Re: manually adding 120 cap?
Quote:
Originally Posted by
SiK
The level cap of 120 at 60x rates is months of training, could you imagine 120 at low rates (20x - 30x)
only if you keep the same xp slope on the xp function, i would advice that if is wanted do the increase of lvl cap to those levels you must modify the training xp, and change the variation on the function, to do it get excel and draw the xp points and just reorganizate the way of lvl up for those levels.
Re: manually adding 120 cap?
Well if its less exp needed per level and you change the entire way the exp table is, wouldn't you end up giving players a level 120 cap anyway(exp wise), the 150/200 cap would be purely aesthetic.
Re: manually adding 120 cap?
Exactly, thats why mostly many of the old servers didnt increase over 120 cap, because is no point while not new areas that give more xp, and new monsters and new items. Lvl cap means nothing just is a reference of xp, but there is just 1 little trouble, the max xp at any point couldnt be higher than 2 words integer lenght, or will need to rewrite whole function of handling xp and everything. Leveling is depending on xp per monsters, its needed to balance it to can create some allowed levels, the tables can be changed at any point in anyway too.