere.













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