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Re: Problems ... :S
Just as a side note... monster population can be as damaging to the memory load as player population.
Of course, the monsters only spawn in zones where players are active, so number of players increases the number of monsters and it snowballs from there.
Even so, if the monsters in areas where there are no players are not de-spawning, then that could hold memory usage open even after players leave, preventing others joining.
I've never had 20 or 30 players on a server at once, so I really don't know how that would happen... and I've never had server memory usage exceed 1 Gig. I only know that 2.5 Gig is pushing the limit of a 32-bit Windows Application, even if it's running on a 64-bit Windows OS.
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Re: Problems ... :S
still same problems only now he work more then 30 hours like 40 but 1 players online he show another all cant login say conect failed and in online list show more then 20 online , but no one can conecT :S
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Re: Problems ... :S
There where a couple of "bugged" protocol changed servers (early jPT to KPT or ePT conversions) which counted each connection twice, showed 1 or 2 players connected before anyone logged in, and only subtracted 1 player on logout where they increased by 2 players each time 1 player logged in.
I've used them, and seen it, but just switched to another server. I've never made the same happen in any of my edits, and never attempted to fix this problem in servers I've seen which do it.
Is this similar?
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Re: Problems ... :S
:S i really dont know what the problems , i hope any find solution and share
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Re: Problems ... :S
hmm how u think guys maybe problems in Database ClanDB/CT Table ? so if remove this table server can run?
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Re: Problems ... :S
Depends on your Clan system. Sandurr copies (and adds to) records of all Clan entries to an active Clan members table when player logs on... If his ASP files are not working correctly, sql.dll or Clan.dll could prevent players who are in a Clan from logging on.
Shouldn't affect Clanless players though. I think most servers have a reasonable minority of those active, don't they?
If you have a good solution for DB Backup and restore, I'd say give it a whirl.
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Re: Problems ... :S
i dont hawe solution i trying find solution becuase i see not only me got this problems .. i trying alot but nothing help , server online like 20 hour then players got disconect and server not crash he still online just no any cant login back in game says conect failed ...
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Re: Problems ... :S
And if you re-start the server, players can log in again? Which still leads me to believe something which is allocated when players log in, isn't being un-allocated (freed) when they log out.
Actually, if you aren't using sql.dll and clan.dll (which I think you tried earlier) that will disable your clan system anyway... you could also comment out the *CLAN_SERVER line in your server hotuk... but that would definitively prove that it's nothing to do with Clans.
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Re: Problems ... :S
yes when i restart server all can login but this happend like every 20 hours all disconect from games and cant login back says conect failed :S
ok i will try remove this line *CLAN_SERVER
thanx for trying help
ok i tested it if i remove this line *CLAN_SERVER , players cant make clan , so it hink its not solution :S
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Re: Problems ... :S
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Re: Problems ... :S
yes got record 3 days no crash and again same ....
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Re: Problems ... :S
It's a tough one to trace.
If you are happy with an "auto-restart" solution... does the server show "0 players" in it's window when nobody can log in?
If so, you could use that to trigger an AutoIt script to hit the menu items to shutdown the server, then wait for the process to exit and start it up again. You'd have to remember that there will always be 0 players when the server starts. So you'd need to time how long it's been since there was last a successful login, and trigger restart only if there have been no logins for too long.
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Re: Problems ... :S
problems so when server crash no one cant login and when i put in shutdown service he stick in 9 minuts .. and not shutdown ...
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Re: Problems ... :S
Oh! So even a controlled shutdown fails. :(:
Well, of course you can force the issue by sending Terminate Process. But then you will get the roll-back issues.
This may not be greatly noticed by players if they where disconnected anyway. DC often causes a roll-back to last Game_Save Success!