hahaha nice picture.
Then recommand me please for the best client out there that already translated,
thanks.
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hahaha nice picture.
Then recommand me please for the best client out there that already translated,
thanks.
I'm afraid I still come back to QF1873, or the Spcute client, both of which have some serious bugs, but are among the most reliable bases for a custom PT client.
Translation is one of the easiest fixes for PT development after removing XTrap requirement. It's far easier than changing the level table, modifying items or adding or changing fields etc... it's simply more laborious to find all the locations of text that might possibly be used during game play.
I highly recommend you use a Korean, Japanese or Chinese test client, and modify it (including the language) your self. Otherwise I would recommend you don't try messing with the client; if that is too hard for you. (If it's just too much work, that I understand.)
The bPT (BloodPT, not PTBr = PT Brazil) client is supposed to be a pretty bug free translated client too, but I have little experience with this.
I think the best one would be bobsobol translation project:
http://forum.ragezone.com/f286/beta-...ithout-688118/
Its not finished yet but its growing fast and I am sure that if you help with beta testing than bobsobol will get more than enough data to complete his work.
Thank you Vormav. I wasn't going to recommend it yet, because it's not complete. But the idea of that mini-project is that you should be able to translate a client (ultimately any client) pretty quick once you've implemented the hooks in it. Rather than spending hours implementing thousands of small, simple pointer updates.
The idea of the "Butchered" project that I'm testing the "PT International" libraries on, is to have a PT client that can replace QF1873 as an easily configurable client for private server use. Taking the best features of clients like QF1873, (no XTrap, Translated, simple ways to change the items Etc.) implementing them with the new techniques we've found (Using DLLs and loading data from external files rather than building it into the executable) and adding features which allow private server developers to customise their client to present the features they want to make available to users. (Window Mode, custom resolutions, smaller install, faster loading, hardware cursor etc.) But both are still under heavy development.