Re: Tutorial in making your own server(Updated)
Quote:
Originally Posted by
rdcodester
What really my question is a working guide with a set-up server + client file? maybe theres a misunderstanding here o.O sorry for my bad english not my primary language
It's not entirely your fault that you can't setup server. Most of those guides repeating same mistakes over and over again eg. ODBC + SQL.dll, those two can't work together.
IP in hotuk.ini is not only IP that is used by PT, you need them in SQL/CLAN .dlls try this dll generator Gregooverse - The Developer's Corner -beta- or one released on RZ by bobsobol, there is also IP in registry... client also need server IP in ptReg.rgx you can find more about connectivity in FAQ.
I think we need new guide that will cover most of problems like, 64bit reg vs 32bit reg configuration. Not necessarily new guide every year but ultimate one that will not copy old "beliefs" and "rituals" related to server configuration and will work with every server.
Re: Tutorial in making your own server(Updated)
Quote:
Originally Posted by
Vormav
eg. ODBC + SQL.dll, those two can't work together.
They don't "conflict", as such. But if you have the DLLs working, then ODBC is disabled, if you don't have the DLLs (or they are badly broken) then ODBC is used as "fallback".
Quote:
Originally Posted by
Vormav
new guide that will cover most of problems like, 64bit reg vs 32bit reg configuration.
Do the new guides for Windows 7 x64 not cover that? IDK, I must admit, I couldn't make much sense of it, and still haven't successfully installed in x64. Though I got Vista x86 to work in the end. :/:
My guides on my PPT (Personal Priston Tale) server cover the client install creation... but since we should not share client files, most guides make the logical assumption that you want a server so you can continue to play the game when your usual server is "off-line" for maintenance or such. They do usually tell you how to configure your regular client for your server, and the guides on "connection issues" cover that in considerable depth as well.
Q: How to install the client?
A: Go to the official servers webpage, download the setup, run it to completion. :/:
Am I wrong? XD
P.S. Preferably the Korean servers webpage, as their clients are most compatible with our server. Beyond that, because the Yedang website is a bit crappy on the downloads page (probably deliberately so) I recommend getting the Update tools placing the Korean (either Test or Release) one into an empty folder and running it. It will "sync" that empty folder with the current working client for the Korean server.
Since it is starting from empty, that will take quite a long time to complete. But you can stop it, and shut down, go to school / work / the Job Centre :wink: (whatever) come home, boot up and start it again. It will start downloading again from where it left off. ^_^
Re: Tutorial in making your own server(Updated)
I see. so those tutorials are just tutorials about setting up server those server set-up cant really connect to the game yet? ? so there is a lacking tutorial about connecting it with the client ? Maybe i misunderstood the concept on it or im wrong again with what am i thinking.
I mean after the server set up what to do next to enter to the game roam around in ricarten etc. and other stuffs.?
Re: Tutorial in making your own server(Updated)
@rdcodester
As I said, check F.A.Q. Everything is (or should be =P) explained there. There is not reason to use client other than kPT or test kPT unless you are "pro". ATM only kPT is compatible with "jPT server".
However if all you would like to do is "hop around" Ricarten than I would recommend you to start with bobsobol PPT.
Re: Tutorial in making your own server(Updated)
nah maybe u misunderstood .
what i mean is that after the setup server what to do next? i dl client file in here http://forum.ragezone.com/f399/kpt-s...2477-a-810715/
and i dont know what do next. i mean how can i enter the game because when i click the .exe it gives me error. Windows Error report
should i separate the server os with the client os ? im a bit confused about it. sorry for being very newbie but thats where we start so pls bare with me -.-
Ive also read FAQ and search button no one fits to it.
The first try will be always the hardest <<~ motto xD .
Re: Tutorial in making your own server(Updated)
And you have misunderstood me. All those tutorials assume you are already playing the game and have the client installed before you even *start* installing the server. Additional guides exist to divert your client to work on *your* server, rather than the official one(s).
Quote:
Originally Posted by
rdcodester
Got ahead of yourself there. You have to download and setup the client before you download a patch for it like that one. :wink:
Quote:
Originally Posted by
rdcodester
i mean how can i enter the game because when i click the .exe it gives me error. Windows Error report
Because you are trying to run a client patch file for a client you haven't downloaded and installed yet. You put that download into the installation folder of your existing game client. We don't need to write a guide for that, because there is one on the download page of every official server where you downloaded the full client you installed to play Priston Tale in the first place, before you considered setting up your own server. :lol:
Quote:
Originally Posted by
rdcodester
should i separate the server os with the client os ? im a bit confused about it. sorry for being very newbie but thats where we start so pls bare with me -.-
Entirely up to you. There are pros and cons to each method. The server takes a lot of memory and requires "server" type stuff installed on the PC which it's running on. That is stuff you don't ever want to do to a PC you play "games" on. OTOH, if you only have one set of hardware, and intend to be the only person who ever logs in to the server, then running it in the same OS is the "fastest" option. (providing you have more than 4Gig of memory in your PC.
Re: Tutorial in making your own server(Updated)
i see. supposedly you already have the client file
as what ive understood . those tutorials are tutorials for making server to connect with each other client right? (maybe im wrong again)
so those tutorials assumed that you already have the client file. and you are just making with a server so that u can connect on it and the others too ?
which is the ideal client file and a server file that connets them too. im struglling searching about it because the links are dead and its not clearly stated.
if anyone could give a match pair. would really thanks alot.
Not with the MPT files because its not intended for newbies like me. ( lol )
just a simple one. hope someone give me. thnx
Re: Tutorial in making your own server(Updated)
Quote:
Originally Posted by
rdcodester
so those tutorials assumed that you already have the client file. and you are just making with a server so that u can connect on it and the others too ?
File[b]s[b]; the plural is important! You should have over a gigabyte of data in the client folder. :wink: (I did say the download wouldn't be quick... didn't I?)
Well, TBH, it's so difficult to map to a different server that you probably don't want to do change it back and forth that often. Most people will either copy their official client to a new folder (all of it) or create a custom launcher which switches the configuration files over for them.
(Third method is the one I like, but it's not popular because you need to be an OS super-geek to even know it is possible. Use hardlinks to the original install for all files except the configuration files and client executable. This takes up no extra drive space, and separates the installs as if they where completely different install folders. Many programs can report more than 100% drive capacity in use if use this method a lot though. But it's one Microsoft are catching on to too, because the x64 versions of Windows 7 hardlink all the x64 system programs which don't have x86 compatibility issues into the x86 virtual folders on an x64 install, and Vista and 7 hardlink demonstration pictures, sounds and video into each account rather than duplicating or letting users access shared areas via "shortcuts" to them.)
Quote:
Originally Posted by
rdcodester
which is the ideal client file and a server file that connets them too. im struglling searching about it because the links are dead and its not clearly stated.
That could be quite insulting TBH. We have a pinned topic titled "Dont ask what server and client to use (!!Look Here First: Updated May 25 2012!!)" I can't see how it could be any more clearly stated TBH. :(:
I don't take complete offence because I can see that the link to the Yedang download page has died in the 4 months since SheenBR updated that post. (it really is hard work to keep links active these days) Anyway, the easiest way to get those files today is probably to grab either one of the links on this post by Vormav. (it's a thread on a completely different topic, I just happen to know he posted two very recent snapshots of the complete client because [of course] I read everything which gets posted here ^_^)
That client, once patched with any "developer client exe" posted here, and configured to point to your local server, should work 97% of the server releases we have.
GL. :D: