Code:
UPDATE [Item] SET [Name]='Rusty Dagger', [TotalPoint]='0', [ResSex]='3', [ResLevel]='0', [Slot]='1', [Weight]='5', [BountyPrice]='1', [Damage]='8', [Delay]='366', [Controllability]='0', [Magazine]='0', [ReloadTime]='0', [SlugOutput]='0', [Gadget]='0', [HP]='0', [AP]='0', [MAXWT]='0', [SF]='0', [FR]='0', [CR]='0', [PR]='0', [LR]='0', [BlendColor]='0', [ModelName]='dagger01', [Description]='It has some rust here and there. Once used, it'+CHAR(39)+'s sure to be difficult to sell.', [MaxBullet]='0', [LimitSpeed]='0', [IsCashItem]='0', [IsSpendableItem]='0' WHERE [ItemID]='1'
IF @@ROWCOUNT = 0 INSERT INTO [Item] ([ItemID], [Name], [TotalPoint], [ResSex], [ResLevel], [Slot], [Weight], [BountyPrice], [Damage], [Delay], [EffectID], [Controllability], [Magazine], [ReloadTime], [SlugOutput], [Gadget], [HP], [AP], [MAXWT], [SF], [FR], [CR], [PR], [LR], [BlendColor], [ModelName], [Description], [MaxBullet], [LimitSpeed], [IsCashItem], [IsSpendableItem]) VALUES ('1', 'Rusty Dagger', '0', '3', '0', '1', '5', '1', '8', '366', NULL, '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', 'dagger01', 'It has some rust here and there. Once used, it'+CHAR(39)+'s sure to be difficult to sell.', '0', '0', '0', '0');
How to use: