[RYL2] Meaning of numbers in MonsterPrototype.txt

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I've heard about Drop Event in RYL 2 and tried to search & understand all topics about this. But I couldn't find anywhere explain about meaning of numbers in MonsterPrototype.txt. If you know, tell me and someone ;)

Ofcouse I know some meanings.

For example:

Young Ichman

1 Young Ichman Mon_Seaman.GCMDS O 0 Defender X 24 44 24 216 35 35 30 -30 40 -40 140 0.191804878 20 1 11 14 7 4 0 0 0.8 6 0 0 0 34 123 200 3 5 1 1 X X O X 0 0 0 0 0 0 0 0 0 0.508 15000 7104 3153 3165 0 0 30 160 160 0 0 330 50 100 0 80 10 0 0 0 50 0 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
 
Copy everything in monsterprototype and paste into Excel. According to the wa value it show, compare with the Info below and modify :)


BC: Special Item ID #1 to drop.
BD: Special Item ID #2 to drop.
BE: Special Item ID #3 to drop.
BF: Special Item ID #4 to drop.
BG: Special Item ID #5 to drop.

BH: Droprate for Special Item #1
BI: Droprate for Special Item #2
BJ: Droprate for Special Item #3
BK: Droprate for Special Item #4
BL: Droprate for Special Item #5

BM: Gold.
BN: Gems.
BO: Metals (Type determined by level).
BP: bread/meat/bacon.
BQ: Skillbooks
BR: Stone of Oblivion.
CD: Boots & Gloves.

BT: F Equipment (Not Helmets).
BU: D/F Equipment (Not Helmets).
BV: C/D Equipment (Not Helmets).
BW: B/C Equipment (Not Helmets).
BX: A/B Equipment (Not Helmets).

BY: Helmets. (F)
BZ: Helmets. (D)
CA: Helmets. (C)
CB: Helmets. (B)
CC: Helmets. (A)

CE: Rings. (F)
CF: Rings. (D)
CG: Rings. (C)
CH: Rings. (B)
CI: Rings. (A)

CJ: Necklaces. (F)
CK: Necklaces. (D)
CL: Necklaces. (C)
CM: Necklaces. (B)
CN: Necklaces. (A)

CO-END: Siege stuff (Guild/Statue etc)

Mini Bosses: 20,83,97,117,137,140,150,162,187,194,195,197,227->230,266->296 (47)
Bosses: 99,151,180,233->239 (10)

Treasure Boxes: 240->265 (26) [Drops: Gems, Metals, Skillbooks, Stone of Oblivion, C Grade Jewelry]
No Drops(Siege stuff, quest mobs etc & Titano/Mushrooms): 115,116,135,139,141->146,165,176,178,188->193,196,198,297->360,366,367,388->871 (571)

HP/MP Pot Drops: Mobs level 1->40(S) 41->70(M) 71->90(L) 91->95+(G)

Jewelry drops:
Level 30->44 : C(0.1%)
Level 45->59 : B(0.1%) C(0.1%)
Level 60->74 : B(0.1%) C(0.2%)
Level 75->89 : A(0.1%) B(0.2%) C(0.3%)
Level 90->95+ : A(0.1%) B(0.3%) C(0.5%)

---------------------------------------------------------------------------------------------------------
* Other Stats *
---------------------------------------------------------------------------------------------------------
U: Level
V: Min Damage
W: Max Damage
X: Hit Rate
Y: Defence
Z: Evade
AA: Blockrate
AC: Critical
AE: Magic Power
AF: Magic Resist
AH: HP
AI: MP
AJ: HP Regen
AK: MP Regen
AT-AX: Skills

BB: Spawn time (10 x miliseconds)
---------------------------------------------------------------------------------------------------------
 
heh... every reply title is "Re: [RYL2] Meaning of numbers in MonsterPrototype.txt".

morb said:
its my list he pasted that stealthy made available without asking.

o.O
 
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