Early Priston Tale memories.

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  1. #1
    Omega bobsobol is offline
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    Post Early Priston Tale memories.

    Okay... I'm starting this thread, because I'm getting questions and filling other threads with (mis)information that isn't entirely related to the thread in question.

    Where Priston Tale started, and how people came to know about it isn't really about developing a PT server. On the other hand, knowing the history of the game can make sense of some of the strange things it does. So I'm going to share my earliest memories of the game, as a player, not a developer.

    When I started playing Priston Tale, it was the year 1999 / 2000. At that time, the English version was still run by Triglow Pictures, and the main website was what looked like a modified Invasion PowerBoard site with a Portal front end. I remember the fighter waving his axe up and down on the site's pale blue home page very well.

    I was using a Pentium MMX with 16Meg and a PCI Rage Pro, and my wife had a PII with 8Meg and an AGPx1 Rage 128.

    We both ran Windows 98SE and DirectX 3 / 5, but she dual booted into Linux, and I into BeOS. Windows was purely a gaming OS for us both.

    We had been playing Diablo (the first Diablo) across a LAN for some months and a friend of ours on IRC had recommended we try this funky little Internet game called Priston Tale.

    My wife tried first, signed up, and logged in, someone ran past her and she went "Oh my gawd! There's people in here!" and signed out again.

    It was really scary to know that your machine was connected to the internet, and you couldn't even see the activity icon because you where in fullscreen game, and if you tabbed out the entire machine locked up forcing a reboot and complete scandisk from DOS. We had no firewall in the router, Win98 was really open and lax in security and there weren't really software firewalls for Windows. Most people said you need a 3rd box running Linux, or to buy a Cisco router which was kinda outside our budget.

    But another of our friends on IRC started it, and they played together for a litte bit and enjoyed it, we got a second phone line so we could both get on-line at the same time without ICS and I joind in. There was no Cable, you either used 56k or you had ISDN or a T1 backbone connection if you where a business user.

    She played a Priestess, our friend Marc had a Atlanta and I had a Fighter. Later our son joined as a Knight and my cousin came to play with us as another fighter.

    It was a good couple of months grinding before we were level 7 or 8 and discovered that there was another town called Richarten with different shops and different monsters outside the gates.

    At that time, the splash screens where proudly announcing the "Age of Renaissance" and the introduction of a new race called "the Morians" who had magical powers. The big players (2x +) where all excited about a new challenge called "Survive or Die" that was supposed to be coming on-line in the next few months, and the level cap was 29.

    Priston Tale was in "Open Beta" and was free to play. There where many holes in the maps that you would fall through when playing... oddly, under the ground, was the sky.

    We all knew that you never leave town without a warp core, as you never know when you may find yourself in the eternal drop.

    Things present players expect to find that just weren't there then include:-

    • The 1-10 pet
    • Resolutions besides 640x480x16
    • Help messages
    • NPCs with names you could pronounce
    • an Ager
    • Clans & Clan Master
    • 2 Inventory pages
    • Quest items on a separate inventory page
    • Forced Sheltoms & Force Master
    • Player Shops

    Also, weapons used to damage really easily. (well they still do, but you don't notice the effect of it) Even a slightly damaged weapon was considerably less effective that a fully repaired one. So we where forever stopping play and going back to town to repair. Sometimes we would take more than one weapon into the field so we could swap out when they got to broken.

    I remember, and still refer to, Cleaver Newter as "Newter DeSedge" or "Newter deSage" each time you logged in, names and text where being refined to better translations.

    There was a strong sense of community on the server, because there were no Player Shops people had to talk to each other, and trade in town. There were also many item duping hacks that people would try to scam you with. The scam was, they duplicate an item in their memory, put the duplicate up for sale, you exchange money and items. But because you bought a duplicate, when you went to your warehouse or tried to put it on or drop it the server reported "Duplicate item detected (deleted)" and the item you just bought was gone.

    This prompted people to ask the seller to drop the item and they would pay, but then items got stolen from the floor, or the buyer never paid.

    All of this only strengthened the community, because, like eBay, there was a level of feedback from buyers. Scammers got known quite quickly and could only really scam new players who didn't know who could be trusted and who couldn't.

    Because there where no help messages, and many of the quests where so badly translated, quite what you had to do to complete them was almost anyone's guess, new players used to ask in town "How do I do this", "What is this stat for", "Where can I find this monster I have to hunt" etc. And old hands would just tell them the answer.

    The arguments over KSing, Loot Thieving and Spawn Stealing where just as vigorous, and back then, there wasn't the delay between your monsters item drop being seen by you, and the time it was seen by other players that there is now. It's still not long enough, but I remember it's introduction.

    I remember Clans being introduced too... and boy did we want a Clan so we could talk to each other when we where in different fields. Several large Clans built up on our server, each with a distinctive style, and many with a national identity too. Although we played English PT, many Brazillians played on our servers, and they had BR clans.

    They got a lot of flack from the English players, they where the worst of the KSers and Looters. But more importantly, it is culturally an honourable profession in Brazil to beg, and many many BR players would spend all their time running around town, and large spawns saying "itens plox", "gif itens", "i want gold", "plx gif gold" and would get very insistent and sometimes quite aggressive if you didn't comply.

    They would band together to loot your spawn while you did all the fighting, and make sure one of them got the last hit so you got no XP. That doesn't happen now either. And they would pull in more and more monsters from the area and dump them on you till you died.

    Such behaviour is very much *not* socially acceptable to most native English countries. However, if you got to talking to them, many many of the Brazillians where really nice people, and where great fun to party, so I really think it was partly culture clash, and partly a few bad apples.

    The Clan we got on best with, and that I remember the most was called "PT Police". We were never big enough to join, but the Clan was largely full of high levels (3x / 4x by then) who kept the KSers and Looters and hackers in line, they where respected by what few GMs where on the server, and they did what they could to help out players who where lost, or didn't know what they where supposed to be doing.

    Some of the "PT Police" claimed to be "in touch" with the devs / GMs and or Ops of the game. And they always knew what was going to be coming up in the game before it was posted on the official site... but they could have been reading the Korean, Japanese or VN sites.

    Pay2Play was coming and Sheltoms could now be used to Age, as well as Mix. Survive or Die came, and went, and came back as Bellatera.

    If you see the old Navisko maps, they do not have the SOD arena, and that's because it used to be a boxing ring with wooden steps up to it. The equivalent of the Bellatara girls was a chap in a Goblin costume (he's still in the files) and then he switched to a Buma costume (and that's still there too) who shouted out "Step right up please", "Keep in line please.", "Form a line for the tournament.", "One at a time." and so on... some of which I'm sure I've seen in files recently.

    You couldn't see people in the S.O.D. boxing ring, any more than you can with Bellatera, but if you got far enough, there was reputedly a prize of some considerable amount of gold.

    We signed up for a years worth of Pay2Play... and the Brazillians started to drop off the server, either because they couldn't afford to play, couldn't get money to the U.S., U.K. or Aus or because their friends couldn't, or they where morally opposed to people insisting you pay money some people may who have time to play games may not have. Which is actually pretty decent of them in many ways.

    The "Triglow Pictures" splash screen on load up changed the name several times during this period before it finally settled down to Yedang Online. The reason for those changes I don't know. Each name had a TM symbol after it and a copyright notice. Whether Yedang were always behind it, and didn't want to put their name to it till it was successful or bought out the company that had been publishing it, or where shifting it between daughter companies, or changing international distributors, I really couldn't say.

    Even the PT Police didn't seem to know what was up with that and the website remained the same. But they had suggested that the game was originally written by a group of college / uni kids for their own private use, who had sold it for commercial use. None of the original authors where still working on it when it was opened to the public... apparently.

    When Pay2Play actually arrived, they went back on their statement that everyone would have to pay to play the game, and only made you start paying from level 40 upwards. Now a month after it went P2P, my wife was indeed level 40, but our friend and I had gotten a wandering eye and where running many characters along side each other.

    I had even gotten a character to 30 and deleted it, as I found the grind from level 30 onwards was quite tiresome. I never did get an official character above level 35, and since they had introduced the pets, and made all the 0 - 40 stuff much much easier, much of the fun of playing those first 30 levels was instantly destroyed by Pay2Play. I was hurt, mortified and very disgruntled. I could not get them to issue a refund even 3 years later on my years subscription which was still waiting for me to reach level 40. They took my money, and my beloved game from me.

    Player shops came on line, soon after, or just before Pay2Play, and it had been promised for so many years many of the "PT Police" believed it was a pipe dream and would never happen. We saw screenshots of how it looked in VN PT about a month before it actually happened.

    For about 4 - 6 months it was raved about, everyone was doing it, and the "global" chat in Ric was considerably reduced to the point where you could almost hold a conversation without having to go too far from the main square.

    Then people started to realise that without that trade chatter, there was nothing to stop people going into their own little 'clicks' and just not talking to anyone outside of them. Much of the atmosphere and community of the beta was dead. But there was talk of new PvP arena coming on-line and a field being set as PvP so players could actually fight other players in a dual to the death!

    They where going to introduce 6x and have new tiers of skills! But hold on?.. we've had this with 5x and we still haven't had the new tier of skills for that yet?

    Bless Castle was introduced, and you had to be 6x to get to it. Sadly the PvP field was Ruinen... which meant that Bored lvl 60s with no more levelling to do and no Bless Castle on went out there and killed any level 40 trying to level up.

    That was later moved to Navisko, because most people avoid that place anyway, just in case it turns night time unexpectedly.

    I moved away from PT after this, but returned to a Private Server that an old PT friend was running / GMing for. And it's been a background interest for me since then.

    I play the game very little since the Pay2Play came in. But I have helped GM and Dev servers, and solved problems for players who can't get on to private servers and so on. My wife still enjoys playing PT (except the PvP) and always has.

    And that's where my early memories of PT come from. If you are interested in any aspect, please ask... I know there are very few people here who where playing PT back then, but know there where lots of people playing PT long before I was.

    Memory is a funny thing, and the order and accuracy of my memory may well not be that great. If you remember any of this differently, please feel free to air you recollections. Between us we may get closer to the truth.

    And finally, I hope you enjoyed hearing my reminiscences. As I say, it's not hugely relevant to the main theme of the forum, but some people seem interested, and it does seem to help to have some of this background when you are trying to make sense of what was done and why.


  2. #2
    Alpha Member DarkKnightH20 is offline
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    Re: Early Priston Tale memories.

    Sounds like you started a bit after when I did. Can't believe I actually did pay 2 play when that happened. Still, didn't cost much...but it was glitchy at the time. One nice thing about it was the fact the population of those on the server went down so the maps were full of good areas to hunt/level/etc. Pre-Morion, pre-tier2 skill -- that's when I started. We only had tier1.

    I used a Pentium 3 with 128mb ram and integrated gfx on Windows ME (later upgraded to XP).
    Last edited by DarkKnightH20; 09-07-09 at 12:20 AM.

  3. #3
    Apprentice RagingYou2 is offline
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    Re: Early Priston Tale memories.

    I remember getting hacked at level 58 after I spawned 10 figon's in Closed Waterway, I was using NS level 55 items ( for pro looks, not for the stats :p ). I wasn't familiar with programming back then but it seemed the DB was easily hackable through the website using SQL Injection, thus getting the password's of any1. My mistake was that my account name was equal to my character name, if my account name was something random they could've never guessed which account was mine.

  4. #4
    Valued Member Sumomo is offline
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    Re: Early Priston Tale memories.

    I remember the good old preAOR pt too=)
    I started a prist at this time called Sumomo-Chan (at that time all symbols like [ ] - _ etc. was allowed hehe)
    The old Intro was like hypnotic, always the music in a loop, press login and message (Server Full)
    This was going like 20-30 minutes until finaly to login, and DC xD
    The old music is still in PT files. Lucky i never got hacked, my prs was kind high at that time.
    And i found lvl 55 shield in D4 lol!!!
    I got killed by Stone Giant, i run back and killed him! he droped me that shield.
    I got rich like never again. Trans was 5-6mil at that time, i got 5 trans and one murky+5mil for that shield at that time.
    Sometimes i got trade hacked, ppl knew how to cancel the trade, but get my Gold/Items. i stood there cant move because i didnt want tot cancel the trade, and they got my gold or items !!! i was like WTF.
    I wrote admins about this, and they look in log files and told me, it was a fair trade and i accepted -.-

    Well, at lvl 75 i was in Dun3 (there was no Sanc2 at that time), there was a admin called love something.
    It was a fighter, he came to me and i was fighting a figon, he saw my hp and start talking to me.
    Why you dont lose HP? i told him im lvl 75. He said, well i will check the logs, i think you are hacking.
    I told him, im lvl 75,with kind good stats items and HP prs, fighting a lvl 60 monster. sure the figon miss a lot lol.
    Well nothing happend, i think he could not find any hacking alert (sure not since i never use hacking tools)
    btw. he died at my lure xD i was a crasy prs, always tanking and killing.
    prs was good in tanking at that time.

    This was like 5 years ago and it was a nice time.
    Admins starts to upgrade the servers, so that each server (alpha beta gama) could handle 700 ppl.
    Damn this was hell laggy and every spawn was taken, everywhere! lol
    Almost no lvl possible, at that time i stopped lvling my prs, was to hard to get a spot.
    At P2P i started again and lvled my prs until lvl 90. At lvl 90 i stopped, it cost to much time for lvling.
    hehe
    this is my little story of "Early Priston Tale memories"

  5. #5
    Proficient Member unzubaru is offline
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    Re: Early Priston Tale memories.

    I Used to hack PT but i dont anymore (im mor devvy now).
    Now, look i love PT but there player population went from 300,000 to 1000 in the space of like 2 days becuase they didnt want to pay

  6. #6
    Alpha Member DarkKnightH20 is offline
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    Re: Early Priston Tale memories.

    Yeah, the game didn't have enough to offer at the time to be pay 2 play. It still doesn't =P Unfortunately for me, I only found 1 trans back in early ePT, as well as the occassional raidient (which was worth loads back then). To get my money, I use to sell Navisko Cores :x 80-100K per core. They were worth more than that at the time since people were lazy...so they sold fast.

    If you used certain hacks back then before pre-AOR, you could walk through walls and find a hidden Babel NPC that spoke in Dungeon. Personally, I wasn't a fan of using hacks since it made the game less fun. One of my favorite events was the introduction of tier II w/ Wolverines. Those noob fields were packed with higher level characters because of it -- and it was an actual challenge to kill those Wolverines because of it.

    The old login music + animation was definitely awesome. I use to keep the game open just to hear it and look at the flying bird =P Why they changed it to something ugly looking, I do not know.

  7. #7
    Omega bobsobol is offline
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    Re: Early Priston Tale memories.

    Yes... I missed the fly-over Pillia intro too. But I wondered what they did before they introduced Pillia and the Morians. I just wish I had one of the old clients still around. Someone must have it to hack in the Pre-AOR Ric map... but I'd rather have the intro ASEs. ;)

    Quote Originally Posted by Sumomo View Post
    Sometimes i got trade hacked, ppl knew how to cancel the trade, but get my Gold/Items. i stood there cant move because i didnt want tot cancel the trade, and they got my gold or items !!! i was like WTF.
    I wrote admins about this, and they look in log files and told me, it was a fair trade and i accepted -.-
    Aside from that, it's a nice story. I think they managed to hack the client... to get that trade hack. I know you can do a dll injection. At the time the PTPs (the PT Police) said the believed it was macroed somehow, to cancel the trade at just the right time... but I think modifying the exe would be easier, and more relyable.

    There was no nProtect, GameGuard or XTrap to begin with, though I don't remember a time when the game didn't freek about ALT-TAB... presumably unless you had a GM client and an IP / ID in the server Hotuk.ini.

    I think, if you ran the old (pre-nProtect) client in WinNT4 (no win2k/XP available then) you would be able to do it... as the client caused a kernel failer if it picked up "window change" and that brought down the whole OS, but NT shouldn't allow that. Doesn't mean it wouldn't BSOD or at least crash the game though. But I felt sure that that "stupid" protection relighed heavily on flaws in DOS based Win32s.

    Considering the fact that there was no Win2k or XP or Server 2k3... I'm sure their server would have been NT4 Server, and that was notoriously easy to hack into SQL... but I don't think they ran the game servers from the same machine as the web server.

    Not that that matters, because you can easily trace your IP traffic from a decent router, even if the client didn't store the IP to connect to in the registry or config file as it does now. And I reckon (I never looked back then) that it probably did.

    But I think most of the account hacking (admittedly, some hackers became very very skilled) was done by simply throwing millions of random user names and passwords at the server to find out which ones came back as valid.

    I was never hacked, because I kept to myself, and never became high enough level. (Nothing worth taking.... not even a reputation ;))

    BTW Unzu Re.
    Quote Originally Posted by unzubaru View Post
    it isnt pristontale in Korean its just Wizard if you wanted to know cause they cant make words like we can using syllables etc.
    When using GoogleTranslate or Bablefish on the Korean text, they often mention "Priston Land" which comes through the translator... something like "[Peu][Rae][Sue][Don] Land" I'm better with the Japanese because I was taught the basic 3yo "Western" Kana, and theirs comes out Pu Ri Su Do Nn IMS. Though most words are shown as no more than 3 combined glyphs, even East Asian languages do have a "phonetic" writing system. It's just a different set of phonemes to the European ones, and they can easily know how to say a word, without having the faintest idea how to write it correctly.

    And I thought remembering the correct spelling was hard. ;)
    Last edited by bobsobol; 07-07-09 at 11:23 PM. Reason: SQL Account hack.

  8. #8
    Alpha Member DarkKnightH20 is offline
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    Re: Early Priston Tale memories.

    Quote Originally Posted by bobsobol View Post
    Yes... I missed the fly-over Pillia intro too. But I wondered what they did before they introduced Pillia and the Morians. I just wish I had one of the old clients still around. Someone must have it to hack in the Pre-AOR Ric map... but I'd rather have the intro ASEs. ;)
    The original intro before Phil and Morians was the flying bird. It was by far my favorite intro, as well as most other people's. I was under the impression that uPT has the pre-AOR maps (i.e. pre-AOR ric). You could probably just grab them from there. Some of the maps are modified though, but that one ric map should be clean.

    But I think most of the account hacking (admittedly, some hackers became very very skilled) was done by simply throwing millions of random user names and passwords at the server to find out which ones came back as valid.
    Their forum system mixed with vulnerable PMNo-related issues made for easy, fast account theft. I had released an open source multi-socket password cracker that exercised the PMNo issue, but the credit for discovery for that method is given to Clearscreen. The forum suffered from cookie theft issues.

    A good bulk of accounts were also raped by hosting ones own login server, but using a remote game server. This was done with Telatoro's open source VB6.0 server. There were loads of other methods, but I don't remember them unfortunately.

  9. #9
    Valued Member Sumomo is offline
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    Re: Early Priston Tale memories.

    I downloaded the old client pt 2.0 (only 300mb lol) and pt 1.xx (300 mb too)
    I replaced also the new ric with the old one, same with nav=)
    To replace the ric map, you have also to replace forest 1-3, because the map positions have to be correct hehe.
    Worked nice but you have to move all coordinates of Teleporter, Cored and Spawn(login, death town).
    It was reasy, i just empty the folders in field "Ricarten" and "forrest" and i put the old maps in there.
    So nice to see old ric and nav xD
    also the old garden of freedom xD, with water and bridges lol

    i also tried to play the old intro, but always crashed lol
    i also tried to run the old client, but the old nprotect dun no the old file^^

    well here you can download old pt 2.0 Date: 6/20/2002
    http://www.fileplanet.com/90180/0/0/...n/Game_Clients

    better here
    http://www.filefront.com/Priston+Tal.../fileinfo.html

    i think somewhere was older one, but i duno where it was.
    Last edited by Sumomo; 08-07-09 at 12:13 PM.

  10. #10
    Apprentice Indignation is offline
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    Re: Early Priston Tale memories.

    Oh men, Pre-AOR was the best game i've ever play :P
    1st I was "a priest rock"
    2nd I had 90 STR wirh my priest, and also had a Chaos Spear NS LOL
    3rd always training in HS with good ppl, i remember Dungeon 3 when the entire party give me all the mana potions :3 what a memories :(
    Oh dont forget my shield, Winged Shield Archer special :( and my faith wand +5...

  11. #11
    Omega bobsobol is offline
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    Re: Early Priston Tale memories.

    Okay... I just re-translated the Korean Pristion word... it comes out "Peuriseuton" spelled "프리스톤" in Korean... I didn't have any luck finding the Japanese today though. :( I know I've seen it somewhere.

    Thanks for the Old-Skul links Sumomo. I'm not too concerned about the maps... but if we could use the older intro scenes, by replacing the ASE animations in "\StartImage\Opening" that would be pretty cool.

    Bable is kinda nothing these days. Okay, he might still scare Phillya and Moriff, but most players can chew him up and spit him out before breakfast. lol Just seeing a flyby of the beauty of this magical world is kinda timeless.

    I had heard that the intro sequence had changed just before I started playing. So I don't think I've ever seen the bird... This is exciting. :D

    IDK why it crashed when you tried, but Imma try to find out. ^^

    Oh yes... the word that follows "Peuriseuton" in the title (테일) is actually "Tail" as in the tail of a monkey, not "Tale" as in a story or yarn. lol
    Last edited by bobsobol; 08-07-09 at 09:01 PM. Reason: Tail Tale ^_^

  12. #12
    Valued Member Sumomo is offline
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    Re: Early Priston Tale memories.

    I think it crashed, because the new client.exe need in the intro a camera
    The bird scene dont have a camera to follow something like babel or the ppl in the new intro.
    I put the old scene in the startimage/opening and just let the camera there (a file called camera or somehting)
    The intro starts, but the camera looks in wrong direction and everything look messed up hehe.
    but i didnt tried more, since im on my PriTaTor project. xD
    But i hope you will share, if you got it running =)
    btw. maybe only 800x600 is possible, because at that time there was no res. option =)
    I think sharing of ideas and knowledge is a good thing. ( sad i dun know any good xD)

  13. #13
    Omega bobsobol is offline
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    Re: Early Priston Tale memories.

    If it needs a new camera object, then it may take someone who knows 3DS Max... Or maybe it only needs the Asm or data pointers transferring from old client to new... IDK yet. If I get it to work, I will post what I did.

    Yes... It's now 800x600, 1024x768 or 1280x1024, but my desktop was 800x600 interlaced at the time, because my monitor wouldn't do 600p. ^_^ Since the display was not interlaced in game, and there was no option, I presumed it was 640x480... but there could be code within it to automatically detect what you could do (progressively) and pick that. And my memory could be faded like an old film blurring the details. ;)

    I was looking at the UI on the current client. I'm sure I remember the C V S etc buttons popping up like mechanical cash registers as you hovered over them... not just glowing. But that too could be due to faded memory. ^_^

  14. #14
    Enthusiast LoaT is offline
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    Re: Early Priston Tale memories.

    I started playing PT, after watching(and trying out) at my cousins computer. He had a Archer and there were only Ricarten and the forest-maps. He came to lvl 33 and then I remember that he deleted the archer due to an skill-miss, he had lvled wrong. He quickly lvled up another archer again(I think) and then the morions came along, that was the time when I had a computer I could play on(and my mother allowed me), me and my little brother created a knight......

    That time is blury up to when my friend started playing with us, we were such of a noobs that we didn't know there were programs on the computer we could speak over.. So... I can tell you one thing, our mothers(my friend and mine) wasn't that happy about the phone bill.

    I also remember that my friend was one of the first that went down to s1, he gained a reward for that(I think it was 50k). When we came up to 5x, my friend found a FMA and he lend it to a guy in the game that also were a swede, he never got the armor back x)

  15. #15
    Omega bobsobol is offline
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    Re: Early Priston Tale memories.

    I'm not sure there really where VOIP (Voice Over Internet Protocol) programs then, and I was playing over the phone, so I couldn't call my friend as well. XD

    RS232 external k56 Hardware MoDem (so it worked in my Suse Linux boot, BeOS boot and WinBlows 9x) sat on the desk buzzing and clicking like a demented FAX machine. Or maybe they managed to cram a teeny Bjork in it. XD



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