Re: Working Multilanguage (jorklenis2 fix)
Quote:
Originally Posted by
☠RockAngeL☠
If i include Arabic , it will work ?
As long as the users system language is set to read arabic yes.
Re: Working Multilanguage (jorklenis2 fix)
Quote:
Originally Posted by
☠RockAngeL☠
If i include Arabic , it will work ?
I do not think what read Arabic, if she does not read Japanese and that should read Arabic?
I guess
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Quote:
Originally Posted by
jetman82
As long as the users system language is set to read arabic yes.
Well ... my code works very well, what you did there is only change the route of the "xml" files, but since you've managed to get translated the string, message, tips, etc to the language want.
better worry about it ... that's the most important thing.
Re: Working Multilanguage (jorklenis2 fix)
Quote:
Originally Posted by
jorklenis2
I do not think what read Arabic, if she does not read Japanese and that should read Arabic?
I guess
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Well ... my code works very well, what you did there is only change the route of the "xml" files, but since you've managed to get translated the string, message, tips, etc to the language want.
better worry about it ... that's the most important thing.
Well, i only did it like that b/c after reading on your original release thread, i saw where you were having trouble with the stuff being all question marks, so did this as a fix. Also, it's 1.0 code so I ddn't want to port over more than what was absolutely necessary. Also no, if arabic is set as system locale, you're not going to be reading japanese, unless they have the same, for lack of a better word, b/c the word is beyond me atm, keyset or w/e, it's just going to be question marks. GunZ isn't unicode sadly, and never will be. It's MBCS, so ifyou wanna read a different language you gotta change your system locale in windows.
Re: Working Multilanguage (jorklenis2 fix)
Re: Working Multilanguage (jorklenis2 fix)
Is that possible to make hebrew language?..
and its possible can you please add it to this tread? (:
Re: Working Multilanguage (jorklenis2 fix)
This is an awesome release, might have to use this, thanks :)
Re: Working Multilanguage (jorklenis2 fix)
Quote:
Originally Posted by
GzFKoron
This is an awesome release, might have to use this, thanks :)
Thanks lol I revised the first page a bit. There's no need to uncomment the cpp's/headers that jorklenis used. My method works without that & doesn't have the issue that jorklenis ran into (questions marks after changing language).
Re: Working Multilanguage (jorklenis2 fix)
Can you please update this language system and add into it hebrew please? so its will be useful for jewish people like me.. :w00t:
Re: Working Multilanguage (jorklenis2 fix)
Quote:
Originally Posted by
Shinsoo
Can you please update this language system and add into it hebrew please? so its will be useful for jewish people like me.. :w00t:
It does any language you want, you just have to add the new folderpath (example, just copy/paste PATH_DUT, & change PATH_DUT to PATH_HEB & the quotation part to system/HEB/ also).You'll have to translate the xml's yourself though, I don't speak hebrew.
Re: Working Multilanguage (jorklenis2 fix)
Quote:
Originally Posted by
jetman82
It does any language you want, you just have to add the new folderpath (example, just copy/paste PATH_DUT, & change PATH_DUT to PATH_HEB & the quotation part to system/HEB/ also).You'll have to translate the xml's yourself though, I don't speak hebrew.
ohh well, thank you and i have another question - if i will do it i can speak in the gunz chat at hebrew? :O
Re: Working Multilanguage (jorklenis2 fix)
Quote:
Originally Posted by
Shinsoo
ohh well, thank you and i have another question - if i will do it i can speak in the gunz chat at hebrew? :O
If your system locale is set to allow you to read hebrew then yes, if not you'll have to change the system locale (windows system locale that is). The only other way around that is to make gunz unicode, which is a pain in the ass. I tried and after finally compiling it wouldn't run lol.
Re: Working Multilanguage (jorklenis2 fix)
ZTips.cpp(24): error C2227: left of '->GetLanguagePath' must point to class/struct/union
ZTips.cpp(24): error C3861: 'ZGetConfiguration': identifier not found, even with argument-dependent lookup
help ?
Re: Working Multilanguage (jorklenis2 fix)
If it doesnt' find it then include it at the top of the file. #include "ZConfiguration.h".
Re: Working Multilanguage (jorklenis2 fix)
thx jetman82
can u release the xml code to option.xml
i try to use from jorklenis2 thread
and it's not work :(