[Help]Npc Buffer doesn't work

Results 1 to 3 of 3
  1. #1
    Apprentice Shortyg78 is offline
    MemberRank
    Mar 2007 Join Date
    10Posts

    [Help]Npc Buffer doesn't work

    Hi All :) I'm new on this board and i need some help :(.

    I have an personnal server, its running on L2J Nightly, i have installed GM Shop and global gatekeeper perfectly but ... but i have a big probleme with my npc buffer.
    The version of my NPC Buffer is: NPC_Buffer (remade by gg3l_edited by Hero1711)

    I have screening my problem in game for more explain.



    You will see For the first frame, the htm file work. But If i click on the Buff Button, she talk to me, "I Have No tasks for you right now"


    Here all of my files and config:


    In the Database on the NPC table:
    Code:
    35461    35461    BuffsForYou    1    Hero1711 Buffer    1    NPC.a_traderC_Fhuman    8    22,5    70    female    L2Npc    40    3862    1493    40    43    30    21    35    10    6922    761    1314    470    780    382    278    0    253    0    0    0    50    0        0    1    0    11,85    2,78
    My Htm File on the Html/defaut folder: (the name of the htm file is 35461.htm)
    Code:
    <html>
    <body>
    <center>
    <img src="L2UI_CH3.herotower_deco" width=256 height=32>
    <tr><td><font color="FF40FF">BuffsForYou</font></tr></td><br>
    <br>
    Welcome Adventurer
    <br>
    I can give you quite useful Support Magic.<br>
    <button value="Buff Me" action="bypass -h npc_%objectId%_Quest 9999_NPCBuffer" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal">
    <img src=Sek.start_logo width=256 height=256 align=center>
    </body></html>

    My __Init__.py file on the data\jscript\custom\9999_NPCBuffer folder.
    Code:
    import sys
    from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
    from java.util import Iterator
    from net.sf.l2j.gameserver             import SkillTable
    from net.sf.l2j                   import L2DatabaseFactory
    from net.sf.l2j.gameserver.model.quest import State
    from net.sf.l2j.gameserver.model.quest import QuestState
    from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
    
    NPC=[35461]
    ADENA_ID=57
    MIN_LEVEL=40
    QuestId     = 9999
    QuestName   = "NPCBuffer"
    QuestDesc   = "custom"
    InitialHtml = "1.htm"
    
    print "importing " + QuestDesc + ": " + str(QuestId) + ": " + QuestName + ": " + QuestName,
    
    class Quest (JQuest) :
    
        def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
    
    
        def onEvent(self,event,st):
            htmltext = event
            count=st.getQuestItemsCount(ADENA_ID)
            level=st.getPlayer().getLevel()
            if count < 400000 or level  < MIN_LEVEL :
                htmltext = "<html><head><body>You adena's lower than 400k or your level's lower than 40.</body></html>"
            else:
                st.getPlayer().setTarget(st.getPlayer())
                if event == "2" and count  >= 160000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,160000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4360,3),False,False)
                    st.getPlayer().restoreHPMP()       
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4359,3),False,False)
                    st.getPlayer().restoreHPMP()
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4358,3),False,False)
                    st.getPlayer().restoreHPMP()
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4357,2),False,False)
                    st.getPlayer().restoreHPMP()
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4354,4),False,False)
                    st.getPlayer().restoreHPMP()
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4353,6),False,False)
                    st.getPlayer().restoreHPMP()
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4350,4),False,False)
                    st.getPlayer().restoreHPMP()
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4347,6),False,False)
                    st.getPlayer().restoreHPMP()
                    return "4.htm"
                    st.setState(COMPLETED)
    
                if event == "3" and count  >= 80000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,80000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4352,2),False,False)
                    st.getPlayer().restoreHPMP()
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4351,6),False,False)   
                    st.getPlayer().restoreHPMP()   
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4355,3),False,False)
                    st.getPlayer().restoreHPMP()
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4356,3),False,False)
                    st.getPlayer().restoreHPMP()
                    return "4.htm"
                    st.setState(COMPLETED)
    
                if event == "4" and count  >= 140000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,140000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4346,4),False,False)
                    st.getPlayer().restoreHPMP()
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4342,2),False,False)
                    st.getPlayer().restoreHPMP()
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4343,3),False,False)
                    st.getPlayer().restoreHPMP()
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4344,3),False,False)
                    st.getPlayer().restoreHPMP()
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4345,3),False,False)
                    st.getPlayer().restoreHPMP()
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4349,2),False,False)
                    st.getPlayer().restoreHPMP()
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4348,6),False,False)
                    st.getPlayer().restoreHPMP()
                    return "4.htm"
                    st.setState(COMPLETED)
    
                if event == "5" and count  >= 400000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,400000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4360,3),False,False)   
                    st.getPlayer().restoreHPMP()   
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4359,3),False,False)
                    st.getPlayer().restoreHPMP()
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4358,3),False,False)
                    st.getPlayer().restoreHPMP()
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4357,2),False,False)
                    st.getPlayer().restoreHPMP()
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4354,4),False,False)
                    st.getPlayer().restoreHPMP()
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4353,6),False,False)
                    st.getPlayer().restoreHPMP()
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4350,4),False,False)
                    st.getPlayer().restoreHPMP()
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4348,6),False,False)
                    st.getPlayer().restoreHPMP()
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4352,2),False,False)
                    st.getPlayer().restoreHPMP()
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4351,6),False,False)
                    st.getPlayer().restoreHPMP()       
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4355,3),False,False)
                    st.getPlayer().restoreHPMP()
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4356,3),False,False)
                    st.getPlayer().restoreHPMP()
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4346,4),False,False)
                    st.getPlayer().restoreHPMP()
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4342,2),False,False)
                    st.getPlayer().restoreHPMP()
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4343,3),False,False)
                    st.getPlayer().restoreHPMP()
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4344,3),False,False)
                    st.getPlayer().restoreHPMP()
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4345,3),False,False)
                    st.getPlayer().restoreHPMP()
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4349,2),False,False)
                    st.getPlayer().restoreHPMP()
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4347,6),False,False)   
                    st.getPlayer().restoreHPMP()
                    return "4.htm"
                    st.setState(COMPLETED)
    
                if event == "6" and count  >= 1000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,1000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1218,33),False,False)
                    st.getPlayer().restoreHPMP()
                    return "1.htm"
                    st.setState(COMPLETED)
    
                #Wind Walk
                if event == "7" and count  >= 15000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,15000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4342,2),False,False)
                    st.getPlayer().restoreHPMP()
                    return "5.htm"
                    st.setState(COMPLETED)
    
                #Decrease Weight
                if event == "8" and count  >= 15000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,15000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4343,3),False,False)
                    st.getPlayer().restoreHPMP()
                    return "5.htm"
                    st.setState(COMPLETED)
    
                #Shield
                if event == "9" and count  >= 15000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,15000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4344,3),False,False)
                    st.getPlayer().restoreHPMP()
                    return "5.htm"
                    st.setState(COMPLETED)
    
                #Might
                if event == "10" and count  >= 15000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,15000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4345,3),False,False)
                    st.getPlayer().restoreHPMP()
                    return "5.htm"
                    st.setState(COMPLETED)
    
                #Mental Shield
                if event == "11" and count  >= 15000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,15000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4346,4),False,False)
                    st.getPlayer().restoreHPMP()
                    return "5.htm"
                    st.setState(COMPLETED)
    
                #Bless the Body
                if event == "12" and count  >= 15000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,15000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4347,6),False,False)
                    st.getPlayer().restoreHPMP()
                    return "5.htm"
                    st.setState(COMPLETED)
    
                #Bless the Soul
                if event == "13" and count  >= 15000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,15000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4348,6),False,False)
                    st.getPlayer().restoreHPMP()
                    return "5.htm"
                    st.setState(COMPLETED)
    
                #Magic Barrier
                if event == "14" and count  >= 15000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,15000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4349,2),False,False)
                    st.getPlayer().restoreHPMP()
                    return "5.htm"
                    st.setState(COMPLETED)
    
                #Resist Shock
                if event == "15" and count  >= 15000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,15000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4350,4),False,False)
                    st.getPlayer().restoreHPMP()
                    return "5.htm"
                    st.setState(COMPLETED)
    
                #Concentration
                if event == "16" and count  >= 15000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,15000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4351,6),False,False)
                    st.getPlayer().restoreHPMP()
                    return "5.htm"
                    st.setState(COMPLETED)
    
                #Berserker Spirit
                if event == "17" and count  >= 15000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,15000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4352,2),False,False)
                    st.getPlayer().restoreHPMP()
                    return "5.htm"
                    st.setState(COMPLETED)
    
                #Bless Shield
                if event == "18" and count  >= 15000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,15000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4353,6),False,False)
                    st.getPlayer().restoreHPMP()
                    return "5.htm"
                    st.setState(COMPLETED)
    
                #Vampiric Rage
                if event == "19" and count  >= 15000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,15000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4354,4),False,False)
                    st.getPlayer().restoreHPMP()
                    return "5.htm"
                    st.setState(COMPLETED)
    
                #Acumen
                if event == "20" and count  >= 15000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,15000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4355,3),False,False)
                    st.getPlayer().restoreHPMP()
                    return "5.htm"
                    st.setState(COMPLETED)
    
                #Empower
                if event == "21" and count  >= 15000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,15000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4356,3),False,False)
                    st.getPlayer().restoreHPMP()
                    return "5.htm"
                    st.setState(COMPLETED)
    
                #Haste
                if event == "22" and count  >= 15000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,15000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4357,2),False,False)
                    st.getPlayer().restoreHPMP()
                    return "5.htm"
                    st.setState(COMPLETED)
    
                #Guidance
                if event == "23" and count  >= 15000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,15000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4358,3),False,False)
                    st.getPlayer().restoreHPMP()
                    return "5.htm"
                    st.setState(COMPLETED)
    
                #Focus
                if event == "24" and count  >= 15000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,15000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4359,3),False,False)
                    st.getPlayer().restoreHPMP()
                    return "5.htm"
                    st.setState(COMPLETED)
    
                #Death Whisper
                if event == "25" and count  >= 15000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,15000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4360,3),False,False)
                    st.getPlayer().restoreHPMP()
                    return "5.htm"
                    st.setState(COMPLETED)
    
                if event == "26" and count  >= 20000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,20000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(271,1),False,False)   
                    st.getPlayer().restoreHPMP()
                    return "2.htm"
                    st.setState(COMPLETED)
    
                if event == "27" and count  >= 20000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,20000)   
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(272,1),False,False)
                    st.getPlayer().restoreHPMP()
                    return "2.htm"
                    st.setState(COMPLETED)
    
                if event == "28" and count  >= 20000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,20000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(273,1),False,False)
                    st.getPlayer().restoreHPMP()
                    return "2.htm"
                    st.setState(COMPLETED)
    
                if event == "29" and count  >= 20000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,20000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(274,1),False,False)
                    st.getPlayer().restoreHPMP()
                    return "2.htm"
                    st.setState(COMPLETED)
    
                if event == "30" and count  >= 20000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,20000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(275,1),False,False)
                    st.getPlayer().restoreHPMP()
                    return "2.htm"
                    st.setState(COMPLETED)
    
                if event == "31" and count  >= 20000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,20000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(276,1),False,False)
                    st.getPlayer().restoreHPMP()
                    return "2.htm"
                    st.setState(COMPLETED)
    
                if event == "32" and count  >= 20000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,20000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(277,1),False,False)
                    st.getPlayer().restoreHPMP()
                    return "2.htm"
                    st.setState(COMPLETED)
    
                if event == "33" and count  >= 20000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,20000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(307,1),False,False)
                    st.getPlayer().restoreHPMP()
                    return "2.htm"
                    st.setState(COMPLETED)
    
                if event == "34" and count  >= 20000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,20000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(309,1),False,False)
                    st.getPlayer().restoreHPMP()
                    return "2.htm"
                    st.setState(COMPLETED)
    
                if event == "35" and count  >= 20000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,20000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(310,1),False,False)
                    st.getPlayer().restoreHPMP()
                    return "2.htm"
                    st.setState(COMPLETED)
    
                if event == "36" and count  >= 20000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,20000)       
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(311,1),False,False)
                    st.getPlayer().restoreHPMP()
                    return "2.htm"
                    st.setState(COMPLETED)
    
                if event == "37" and count  >= 20000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,20000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(366,1),False,False)
                    st.getPlayer().restoreHPMP()
                    return "2.htm"
                    st.setState(COMPLETED)
    
                if event == "38" and count  >= 20000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,20000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(365,1),False,False)
                    st.getPlayer().restoreHPMP()           
                    return "2.htm"
                    st.setState(COMPLETED)
    
                if event == "39" and count  >= 20000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,20000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(264,1),False,False)   
                    st.getPlayer().restoreHPMP()
                    return "3.htm"
                    st.setState(COMPLETED)
    
                if event == "40" and count  >= 20000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,20000)   
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(265,1),False,False)
                    st.getPlayer().restoreHPMP()
                    return "3.htm"
                    st.setState(COMPLETED)
    
                if event == "41" and count  >= 20000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,20000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(266,1),False,False)
                    st.getPlayer().restoreHPMP()
                    return "3.htm"
                    st.setState(COMPLETED)
    
                if event == "42" and count  >= 20000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,20000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(267,1),False,False)
                    st.getPlayer().restoreHPMP()
                    return "3.htm"
                    st.setState(COMPLETED)
    
                if event == "43" and count  >= 20000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,20000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(268,1),False,False)
                    st.getPlayer().restoreHPMP()
                    return "3.htm"
                    st.setState(COMPLETED)
    
                if event == "44" and count  >= 20000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,20000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(269,1),False,False)
                    st.getPlayer().restoreHPMP()
                    return "3.htm"
                    st.setState(COMPLETED)
    
                if event == "45" and count  >= 20000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,20000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(270,1),False,False)
                    st.getPlayer().restoreHPMP()
                    return "3.htm"
                    st.setState(COMPLETED)
    
                if event == "46" and count  >= 20000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,20000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(304,1),False,False)
                    st.getPlayer().restoreHPMP()
                    return "3.htm"
                    st.setState(COMPLETED)
    
                if event == "47" and count  >= 20000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,20000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(305,1),False,False)
                    st.getPlayer().restoreHPMP()
                    return "3.htm"
                    st.setState(COMPLETED)
    
                if event == "48" and count  >= 20000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,20000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(306,1),False,False)
                    st.getPlayer().restoreHPMP()
                    return "3.htm"
                    st.setState(COMPLETED)
    
                if event == "49" and count  >= 20000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,20000)   
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(308,1),False,False)
                    st.getPlayer().restoreHPMP()
                    return "3.htm"
                    st.setState(COMPLETED)
    
                if event == "50" and count  >= 20000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,20000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(363,1),False,False)
                    st.getPlayer().restoreHPMP()
                    return "3.htm"
                    st.setState(COMPLETED)
    
                if event == "51" and count  >= 20000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,20000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(364,1),False,False)
                    st.getPlayer().restoreHPMP()
                    return "3.htm"
                    st.setState(COMPLETED)
    
                if event == "52" and count  >= 20000 and level >= MIN_LEVEL:
                    st.takeItems(ADENA_ID,20000)
                    st.getPlayer().useMagic(SkillTable.getInstance().getInfo(349,1),False,False)
                    st.getPlayer().restoreHPMP()
                    return "3.htm"
                    st.setState(COMPLETED)
    
    
    
                if htmltext != event:
                    st.setState(COMPLETED)
                    st.exitQuest(1)
            return htmltext
    
    
            def onTalk (self,npc,st):
           htmltext = "<html><head><body>I have nothing to say to you</body></html>"
           st.setState(STARTED)
               return InitialHtml
    
    
    
    QUEST       = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)
    CREATED=State('Start',QUEST)
    STARTED=State('Started',QUEST)
    COMPLETED=State('Completed',QUEST)
    
    
    QUEST.setInitialState(CREATED)
    
    for npcId in NPC:
     QUEST.addStartNpc(npcId)
     STARTED.addTalkId(npcId)
    
    print "...done"
    On this folder i have 1.htm, 2.htm, 3.htm, 4.htm,5.htm. Files for choice buff.

    On my data/jscript/custom/ folder i have a __init__.py file, and i've edited them to do this.

    Code:
    __all__ = [
    '3995_echo',
    '29025_WakeBaium',
    '9999_NPCBuffer',
    '7000_HeroItems'
    ]
    print ""
    print "importing custom data ..."
    from data.jscript.custom import *
    print "... done"
    print ""
    Thats all folk ^_^. So now i started my gameserver and in the console at the loading time i've see that::
    Code:
    importing blacksmith data: 1011_enhance_mammon_s, items count: 10
    importing blacksmith data: 1012_upgrade
    ... done
    
    importing custom data ...
    importing custom: 3995: echo: 7 item(s) ...done
    importing quests: 29025: Wake Up Baium
    ... done
    O_o Hmm where is the 9999_npcbuffer and 7000_heroitems loading???
    I thing it's because this if i didn't have acces at the buff, after i've click on the Buff Button .
    But i dont know why.. I've research where is the probleme approximatly 4-5hours and i didn't found why it's didn't load and work after this.:smurf:
    So need you ;).


    Thank a lot at who can help me :)


    NB: Sorry for my english, i'm french and my english isn't perfect :winky:


  2. #2
    Novice dimusgr is offline
    MemberRank
    Feb 2007 Join Date
    2Posts

    Re: [Help]Npc Buffer doesn't work

    If you use nightly they do no not have the code to work the NPC buffer
    In order to work you have to compile your own server

  3. #3
    Account Upgraded | Title Enabled! Eve RaveN is offline
    MemberRank
    Jan 2007 Join Date
    Mother RussiaLocation
    333Posts

    Re: [Help]Npc Buffer doesn't work

    or use other pack becourse L2J nighly created like copy of l2 off



Advertisement