[Tutorial] Running Debug Mode

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  1. #1
    Proficient Member NIRVANAdylan is offline
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    Feb 2007 Join Date
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    [Tutorial] Running Debug Mode

    I decided to make a tutorial.

    You guys in the Custom Login Tutorial are noobs, ROA Clearly said it dosen't run on Private servers..



    1) Goto CMD
    2) type cd and point the directory of where GunzLoader.exe is
    e.g cd C:\Documents and Settings\UserFAKE\Desktop\Client\
    and hit enter.
    3) now type: GunzLoader.exe /game "MAP" debug 00"
    4) Hit enter
    5) Close CMD


    You dont need to use cmd, you can use Run(Start --> Run) then type C:\Documents and Settings\FakeUSER\Desktop\Client\GunzLoader.exe /game "MAP" debug 00" then hit enter.

    kthxbai.


  2. #2
    Account Upgraded | Title Enabled! RepublicOfAstra is offline
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    Re: [Tutorial] Running Debug Mode

    It's easier to make a shortcut to GunzLoader.exe, right-click shortcut -> target path, and at the end add /game "map name here with quotations"

  3. #3
    Proficient Member NIRVANAdylan is offline
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    Re: [Tutorial] Running Debug Mode

    Yah, i do original way.

  4. #4
    Sharing is caring KillerStefan is offline
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    Re: [Tutorial] Running Debug Mode

    It crashes to me at loading InterfaceSkin

  5. #5
    Alpha Member WGFreak is offline
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    Re: [Tutorial] Running Debug Mode

    Quote Originally Posted by KillerStefan View Post
    It crashes to me at loading InterfaceSkin
    Did you filelist? Can you post your log?

  6. #6
    DRGunZ 2 Creator wesman2232 is offline
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    Re: [Tutorial] Running Debug Mode

    Same thing happens to me also Killer. Its the client. I use the developer mode thing and it wont run debug, with augest client debug mode works.

  7. #7
    Sharing is caring KillerStefan is offline
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    Re: [Tutorial] Running Debug Mode

    I'm just using the iGunz client and it fails loading after InterfaceSkin.

    Here is my log:

    Code:
    GUNZ 1,0,0,290 launched. build (Nov 24 2005 12:36:19) 
    Log time (11/24/07 01:25:18)
    CPU ID = GenuineIntel ( family = 15 , model = 4 , stepping = 1 ) @ 2793 MHz
    Display Device = Intel(R) 82865G Graphics Controller ( vendor=8086 device=2572 subsys=1d51028 revision=2 )
    Display Driver Version = 6.14.0010.4396
    Windows = 5.1 Build 2600 , Service Pack 2 (522224KB) :  Windows xp..
    CheckSum: 3447388807 
    International Edition.
    crc error , file dbghelp.dll ( current = 3eda5be5, original = 0 ).
    crc error , file fmod.dll ( current = 8280aba8, original = 0 ).
    crc error , file gdiplus.dll ( current = 45d253dc, original = 0 ).
    crc error , file gunz.exe ( current = 78ca7ccb, original = 0 ).
    crc error , file shader/skin.vso ( current = ed129f8f, original = 0 ).
    crc error , file shader/skin1.vso ( current = 28122b3a, original = 0 ).
    crc error , file xpva00.dll ( current = bbec4f7d, original = 0 ).
    crc error , file xtrap/psapi.dll ( current = 9a30424b, original = 0 ).
    crc error , file xtrap/xdatafi0.xtp ( current = 77f33085, original = 0 ).
    crc error , file xtrap/xtrap.xt ( current = 8e98e045, original = 0 ).
    crc error , file xtrap/xtrapva.dll ( current = c5514f46, original = 0 ).
    WFog Enabled Device.
    Vertex Shader isn't supported
    device created.
    Video memory 34.000000 
    main : RGetLenzFlare()->Initialize() 
    main : ZGetInitialLoading()->Initialize() 
    main : g_Mint.Initialize() 
    ZApplication::OnCreate : begin
    0(Primair geluidsstuurprogramma): Hardware Mixing Supported
    1(SoundMAX Digital Audio): Hardware Mixing Supported
    [[[getMaxChannel32]]]]
    
    -------------------> Sound Engine Create : 1.248000 
    
    ZApplication::OnCreate : m_SoundEngine.Create
    1
    3
    ZGameInterface::LoadBitmaps
    ZGameInterface::LoadBitmaps2
    loading pictures : 1.122000 
    warning : bitmap quit_off.tga not found.
    warning : bitmap quit_off.tga not found.
    warning : bitmap quest-mode.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    warning : bitmap icon_gameroom_s.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.461000 
    ZGameInterface::InitInterfaceOption
    Number of Display mode : 49
    Number of Display mode : 49
    ZGameInterface::InitInterfaceOption ok
    ::InitMaps() > No Current ChannelRule 
    ZGameInterface::OnCreate: Fail InitLocatorList
    Failed: ZGameInterface OnCreate
    ZGameInterface::OnDestroy() : begin 
    ZGameInterface::OnDestroy() : g_pGameClient->Destroy() 
    PeerInfoList Released
    SAFE_DELETE(g_pGameClient) : 
    ClearLooks() End : 
    m_WidgetMap.Clear() End : 
    MCursorSystem::Destroy() End : 
    m_IDLResource.Clear() End : 
    ZGameInterface::FinalInterface() End: 
    ZGameInterface::OnDestroy() : done() 
    ClearLooks() End : 
    m_WidgetMap.Clear() End : 
    MCursorSystem::Destroy() End : 
    main : OnDestroy()
    ZSoundEngine::Destroy
    ZSoundEngine::Destroy() : Close FMod
    ZApplication::OnDestroy : DestroyConsole() 
    ZApplication::OnDestroy : m_MeshMgr.DelAll() 
    ZApplication::OnDestroy : m_WeaponMeshMgr.DelAll() 
    ZApplication::OnDestroy done 
    main : g_Mint.Finalize()
    main : g_DInput.Destroy()
    main : g_App.OnDestroy()
    main : ZGetConfiguration()->Destroy()
    main : MBitmapManager::DestroyAniBitmap()
    main : OnDestroy() done
    I see a CRC error here but if I edit it, iGunz wont run anymore I think.

    EDIT: I just tried to edit the the changed CRC's to 0 but it didn't work.

  8. #8
    Account Upgraded | Title Enabled! Kingston is offline
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    Re: [Tutorial] Running Debug Mode

    Nice Tutorial Bro.

  9. #9
    Valued Member outlaw321 is offline
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    Re: [Tutorial] Running Debug Mode

    I cant get this to work for some reason. I put it in Ijji folder and folo the tutorial but It goes up to InterfaceSkin and closes it. And If I am not suppose to do it this way I even tried it with my Pserver and it doesnt work that way either can some one help me.

  10. #10
    Account Upgraded | Title Enabled! noffa is offline
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    212Posts

    Re: [Tutorial] Running Debug Mode

    Quote Originally Posted by outlaw321 View Post
    I cant get this to work for some reason. I put it in Ijji folder and folo the tutorial but It goes up to InterfaceSkin and closes it. And If I am not suppose to do it this way I even tried it with my Pserver and it doesnt work that way either can some one help me.
    Same here

  11. #11
    Account Upgraded | Title Enabled! ron1233 is offline
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    275Posts

    Re: [Tutorial] Running Debug Mode

    What is it doing?



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