whats DS? according to urbandict its "deadstock", still didnt follow it XD
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whats DS? according to urbandict its "deadstock", still didnt follow it XD
A handheld console by Nintendo maybe? Data Server? Deadly Snake?
No, I meant it as an abbriv. of Dubstep. Sorry. I wrote it full first time... see? :lol:
lol, you officially did a mindfuck to me now :S:
Remake of "This is halloween"? Portal ROX!! :D
Portal 2 - This Is Aperture - YouTube
http://i.imgur.com/zgjs0.jpg
http://i.imgur.com/hqe9w.jpg
Metallica - ...And Justice For All (live)(Until someone takes it down)
IMPOSSIBRU!!!
@changing subject
my country pwns :thumbup1:
Deadmau5 - Brazil - YouTube
@DarkKnightH20
LOL that chicken (look like rooster to me) got a chin like Bruce Campbell :)
Now that's MMOFPS ;)
Man vs Machine | World Gaming Record - 1000 Player FPS! - YouTube
Oh wow that's a crap load of people on that MMORPG!
Too crowded :blink:
And it's all made with the Unity web plug-in too. ^_^ Flash games on speed!!!
I actually looked into making a PT client in Unity, but they seem to emphasize 3D renderings of a 2D world. (Like the original Doom or Wolfenstien 3D) So you have a 2D world, with things moving around the X & Y, but render a height map on the world, and use 3D sprites. Which would be okay most of the time for PT... but some things would have to change. :(: I didn't look into enough depth to see if those limitations in their tutorials could be worked around. (2D layered slicing or such)
That would be nice, instead of inventing wheel every time we need to add something to PT.
I read FAQ and I don't get few things in Unity, anyone would like to help me?
Unity is basically C# oriented? So other languages might work but not recommended?
In part "what works, and what doesn't" there are thing that I don't get:
- "GUIText will have a dramatic impact on performance" <- just like in PT XD
Not supported:
- "Terrain" >_> don't get it.
Is unity better than any other alternatives? It look like its obsessed with flash O_o Can I make decent directX/OpenGL app on it? Not web based app (still cool feature).
There is lot of stuff but unity don't look like good engine for full scale MMO.
PT already have everything we need, ideas, models, terrains, animations, 2D art. I considering redoing source from scratch.
Any better engine to do that?
Nor do I. I've seen Unity games creating "Terrain", even somewhat "dynamic terrain", but only in so far as the objects upon it. (trees, parked cars etc) Perhaps it is referring to the common technique of creating land masses based on fractals, composite wave modulation or seeded chaos theory. By such means you can reproduce a natural land mass "terrain" / height map from a single floating point figure. Quite effective even from only a 16-bit float.Quote:
Originally Posted by Unity Website
Certainly, I have only seen Unity creating "maps" from pre-rendered meshes, the way PT does. I've not even seen games randomly "stitching" such maps together they way the Diablo series (among others) games always did. (Random maze algorithm)DirectX / OpenGL are not alternatives to Unity, they are pre-requisites, Flash, Shockwave, AdobeAIR, Java or Silverlight would be the alternatives.
Consider the speed and performance of 3D highly multi-media interactive experience and the wide variety of supported platforms (including consoles and hand-held devices) which Unity supports. Which of those really competes? I would say Shockwave is the closest contender... but I've seen some good J3D examples which come close too.My favourite MMO right now, and for the past 6 - 8 months is written in Unity. Check out Dead Frontier it's free to play! You can also try Battlestar Galactica Online if you prefer Sci-Fi / Flight Sim MMO. It's also written in Unity. ^_^I considered Ogre or Irrlicht several times... but because of the format the assets are in (converting them) I've never got anywhere.
I would be cool to remake PT1 (gameplay/system/ideas) using PT2 models, I think that I will do some tests/educate myself on this subject. You got me pumped ;)
I don't see any classes for MMO server in UNITY and C#
http://oi40.tinypic.com/b4g328.jpg
...again... I guess I will not be able to doge it XD ...still trying to understand why it don't use .h files ;)