Err... definitely not!?
That would increase the potential for unauthorised access to your server files.
You may want to place a copy of your client download in there though. :D:
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Err... definitely not!?
That would increase the potential for unauthorised access to your server files.
You may want to place a copy of your client download in there though. :D:
this is what i get when try to log the game, sometimes it shows 1 user and about the monters, it shows like 211 after i close the game screen
http://img43.imageshack.us/img43/5483/testra.th.png
Well... aside from the fact that that's a pretty high spawn rate, that all looks normal to me. I usually go from 89 to 112 from a single log in. The more users are playing, the more monsters the server will keep active. It never seems to quite go down to that initial start figure when they log out, but it does go down.
ok this is a "progress" xD well i changed the configuration of OBDC from SQL auth to NT auth and when i try to log the game it says re-type you ID/wrong account >.<
Yes... ODBC doesn't like SQL authentication much. I've never got it to work that way. Make sure your password is under 6 characters long, and that you aren't in the BlackUser list.
ok im not in the black userlist, if its the game pw, its ok its under 6 character and if its about sql pw its 8 characters, has it something to do with pw?
Not the sql password. But I'm still not clear that there is a problem, and if there is, what that problem is.
The server typically takes several seconds to realise that a player has logged out.
So what I understand of your last few posts seem like, it's working fine... If you think there is a problem, I don't see what it is.
uhmm well maybe im using the wrong game.exe, btw i found another thing, well a page show me what the ports needed to run the server are closed but it supose i opened them and a progrem show me they are open so dunno what can be with it but when i run the kpt endless v2.2 the port 10009 is the only one what that page show me is open >.<
Again, this is all correct and indicates normal functionality. Port 10009 for ET22 server, possibly port 80 for web server, but that's a later, and secondary concern.
The question is, is the game.exe using port 10009, and is it trying the correct IP? I presume it is, because the server acknowledges 1 user connecting. And if you are connecting, I don't see the problem.
well i tryied to do the things as ur port's guide says the server connect to the port 10009 (using ultimate rapack now) but the tpcview doesnt show me anything about the game.exe >_<
Well, it will do from the machine the game.exe is run on, unless the game isn't making any TCP/IP connections at all.