[Discussion] Ran Online in Europe

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  1. #1
    be good to beat evils ramispo is offline
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    [Discussion] Ran Online in Europe

    Hello guys
    just dropping by
    just wanna ask

    what can you say about
    ran online in Europe?

    RAN Online Europe
    UserGames.com - we make the difference

    any thought
    no flame
    just constructive criticism i allowed
    ^_^


  2. #2
    Ì lövê ¥öµ! Fusion7 is offline
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    Re: [Discussion] Ran Online in Europe

    wow coming soon..i think they will bring new features in ran online..like new system/dueling and quest

  3. #3
    be good to beat evils ramispo is offline
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    Re: [Discussion] Ran Online in Europe

    what do you think?
    will ran can match European gamers taste?

    i have read some comments about this news

    some said its an old game way back 2002
    and some of them said
    its not gonna work

    my only hope is that
    international coders will love it too
    so that we can have more coders in ran section
    if ran games in Europe will rolls its dice and attract more interested gamers

    i guess they will start with latest features, unlike other beta test , they used the outdated files

    i already signed p for beta, hope it will be good, but surely Asian layers will lag a bit

  4. #4
    Orang Asli - Semai - 华人 MrStormccH is offline
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    Re: [Discussion] Ran Online in Europe

    i think they will same update with min com .....

  5. #5
    -=GameOver=- Ace17 is offline
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    Re: [Discussion] Ran Online in Europe

    it good if they implement EXP per HIT :D

  6. #6
    QT is better than VS tearhear18 is offline
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    Re: [Discussion] Ran Online in Europe

    base on study cases. what is good setting for a long term server is.

    low gold economy <= gold will be demand forcing other player to buy gold or hunt /save gold
    a very good understanding in economy and prices balance like prices will also increase like what we have in real life.

    Character Expertise => like if I build dex character . good def+ hard to kill low damage. (causing them to manage their stat properly and i that way you can sell OBLI E and etc (right?) or powertype strong but a lot of miss and easy to kill.. or INT TYPE pure hit + skiller since it has lot of mana

    SKILL SYSTEM - combos are players like's way... good damage + versus def effect + elemental effect + buffs effect something like that

    TOO MUCH SKILL IS NOT GOOD promise... like what they did in some private server

    BALANCE EXPERIENCE PARTIES SOMETHING LIKE THAT. so GM can activate event exp.

    ARMOR SET LEVEL like you can wear this armor once you got this required level.. this will look more interesting and make player to grind level

    ITEM HUNTING..

    Very nice if all armor /weapon/accessories are non donates..

    you can gain money in POINT SYSTEM
    sell training rosaries/oblie/premium potions/ no buying stats / sell costume and many more



    and more more

  7. #7
    Graveyard Networks -Jumong- is offline
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    Re: [Discussion] Ran Online in Europe

    Quote Originally Posted by tearhear18 View Post
    base on study cases. what is good setting for a long term server is.

    low gold economy <= gold will be demand forcing other player to buy gold or hunt /save gold
    a very good understanding in economy and prices balance like prices will also increase like what we have in real life.

    Character Expertise => like if I build dex character . good def+ hard to kill low damage. (causing them to manage their stat properly and i that way you can sell OBLI E and etc (right?) or powertype strong but a lot of miss and easy to kill.. or INT TYPE pure hit + skiller since it has lot of mana

    SKILL SYSTEM - combos are players like's way... good damage + versus def effect + elemental effect + buffs effect something like that

    TOO MUCH SKILL IS NOT GOOD promise... like what they did in some private server

    BALANCE EXPERIENCE PARTIES SOMETHING LIKE THAT. so GM can activate event exp.

    ARMOR SET LEVEL like you can wear this armor once you got this required level.. this will look more interesting and make player to grind level

    ITEM HUNTING..

    Very nice if all armor /weapon/accessories are non donates..

    you can gain money in POINT SYSTEM
    sell training rosaries/oblie/premium potions/ no buying stats / sell costume and many more



    and more more
    Good! but why play private server? its already available on official servers :P... and its much updated than private servers

  8. #8
    Account Upgraded | Title Enabled! EMOLISTA is offline
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    Re: [Discussion] Ran Online in Europe

    Because they want to play by their own private servers. Some of there still on old school basis. They do not want new items but to play and make some fun.

  9. #9
    Ì lövê ¥öµ! Fusion7 is offline
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    Re: [Discussion] Ran Online in Europe

    Quote Originally Posted by tearhear18 View Post
    base on study cases. what is good setting for a long term server is.

    low gold economy <= gold will be demand forcing other player to buy gold or hunt /save gold
    a very good understanding in economy and prices balance like prices will also increase like what we have in real life.

    Character Expertise => like if I build dex character . good def+ hard to kill low damage. (causing them to manage their stat properly and i that way you can sell OBLI E and etc (right?) or powertype strong but a lot of miss and easy to kill.. or INT TYPE pure hit + skiller since it has lot of mana

    SKILL SYSTEM - combos are players like's way... good damage + versus def effect + elemental effect + buffs effect something like that

    TOO MUCH SKILL IS NOT GOOD promise... like what they did in some private server

    BALANCE EXPERIENCE PARTIES SOMETHING LIKE THAT. so GM can activate event exp.

    ARMOR SET LEVEL like you can wear this armor once you got this required level.. this will look more interesting and make player to grind level

    ITEM HUNTING..

    Very nice if all armor /weapon/accessories are non donates..

    you can gain money in POINT SYSTEM
    sell training rosaries/oblie/premium potions/ no buying stats / sell costume and many more



    and more more
    For me mostly they come to private server to feel more fun..they can use new skill easily..pvp mode compare to hunting game system

    Sent from my GT-I9300 using Tapatalk 2

  10. #10
    Graveyard Networks -Jumong- is offline
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    Re: [Discussion] Ran Online in Europe

    Quote Originally Posted by Fusion7 View Post
    For me mostly they come to private server to feel more fun..they can use new skill easily..pvp mode compare to hunting game system

    Sent from my GT-I9300 using Tapatalk 2
    Thats my point of view too :)... But to be honest, what tearhear said is what i always dreamed, if only i can make that kind of server im sure it will be a great community, its just that as long as its a similar to official server i always feel like i will just waste my time :(

  11. #11
    Mulau Shinobi-X is offline
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    Re: [Discussion] Ran Online in Europe

    If i host a server again, for me, maybe I'll just use the exp rate of official server, but item & money drop rate will be increased. All weapons and item will be available in-game whether hunt, npc or via quest. Other item such as costume, premium items & cards, exp rosary would be in the item-shop. And again it would be best if a trading house system like in cabal or dragonest can be coded so we(the players) wouldn't need to run our machine 24/7 just to open shop.. your bill also wouldn't be so expensive hehe..

  12. #12
    QT is better than VS tearhear18 is offline
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    Re: [Discussion] Ran Online in Europe

    I also PLan some source code revision like making it like DOTA style so DOTA Lover might Shift to this interesting Game take time to look at it what's inside.. hahah i know im day dreaming ..Imagine 1% percent of Dota Gamer would try your game. not really like dota game engine but similar to it. taking feature from other online game that doesnt exist on ran world. changing system like AVATAR, fire,water,earth,wind something like that.. whats on my virtual system now is trying to code a server that support and read 1 character 1 map only.. then i will add t one by one sooner, making a big changes . resulting a very small base client.. merging some configuration into constant value. but it will be affected by percent on class.configuration... Ill try it. i hope it will Run :D. im not goood in cpp but i do the same talent wth PHP.. :P


    @TO OTHER CODER AND DEVELOPER: i notice a lot of new icon pops up in GUI in-Game POLL-TEST: result they found very annoying on this icon some other likes but most of them deslikes..I make a poll test in my server fan page..

  13. #13
    Enthusiast ulean is offline
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    Re: [Discussion] Ran Online in Europe

    ^_^ old game but it's keep updateding now and fort seen's 2002 and up to now 2013 mean the game can give more and more ever year. and We easterner are glad that to Welcome Westerner developer mixing of both haft world can boost up ran online game

  14. #14
    Proficient Member DontBugMe is offline
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    Re: [Discussion] Ran Online in Europe

    Thats my point of view too :)



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