or making a daily quest with random daily quest rewards? random item rewards from +9 to +14 weapons/armors such as bundle refines, refines, premium items and many more isnt that exciting eih?
or making a daily quest with random daily quest rewards? random item rewards from +9 to +14 weapons/armors such as bundle refines, refines, premium items and many more isnt that exciting eih?
i think bater like this... create new or use old npc create new quest and make that quest as event. And give quest reward the most rare item at u server
p/s; ignore this if out of topic or u dont like it, and like it if u like my idea (⌒˛⌒ )
You have Point FreedomRecords But..
What if.. Add a Mob To Kill..Add quest from it .. and Get Exciting Prize :)
KeroKing Also Have my Idea :) But make it Hard :) that players will have to Use Fast Skills just to Kill the Mob.. So that even Donators or Non Donators will enjoy :)
make quest for leave campus (like official)
make quest reward unique item like eq++ ex(A spar glove CHG +9)
or
make quest with reward refine item like Elite Lpp Elite burr but make rate drop refine item low/don't sell in NPC
srry for bad english
-In my opinion, just like other says "Making a daily quest"
-1 up to 7 days daily quest.
-and making it more exciting to the player Donators or NON-donors by giving them valiable prize but not that so OA ^_+
that way if your going to complete it for 7days you will get a more valiable prizes
-each day has its own random prizes but ofcourse the 7th days is more valiable and Worth it. :)
-For Noobs Question regarding this part.
(How to Do that and what tools?)
Quest mode would be nice .. but i suggest if the quest reward is the best player would complete the quest without any complains .. example likes :-
1.killing bosses - reward rare item or donation item
2.killing normal monster - get 5x or 8x faster gold