Re: T5 Skills under the microscope
Quote:
Originally Posted by
Vormav
Another cool feature in PT that was "left alone" is that PT can use 3 different models for close, middle and far range, but they did it only to main body and never used that again. Zoom in and out from mech without armor and see a small differences.
I've noticed that if I turn down the graphics detail there is a visible line where textures change from the full resolution down to lower ones, and other players distort as they cross that line. (essentially a bad implementation of mip-maps) And provided I don't turn it down, I can delete all of that lower detail stuff all-together, and it makes no difference to the game at all. XD
Re: T5 Skills under the microscope
Only quick update today, I tested everything I need for customization and I am very optimistic.
I started from Mechanic ( PT see him as player A)
http://oi56.tinypic.com/xppovm.jpg
What I like about mech is that nearly everything fits together, rest can be fixed later (thats really easy now, even adding new parts to your armour is easy now)
than in order Fighter (B), Pikeman (C), Archer (D) and than morions.
Probably when I finish Mechanic I will release some beta or demo so anyone can test it and tell me if anything is wrong (performance interest me the most).
I still need to decide few things:
- I need standard for naming this insane amount of customization.
I was thinking about this:
Armor | Gauntlets | Boots | Armlets
DA105DG110DB109OA208
this will give you your look.
Those are numbers for items, what you think guys?
Might be a bit confusing for peoples that don't know how items DB look like so I'm open to suggestions.
- I will probably not include "super deformed" versions of armors, official server stopped somewhere before doom armor.
- I will probably not include "special" armors, those don't have any gauntlets, boots or armlets... not because its impossible but because you will never be able to compete full special armor (cash shop e.g. Thales Armor ). But it does not mean it will not be customizable, when item DB will be more "open" for adding items I can create (anyone will be able) for example Thales Boots.
So for now I am sticking with "official" item list (without cash shop), BTW I am using this site EPT1.net for reference, very useful and It have same info as on kPT site but in English >=P
- I am not sure if I should add this armor:
http://oi55.tinypic.com/2ntfeic.jpg
its DA122, not listed on site and I don't have .smd files!
Anyone could upload me this item? For all classes:
Fighter, Mechanic, Pikeman, Archer, Knight, Atalanta.
Morions (prs, mage) have any robe like this?
- I need server.exe that have items coded up to 105 items set (all those items).
Anyone can upload? It don't have to be anything special, all I need is all items in DB (rings, amulets or sheltones are not important) and it need to work :)
I guess thats all for now. So... what do you guys think?
Re: T5 Skills under the microscope
Re: T5 Skills under the microscope
I don't want to off topic here too much so I will leave this alone ...till some help shows up. I am working on this right now -> MAXimum customizations [WIP]