question about bc map

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  1. #1
    3D Movies maker SoyEdu is offline
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    question about bc map

    hello all coders around there, u know, im not the code or programming guy, im a 3D (graphic - artist) guy, so i have a problem regarding code: I was trying to make a new bc, complete rebuild from scratch, but bc is the only map that just doesnt accept new maps, so whats special with this map?? why i cant just remplace it like any other map in pt, it just doenst accept it, if i modify the original one, the game with recognize only the old mesh, cant add new mesh on it so im stuck, wanna do something special cuz i hate the current bc map so if any have some advices, ideas, tips, options to give, they all are welcome, thx and dont spam if u have no clue what im talking about, thx
    Last edited by DarkKnightH20; 04-09-11 at 06:51 PM. Reason: Title tag


  2. #2
    Account Upgraded | Title Enabled! Vormav is offline
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    Re: question about bc map

    Quote Originally Posted by SoyEdu View Post
    cant add new mesh on it so im stuck

    Here you go new mesh...




    Don't know what you are doing wrong.

  3. #3
    3D Movies maker SoyEdu is offline
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    Re: question about bc map

    yes u can add some xtra mesh, but after many changes, it will recognize only some of them, like there is a cap for faces or something else

  4. #4
    Omega bobsobol is offline
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    Re: question about bc map

    As you know, I'm the opposite where code and 3D are concerned... but I believe there is a limit for any mesh in PT.

    Most maps seem to be compiled to no more than a 5½Meg smd, and that is how it is stored in memory. (I expect the limit to be somewhere around that amount, but I haven't found the memory allocation which occurs before loading the asset into that memory)

    I would suggest you try working the other way around, and see what you can get away with deleting from the map before PT won't recognise it. If you can narrow that down enough, you may find out what needs to be in a completely blank castle.ase and work from that. Even if you can't pin it down that much, you can learn if removing meshes (siege weapons for example) will allow you to place new meshes on the map in their place. (--- EDIT --- I should say, "Instead of")

    Good luck.

  5. #5
    Account Upgraded | Title Enabled! Vormav is offline
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    Re: question about bc map

    You can always change "top"/places where player will never go/touch of map into stage animation .smd or load 2, 3 or more maps with same coordinates.

  6. #6
    Omega bobsobol is offline
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    Re: question about bc map

    I'm curious as to whether a map gets loaded when its centre (which is where the co-ordinates are taken?) is within a certain range of a player, or only when one extend (edge of map) becomes within range.

    For example, if you split Bless into 9 maps in a 3 by 3 grid, set the co-ordinate of each map correctly so that they interlock... would this work? How does it affect memory consumption?

  7. #7
    Account Upgraded | Title Enabled! Vormav is offline
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    Re: question about bc map

    Quote Originally Posted by bobsobol View Post
    I'm curious as to whether a map gets loaded when its centre (which is where the co-ordinates are taken?) is within a certain range of a player, or only when one extend (edge of map) becomes within range.
    Map can load another map when you go to that map/login on than map. Look at Ricarten for example, it load fore-1 at start.
    You can load it at certain range, but in this case you don't do that.

    Quote Originally Posted by bobsobol View Post
    For example, if you split Bless into 9 maps in a 3 by 3 grid, set the co-ordinate of each map correctly so that they interlock... would this work? How does it affect memory consumption?
    It will work but 9 is a big number;lets down it to 2 (2 times more polygones to use); you go to that map and 2 fields are loaded. I don't know what will happen when you step on map that is not BC (33) (it might remove your BC overlay/it might not... this need test), but you can force BC to be on 2 maps at same time.
    AS for memory consumption, 2 times more or in your case 9 times more of what BC took (PT might unload one of the files if its 3 or more, not sure now I forgot it, I think I could be fooled by one map is loading another and so on).



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