Experienced Elementalist
- Joined
- Oct 14, 2015
- Messages
- 293
- Reaction score
- 86
Here it will show the Damage and the Delay of the weapon you are using showed only the damage so I added the Delay to make it more complete.
ZCombatInterface.cpp
Credits: GZF Source and the min for updating. :laugh:
ZCombatInterface.cpp
Code:
char szWeaponInfo[70];
MMatchCharItemParts nParts = pCharacter->GetItems()->GetSelectedWeaponParts();
if (nParts < MMCIP_END) {
MMatchItemDesc* pItemDesc = MGetMatchItemDescMgr()->GetItemDesc(pCharacter->GetItems()->GetSelectedWeapon()->GetDescID());
sprintf(szWeaponInfo, "(Damage %d / Delay %d)", pItemDesc->m_nDamage.Ref(), pItemDesc->m_nDelay.Ref());
TextRelative(pDC, 00.f / 800.f, 00.f / 600.f, szWeaponInfo);
}
Credits: GZF Source and the min for updating. :laugh:
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