frintezza/skills

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  1. #1
    Member aodxxl is offline
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    frintezza/skills

    <table name="#target"> TARGET_SELF TARGET_ONE TARGET_AREA TARGET_AREA TARGET_AREA</table>
    <table name="#SkillType"> HEAL CANCEL MDAM BUFF CONFUSE</table>
    <table name="#Buff"> 0 BUFF 0 0 0</table>
    <table name="#skill_landing_percent"> 0 45 0 0 0</table>
    <table name="#skillRadius"> 0 0 600 600 600</table>
    <table name="#time"> 0 0 0 10 30</table>
    <table name="#Heal"> 900 0 0 0 0</table>
    <table name="#rampage"> 0 0.9 0 0 0</table>
    <table name="#Power"> 0 0 0 10.0 0</table>
    <table name="#Plague"> 0 0 0 450.0 0</table>
    <table name="#Psycho"> 0 0 0 0 4.9</table>
    <table name="#shTime"> 32000 32000 32000 31000 35000</table>
    <set name="hitTime" val="#shTime"/>
    <set name="skillTime" val="#shTime"/>
    <set name="target" val="#target"/>
    <set name="skillType" val="#SkillType"/>
    <set name="operateType" val="OP_ACTIVE"/>
    <set name="skillRadius" val="#skillRadius"/>
    <set name="castRange" val="1200"/>
    <set name="skill_landing_percent" val="#skill_landing_percent"/>
    <set name="negateStats" val="#Buff"/>
    <set name="negatePower" val="#rampage"/>
    <for>
    <effect count="10" name="DamOverTime" time="#time" val="#Plague"/>
    <effect count="10" name="Confusion" time="#time" val="0">
    <div stat="pAtkSpd" val="#Psycho" order="0x40"/>
    <div stat="mAtkSpd" val="#Psycho" order="0x40"/>
    <div stat="runSpd" val="#Psycho" order="0x40"/>
    </effect>
    </for>
    </skill>


    Ok the line that i need help is the line table name="#target"> TARGET_SELF TARGET_ONE TARGET_AREA TARGET_AREA TARGET_AREA</table>
    i think that in these tables you can only put numbers ...
    How can i put those targets to coincide to each level? DD:D

    And yes that's 1 of frintezza's skills :)


  2. #2
    Account Upgraded | Title Enabled! Kill3ru is offline
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    Re: frintezza/skills

    <set name="skillType" val="NOTDONE"/> Change It


    <skill id="5005" levels="1" name="Frintessa Pause">
    <set name="target" val="TARGET_ONE"/>
    <set name="skillType" val="NOTDONE"/>
    <set name="operateType" val="OP_ACTIVE"/>
    <set name="castRange" val="900"/>
    </skill>

    <skill id="5006" levels="1" name="Frintessa Music">
    <set name="hitTime" val="34000"/>
    <set name="skillTime" val="34000"/>
    <set name="target" val="TARGET_ONE"/>
    <set name="skillType" val="NOTDONE"/>
    <set name="operateType" val="OP_ACTIVE"/>
    <set name="castRange" val="-1"/>
    </skill>

    <skill id="5007" levels="5" name="Frintessa Heal Music">
    <!-- skill_lvl:
    1. Frintessa Heal Music
    2. Frintessa Rampage Music
    3. Frintessa Power Music
    4. Frintessa Plague Music
    5. Frintessa Psycho Music -->
    <table name="#shTime"> 32000 32000 32000 31000 35000 </table>
    <set name="hitTime" val="#shTime"/>
    <set name="skillTime" val="#shTime"/>
    <set name="target" val="TARGET_ONE"/>
    <set name="skillType" val="NOTDONE"/>
    <set name="operateType" val="OP_ACTIVE"/>
    <set name="castRange" val="-1"/>
    </skill>

    <skill id="5008" levels="5" name="Frintessa AreaData Heal">
    <!-- skill_lvl:
    1. Frintessa AreaData Heal
    2. Frintessa AreaData Rampage
    3. Frintessa AreaData Power
    4. Performance of Despair
    5. Performance of Chaos -->
    <set name="target" val="TARGET_SELF"/>
    <set name="skillType" val="NOTDONE"/>
    <set name="operateType" val="OP_PASSIVE"/>
    <set name="castRange" val="-1"/>
    </skill>

    <skill id="5009" levels="1" name="Frintessa Ghost Fighter">
    <set name="hitTime" val="2500"/>
    <set name="skillTime" val="2500"/>
    <set name="target" val="TARGET_ONE"/>
    <set name="skillType" val="NOTDONE"/>
    <set name="operateType" val="OP_ACTIVE"/>
    <set name="castRange" val="150"/>
    </skill>

    <skill id="5010" levels="1" name="Frintessa Ghost Mage">
    <set name="hitTime" val="2500"/>
    <set name="skillTime" val="2500"/>
    <set name="target" val="TARGET_ONE"/>
    <set name="skillType" val="NOTDONE"/>
    <set name="operateType" val="OP_ACTIVE"/>
    <set name="castRange" val="500"/>
    </skill>

    <skill id="5011" levels="1" name="Frintezza Ghost Bomb">
    <set name="hitTime" val="1000"/>
    <set name="skillTime" val="1000"/>
    <set name="target" val="TARGET_SELF"/>
    <set name="skillType" val="NOTDONE"/>
    <set name="operateType" val="OP_ACTIVE"/>
    <set name="castRange" val="-1"/>
    </skill>

    <skill id="5012" levels="1" name="Frintessa Ghost Bomb">
    <set name="hitTime" val="1500"/>
    <set name="skillTime" val="1500"/>
    <set name="target" val="TARGET_ONE"/>
    <set name="skillType" val="NOTDONE"/>
    <set name="operateType" val="OP_ACTIVE"/>
    <set name="castRange" val="40"/>
    </skill>

    <skill id="5013" levels="1" name="Frintessa Ghost Drain">
    <set name="target" val="TARGET_ONE"/>
    <set name="skillType" val="NOTDONE"/>
    <set name="operateType" val="OP_ACTIVE"/>
    <set name="castRange" val="40"/>
    </skill>

    <skill id="5014" levels="3" name="Frintessa Daemon Attack">
    <set name="hitTime" val="1290"/>
    <set name="skillTime" val="1290"/>
    <set name="target" val="TARGET_ONE"/>
    <set name="skillType" val="NOTDONE"/>
    <set name="operateType" val="OP_ACTIVE"/>
    <set name="castRange" val="150"/>
    </skill>

    <skill id="5015" levels="6" name="Frintessa Daemon Charge">
    <set name="hitTime" val="1500"/>
    <set name="skillTime" val="1500"/>
    <set name="target" val="TARGET_ONE"/>
    <set name="skillType" val="NOTDONE"/>
    <set name="operateType" val="OP_ACTIVE"/>
    <set name="castRange" val="150"/>
    </skill>

  3. #3
    Member aodxxl is offline
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    Re: frintezza/skills

    mai nene .... si cu ce ma ajuta p mine prostiile alea ce mi le-ai dat acolo ha? /:)
    (what are those things suposed to help me with /:)? )
    I;m trying to fix /make frintezza's skills and i need help .
    How to add a table for names i want to add diffrent skill tipes for diffrent levels
    let's say at lvl 1 it's CANCEL , at lvl 2 it's BUFF at lvl 3 it's HEAL
    How can i do that?
    I;m using hero1711 rev 191/192

  4. #4
    Account Upgraded | Title Enabled! kotor21 is offline
    MemberRank
    Apr 2006 Join Date
    231Posts

    Re: frintezza/skills

    u can't do it.... for what u make you need to change the effect of the skill ;)

  5. #5
    Member aodxxl is offline
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    87Posts

    Re: frintezza/skills

    yes and if i make skill type POISON ... how can the skill heal at lvl 1 and poison at lvl 3? /:) ... think man about what i posted :D... read carefully

  6. #6
    Member aodxxl is offline
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    May 2006 Join Date
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    87Posts

    Re: frintezza/skills

    i'm sick of this .... sorry ppl but i will make frintezza skill's custom because i canno't create a table containing the type of skill
    the skill's will be made for hero pack and will require some client changes
    i will post them as soon as they are perfected
    cheers



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