*sigh*
Code:
*MODE WINDOW
MFC40.DLL Copyright-2002 /0
#Copyright-2002 Copyright-2002 Copyright-2002 ^^
#망사똥꼬팬티속깜장개미 망사똥꼬팬티속깜장개미 망사똥꼬팬티속깜장개미 ^^
핑크색 망사똥꼬팬티속깜장개미 /0
#*배경화면
#*메뉴화면
#*PLAYERSKIN
#*나쁜놈
#*지형모델
#*지형물체
#*배경밝기
#*배경선명도
#*조명각도
#*서버주소
#*서버포트
#*화면품질
#*관찰자모드
#*데이타서버주소
#*데이타서버포트
#*캐릭터서버주소
#*캐릭터서버포트
*화면모드 서버모드
//english admin mode
//japanese
//korean
(왕초보가이드) 포장단체주문환영 /0
this contains three lines for admin mode in different clients:-
Code:
(왕초보가이드) 포장단체주문환영 /0
핑크색 망사똥꼬팬티속깜장개미 /0
MFC40.DLL Copyright-2002 /0
That's why it's pretty good for many clients... there are also another 2 that are commented out
Code:
#Copyright-2002 Copyright-2002 Copyright-2002 ^^
#망사똥꼬팬티속깜장개미 망사똥꼬팬티속깜장개미 망사똥꼬팬티속깜장개미 ^^
Try removing the hash (pound "#") symbols from the start of those lines if this hotuk alone doesn't do the trick.
There are also two window mode command for different clients
Code:
*MODE WINDOW
*화면모드 서버모드
It's a pretty nice hotuk.ini... but there is no stopping client releasers from changing the commands to something totally unique, and the best way to find out what works with your client, IMHO is to trace it's reading of the hotuk file in a debugger...
Sadly this is not to everybodies tastes when they want to play a game, and it would be nice if releasers documented the proper use of their clients, but we usually assume that they are going to be used by server admins for research, and that they will already know how to debug the code in it.