Re: manually adding 120 cap?
Quote:
Originally Posted by
SiK
Of course it can, but its not like anyone will, 120 alone is a mind boggling amount of EXP to get.
well considering that pt players never stop playing, and that servers are 60x or higher... what lvls are people in rpt now? 116? 117? and it's been only 7 or 8 months! ept has been online for years and years. imagine where these players on rpt will be in years and years? probably up and beyond lvl 130... and of course devs can keep making new items and selling them for $100 or more, so there will always be some profit.
Re: manually adding 120 cap?
someone (which i dont remember his nick) was posted the server with lvl 120 cap here already SEARCH SEARCH and SEARCH
Re: manually adding 120 cap?
He posted a updated KptServerV2, but the cap was infact 119, 120 would make you D/C and crash.
@ Mr Bubbles, Years and years? PT will be a dead game within a year and a half lol
Re: manually adding 120 cap?
Quote:
Originally Posted by
SiK
He posted a updated KptServerV2, but the cap was infact 119, 120 would make you D/C and crash.
@ Mr Bubbles, Years and years? PT will be a dead game within a year and a half lol
official pt (like ept) will probably be dead. but why?... because of private servers... rpt will not be dead, and some other priv servers will also still be online. private pt admins are selling items, etc, so they always have more interest in improving the server. plus they know how to add custom things now, obviously... its only a matter of time until they start making their own maps and monsters! so ept died because it got boring with nothing new... but private pt will always have new stuff. and since the lvl limit can expand to infinite... maybe 255 or 65535 is the highest it can go? the admins always have a way to make money, the players always get new features. seems like an ideal mmorpg to me.
Re: manually adding 120 cap?
Did you just call PT a ideal game? You my friend are far far out of touch with reality :sweatdrop
Re: manually adding 120 cap?
Quote:
Originally Posted by
SiK
He posted a updated KptServerV2, but the cap was infact 119, 120 would make you D/C and crash.
@ Mr Bubbles, Years and years? PT will be a dead game within a year and a half lol
o.O i thought all ppl here got level 120 working ?
Re: manually adding 120 cap?
Nope, a properly working 120 client was never leaked here. Maybe it got leaked in the mcmadness repack but those were a bit to old, so I doubt it. There are clients floating around with 119 working tho.
Re: manually adding 120 cap?
there are 2 references need to be changed to get lvl 120 working (with that lvl 119 version) and i think everyone here know what they have to do
Re: manually adding 120 cap?
Quote:
Originally Posted by
shagpub
there are 2 references need to be changed to get lvl 120 working (with that lvl 119 version) and i think everyone here know what they have to do
Extend gfantasy section and copy the new exp table... Yes, you are right. Everyone here know what to do but 99% dont know "how" to do it. For example, where is the absolute adress of start exp table? who knows? I dont know. A little tip will be very appreciated. Thanks.
Re: manually adding 120 cap?
ill post a guide one sec
nvm didnt find one
Re: manually adding 120 cap?
Quote:
Originally Posted by
limpamesa
Extend gfantasy section and copy the new exp table... Yes, you are right. Everyone here know what to do but 99% dont know "how" to do it. For example, where is the absolute adress of start exp table? who knows? I dont know. A little tip will be very appreciated. Thanks.
hmm you got a cookie then :), im been off of all this thing on a while but it couldnt change in some months/years ;)... ill gonna describe with olly.
Open ur exe with olly, load the data section on the hex mode (button m, and edit that section on code), and go pagedown pagedown until you see a kinda of stair of static data values, so u will see values growing on those 3 columns, if u read that values and convert into their hex value you will see if its or not the xp table, a bit of practice and u will learn to know it where it is ez.
Re: manually adding 120 cap?
Awesome tela lol
Looks like we might be able to raise that max lvl even higher for people with higher rates
We'll just have to plugin values by hand, just lengthy it looks like though
Re: manually adding 120 cap?
I'm still not seeing a point to these people who want like level 150/200 cap.
Re: manually adding 120 cap?
I like having low rates and higher caps.
It makes reaching the goal take longer and I would suppose make reaching it better lol
Maybe a higher rate game with that, but that destroys game play since you have really high stats. Either way it's handy knowledge lol
Re: manually adding 120 cap?
The level cap of 120 at 60x rates is months of training, could you imagine 120 at low rates (20x - 30x)