As I said, it isn't possible. And, IMHO, this is the worsest idea I've ever seen.
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As I said, it isn't possible. And, IMHO, this is the worsest idea I've ever seen.
No... Someone asked for a fun-server with Max level 500, no Monsters (so how are you going to level) and 1 hit kill for every weapon in PvP.
I have no idea what made them think that would be *fun*, but it's actually quite easy to achieve.
Just a really bad idea... kinda like Naughts and Crosses (Tic-Tac-Toe in U.S.) where what ever side you play you are only allowed to place a Naught, or a see-saw (teeter totter, U.S. again) that is concreted in at one end. :lol:
I think this idea has a certain "novelty" potential... but wouldn't make sense to implement exactly like MU. If your description is accurate. After all... there are methods in place for several similar things. So you could combine them to achieve a similar effect in a different way.
For example. If you wanted each of the 10 level jumps to be more significant than a single level increase, you could reduce the stat points at level up to 2 and add a 30 stat bonus for completing each rank-up quest.
I think you can restrict who can use event girl and who can't... but I don't think it's a simple configuration change.
If you log who has ranked up and not reset, then unset that flag when they use Event Girl, and have her refuse to speak to people who have used their reset for this decade, that would work in a PT context. IMHO.
It would be different, and give the players a kind of wave effect to difficulty. You'd really have to push hard when 1 level from a rank up, and everything would seem so much easier after that point... for a couple of levels.