The history of this section.

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  1. #151
    j’aime ma famille dominic is offline
    True MemberRank
    Aug 2012 Join Date

    Re: The history of this section.

    The history of this section.
    Quote Originally Posted by The General View Post
    History will be written soon.
    If this was even remotely true, the history would have to be changed to include @Sledmore as a huge part of the current stage.
    You're not even close.

  2. #152
    Hardcore Member Theo is offline
    Nov 2006 Join Date

    Re: The history of this section.

    Hmm this project is look very nice.
    Azulgar: Star Commanders - - 3D Sci-Fi SANDBOX SURVIVAL

  3. #153
    Thanks for the memories! Mithex is offline
    Alpha MaleRank
    May 2010 Join Date

    Re: The history of this section.

    I joined this community at a very young age, 13. The skills I picked up and learned, the critical thinking required to make a retro, and the problem solving I had to do has given me more than I could ever ask for. I use the skills I learned from each and everyone of you on a daily basis here at my University, I attribute a lot of things in my life to the time I spent in the f282 community. It's amazing to think its been almost 6 years since I first joined, and all the memories I made here have made a lasting impact on my life.

    Looking back, I was an extremely mixed up and emotionally confused teenager. This community offered me something that school, my parents, and my friends couldn't. I still can't tell you exactly what that was, but it was important and needed.

    I am not active in this community anymore, I haven't been for a number of years. Every once in a while however, I like to check in and see if you all are still here.

    I want to thank everyone in this community for sharing their time with me in this common vested interest. Sometimes, if I meet a cute girl or a new found friend and we start talking I'll subtly mention Habbo, just to see if they share any of the same memories I shared with all of you.

    Right now I am away at college studying to get my degree in Finance, then its law school after that. I've got big things on my mind and a bright future to look forward too, but every once in a while I like to think who made it happen. F282 made up bits and pieces of who I am today, and for that I am ever grateful.

    I know I was not the most prolific coder that ever graced this section. I'm no Yifan Lu, Aaron, or PEjump2 (still a friend of mine to this day) - yes after all these years I still remember all their names. I was however an active member that always tried my best to help out. Reading through the history of this section brings back so many great memories, I just wanted to take this time and finally say...

    Thank you.

  4. #154
    git bisect -m ovflowd is offline
    Alpha MaleRank
    Sep 2011 Join Date

    Re: The history of this section.

    I never posted something in this thread. So to make this thread more funniest (since some latest posts here was offending our legends, and was a little messy...), i have some words to say to everyone that is reading this..

    This section had a lot of legends, a lot of contributors. A lot of these contributors (members) improved this section in a lot of ways. In ways like algorithm, encryption, emulating, client side, hashing, scripts, content engines, and more. But the biggest thing that they did was this community, this section being one. Of course we had discussions before, but before we had a big amount of heros.

    The fact is, before was more hard to code, less people knowing to code (was other young generation). Now "code" (or copy code or flame, or do bullshit, etc) is easier. Habbo is almost died. People are not caring (only some members cares) to contribute really. Only want fame.
    Also the count of leaked content (that aren't Sulake's content, but other people content) is bigger than ever. The amount of unfinished developments increased a lot. The amount of ego also, the amount of treats also.

    But only one thing we need remember. This community isn't made of people with a big count of posts. Thread count isn't the same of contribution rate. The community is gratefully to our heros? Maybe, but the onliest thing that really we need remember is, people don't need necessary remember our heros, they never will been forgot. Simply, because ever software of this section will use something that they made. They are alive in this community.. in the hearth of this community.

    So let's stop fight about careless things. (i think people will continue.. but whatever...)

    If you're not listed in this thread, and helped this community, don't be afraid. The history will not forgot you. The onliest person that need be satisfied of the contribution is you. Because you know you helped.

    This community has a big story, let's not allow this history being forgoted.

    And the war continues, the rat vs the cat. we vs sulake. Why we do all these things. Because Habbo is Habbo, coding is coding, hobbie is hobbie, fun is fun. And RaGEZONE... this part i don't need to talk.

    Hugs, for our heros, and specially for you that maybe also are helping this section.

  5. #155
    Ultimate Member Sn@ke is offline
    Jan 2008 Join Date

    Re: The history of this section.

    I regret leaving the Habbo Scene years ago, I probably had the best v26 Source to date, fully featured with Battleball and Snowstorm as well (Shame I never released it to the public and have long deleted everything I had of Habbo)

    Good luck to the current developers,

  6. #156
    Papa bless DissObey is offline
    True MemberRank
    Apr 2004 Join Date

    Re: The history of this section.

    Too sad to see that the old people have left though

    Good luck to the future developers and contributors
    Last edited by DissObey; 06-01-18 at 11:58 PM.

  7. #157
    Registered Precisely. is offline
    Aug 2007 Join Date

    Re: The history of this section.

    Wow I remember the V1-9 Era like it was yesterday.

  8. #158
    Registered Fibfbi is offline
    May 2019 Join Date

    Re: The history of this section.

    How did the very first thing happen tho? How was the first emulator made, was habbo hacked? like how did it very very first start....

  9. #159
    Registered dekky is offline
    Aug 2011 Join Date

    Re: The history of this section.

    Quote Originally Posted by Fibfbi View Post
    How did the very first thing happen tho? How was the first emulator made, was habbo hacked? like how did it very very first start....
    Funny you should ask on a day that I happen to be googling about the old days. I actually helped create the very first v1 Habbo Retro, and even named the project "Habbo Retro" as I developed the cloned website as well ( - Obviously now offline).

    You didn't need Habbo's entire source code in order to run a retro server. Joeh developed a tool to be able to download the dcr and files, host it on your pc, and emulate the server using visual basic. He done this as a personal project and didn't expect anything to come of it - when he lost interest he passed it to me.

    MDK was working on a load of project's and I shared most leaks with him. We developed the server so it was fully working (walking, talking, building rooms, buying furniture, mutants) as well as being able to host hundreds of rooms and clients at a time ect. We also got the source code of HabbBee/HabboX which was made by 13/Jepherr/S0CK3T and modified it so it would work with our Retro server (fully unencrypted).

    After it was finished and I was done having fun, I closed my server and released the source code somewhere I can't remember where. From there, new servers were popping up every other day and new things were being developed, newer clients and server versions evolved from there.

    It's crazy to see something we started as a bit of fun to bring back mutants for a laugh is still running rabid to this day, and using the same name "habbo retro" as I created all those years ago. I expect to be long forgotten down the years but it's nice to see my name brought up in this thread by someone who really remembers how it all began.

    Again my story isn't 100% accurate, I can't remember much from those days but I do remember the people and i'm still in contact with a lot of them to this day.

    - - - Updated - - -

    Quote Originally Posted by DominicGunn View Post
    I remember, way back in 2005. office.boy over at 000webhost FREE Secure Password Generator started running a v1 server, I looked into it a little and found out some geezer named 'MDK' had created and released an emulation of Habbo V1 (ofcourse this later turned out to be JoeH and DeK's work). This server went viral, and alot of people who were at the time scripters on Habbo (like me for example!) suddently became interested in emulating Habbo.

    Lots, and lots of time was spent on this version of the server. Hundreds of different tutorials about how to add furniture to certain areas of the one available room began to hit forums, code fixes, and updates were constantly being talked about, some released! ThuGie appeared and after some work with the V1, everyone began discussing if we could emulate Habbos latest version (which was at the time, v9).

    As most of us were scripters, we could easily log the information needed to do this. However, none of the guys working on emulating the V9 really understood the structure of the messages. ThuGie was the first to have a shot, and released a server that would allow the client to connect to you, and then the server would instantly ban you with the "@c" message. This was great, we had a connection!

    Some one began work on a class that would change "@c" into 35. The first B64 decoder/encoder. It looked something like this

    PHP Code:
    Public Function B64Length(ByVal TheString As String) As Integer
    Case TheString
    Case "@@"
    B64Length 0
    Exit Function

    B64Length 1
    Exit Function

    B64Length 2
    Exit Function

    B64Length 3
    Exit Function

    B64Length 4
    Exit Function 
    Still in VB6, nasty right? People would just laugh if they saw something like that now! It's hard to believe that, that function was used for a very, very long time and only allowed us to decode/encode up to 1000. I forget the name of the guy that wrote it, but we all really, really appreciated it at the time. It was used until Jeax released a .dll he wrote in c# that properly encoded and decoded everything we needed (and even this was re-wrote and implemented into Vb6, as no one could use it properly in their servers!)

    The very 'first' private 9 server is disputed, it's hard to define what one person would call a version 9 server. Flex had a server that was released before USA111's, and before mine! You couldn't use private rooms, but you could login, register, change your looks and mission, and most importantly you could enter and walk around public rooms. this was a _massive_ leap. The first iteration of my v9 server was released shortly after. You could now enter private rooms and talk! You couldn't walk, place or move furniture, or interact with the room at all. Days after I released my server, a guy by the name of 'Genaga' released his server. It allowed you to fully interact with private rooms, you could purchase, place, move, pick up and interact with furniture and other users in private rooms. A massive milestone.

    A month or two after that, USA111 released his v9 server. it had all of Genaga's features, but was better. Genaga's server was all formed in one module. Just one, there was nothing else. USA111's server, split up code into more logical steps, and started to show early stages of OOP.

    It was then massive challenges came up for V9 developers, lots of people were now doing it. 'Mark' appeared with his V9 which was very, very popular at the time. It was essentially the most used, all of these servers were still flat file. This is also around the time that 'Otaku Hotel' (what is now Phoenix, by Sojobo) appeared, and started to be sold, it was entirely based on USA111s work.

    All of this work was still v9 based and in VB6. Habbo had released Habbo v13, and no one could modify their servers to get it to work. Until I teamed up with USA111. We released 'USA111 and Myrax's V13 Server' compiled, it was massive. USA111 left shortly after and without my permission, released the source-code. This created a massive boom in developments.

    I'm pretty sure this is the stage where users such as Nillus, Moogly, mirkan, Donkjam, NGansta and Hebbo hit the scene. We still did not have SSO login, but hundreds of variations of USA111 and my server started hitting ragezone and hw-forum (which is now otaku).

    I did not like that my work had been used without permission, to started another server with Nitrojan and well_thats_not_funny, called 'Project Xeon'. It was v9, and the very first Habbo emulation that used Habbos encryption. office.boy helped us alot, and infact logged around 100 keys from Habbos server (so that we could use the encryption properly!), only later to be told by me that you could use any random key! :D

    A foreign user, that no one had really heard of before (and again, i've forgotten his name, apologise) claimed that he had cracked 'sso login'. And he had! it was still flatfile based, and forced the user to store all user data in the /web/ folder where the login script was, but we finally had SSO login.

    Project Xeon evolved with this, and began to implement mySQL. it certainly wasn't the first server to try (and I don't remember what was), but use of mySQL in servers was still relatively unheard of and no one did it. After obviously hearing about my work with mySQL, Nillus asked me for help implementing mySQL into Debbo (which was now on its third, or fourth iteration). I said I'd help him, but don't think i ever actually got around to it, he learnt off his own back!

    Sometime between then, and the next paragraph 'MeGrim' (no idea who it was!) began publicly advertising his complete V7 server. It had everything, everything. Camera worked, moderation tools worked, public & private rooms worked. It was just perfect. it's homepage can still be found here Habbo Hotel - Huoltokatko
    (though i think it has been updated since its initial release, note it is no longer online). This server was never released.

    My memory gets cloudy around this point as so much happened. I think it's now 2007, and Jeax has released his server 'Project Warlord' (the server before Project Cold Coffee!). it was in C#, and everyone was excited. It was a new language, it was faster, smoother, and had much cleaner code than almost all of the VB6 servers.

    People like Nillus and I quickly snatched up the source and began to learn from it, this is when Nillus started the 'Holograph' server. Project Warlord pretty much hit the deck, few people could figure out how to use it so they just never bothered. This is one of the reasons Holograph was such a hit - it was easy.

    We're now in mid 2007. Jeax has released Project Cold Coffee, and Nillus some iteration of 'Holograph'. Holograph took lead, again, it was easier. VB6 servers slowly began to die and be wiped out of the scene, it became 'nooby' and 'idiotic' to program in VB6.

    This is around the time I drew the line, and stopped publicly working with emulations. I tried to keep track of the thousands of renames and rips that appeared, but I just couldn't do it. There was no real 'milestones' after this. Nillus successfully programmed Battleball after many failed attempts, including some by me, and continued to release the most easy to use and popular servers.

    JoeH began work on Thor (Habbo V9), which he released using a MSSQL database. I think this was around 2009. Nillus took it and used it as the base for woodpecker (and blunk). Again, because no one could really use it, it didn't take off either.

    Sojobo took holograph when it was released, and used that as the new source for his sold work, and did the same when uber was released (except he bought the rights to uber).

    I never kept up with CMS or customs development, so you'll have to excuse my lack of knowledge in that area. Like all peoples recounts of the past, mine will not be complete. but I think it helps serve some insight into what happened back then. :)
    This dude knows his stuff! Jogged my memory a bit. My memory is awful but I still remember how much it was a part of my life and i'm glad to see my name is still remembered by the people who actually were involved back in the REAL old days.
    Last edited by dekky; 12-05-19 at 07:01 AM.

  10. #160
    Registered dekky is offline
    Aug 2011 Join Date

    Re: The history of this section.

    Can the OP edit his post with the actual V1 history as it is incorrect

  11. #161
    not a DEVELOPER Droppy is offline
    Feb 2012 Join Date

    Re: The history of this section.

    This should be updated.

    Lots have happened!

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  12. #162
    Iron like a Lion in Zion! vLife is offline
    Super ModRank
    Apr 2009 Join Date
    The BahamasLocation

    The history of this section.

    Unrelated to this topic, just want to inform anyone who may or may have not known the thread creator "Makarov" also known as Shacobe has passed away on May 30th. If you were around in the early 2010's in this section he had his hand in a few developments here on RZ and was doing quite well in the CS field which he obtained a Bachelor of Science degree for.

    This was quite a shock to me as we were both friends and talked a lot in our teenage years. May he rest in peace and may his contributions never be forgotten.
    Last edited by vLife; 20-07-20 at 01:38 AM.

    "The privilege they never get to know"

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