Developping an iROSE server... not just running it bur developping it

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  1. #16
    Enthusiast numenor123 is offline
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    Dec 2015 Join Date
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    Re: Developping an iROSE server... not just running it bur developping it

    Dear all,

    Sorry for the late reply.
    Thanks again for all your answers. I will have a deeper look at the project thanks to your lights iceland. (however it will be in two weeks since I'm away for my job - but I'll keep you posted).

    About EVO, is it really easier to start from EVO to go to iRose than to work directly with iRose?
    At the moment I have no knowledge in Hex. However I guess I can learn (and would have to in fact :) ). Or do you think it is completely impossible? About that, is there somewhere a tutorial about Hex related to ROSE ?

    The sources... would be the dream, of course. However since our project is 100% non-lucrative, I think we will never put so much money into it (even if I've always promised that if I become a billionaire, it's the first hing I would buy ^^). By the way, does any of you think that such sources would become public "one day" ?

    Anyway, I will have a deeper look in what is available in the EVO side (never looked since I was not interested, but if it is the only way t have a proper source...).

    Thanks again guys !

  2. #17
    Novice laurenzzo is offline
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    Oct 2006 Join Date
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    4Posts

    Re: Developping an iROSE server... not just running it bur developping it

    Hi all,

    Thanks Numenor for having posted all questions we had together :)
    and of course, thanks all for your answers. It helps a lot to better understand !

    official source ?
    I heard some info about source of iRose, does it really exist ? do OsiRose need them or already got them ?
    I believe it would help a lot but I'm very curious about the "quality" of the source. No idea from where it comes... no idea of the content (server ? client ? ...)

    As said by Numenor, I would love to contribute to this OsiRose-new project.
    And same for me, I'm not (yet ) an expert in Rose tools, but I would love to help you if I can.

    To tell you a bit more about my background, I'm technician in IT so I know a bit that world and I hope we'll be able to improve this nice game I played for ages : iRose

    Thanks thanks thanks for letting me dream again Rose ^^

  3. #18
    Novice siaminou is offline
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    Jun 2009 Join Date
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    Re: Developping an iROSE server... not just running it bur developping it

    Quote Originally Posted by numenor123 View Post
    Dear fans of ROSE,

    I'm reading this forum since a while, but never wrote here. So hi ^-^
    And already thanks to all of you who wrote guides, gave advices and so on.

    I've read a lot and managed to make my own* "Arcturus" server (mainly thanks to this ArcturusROSE Development). The idea of this server is that we are 5 friends who always loved ROSE. But then we had to start again after Ruff ended... and same with Titan.
    I always loved ROSE too, so good luck and warn me if your server come online. I'll share the experience as a player.
    So, you did it with arcturusdev.com files ? I though this site wasn't trustable. But maybe this is the reason why you did it "mainly" with...

  4. #19
    Enthusiast numenor123 is offline
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    Dec 2015 Join Date
    35Posts

    Re: Developping an iROSE server... not just running it bur developping it

    Hi Siaminou,
    We did the basic settings thanks to this site. I don't remember exactly what but we only had to tweak one or two things and some missing files. But nearly everything was as said in this tutorial.

    I don't think our server will be online one day. If we do some interesting things we will be sure to share them with ragezone so other servers can easily implement them but we don't want to deal with too much security (and the price is different in hosting 10-15 people and 200) ;)
    Nevertheless... who knows? If this happens we will of course warn you.


    Also, I just noticed that WarKeyGFX has the iROSE sources. I've already sent him an private message to ask for them. This would be so great :D Really a dream comes true!

  5. #20
    Enthusiast numenor123 is offline
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    Dec 2015 Join Date
    35Posts

    Re: Developping an iROSE server... not just running it bur developping it

    Quote Originally Posted by iceland View Post
    Timers already exist and depends on what you are doing.
    Do you know how to take the "live" timer of a buff and to add it on the icons of the buffs when you are buffed? So you know the time remaining for your buff. On Arcturus :)

    Quote Originally Posted by iceland View Post
    Crafting
    its in the items STB`s on what crafting table they are applied to and what rank of the ability it is.
    its best you not touch skills intill you have really really gotten use to using STB data...
    About this, we manage to crate a new craft (super easy).
    However, we had two troubles:
    - we didn't manage to create a new craft skill. I have the feeling that some parts are in STB, but that the real definition is elsewhere, any idea?

    In fact, what we would achieve is:
    - a new craft for dealer
    - where if you put two same kind of an equipement it suggests you the blue version.

    We have one problem:
    - trouble to understand how to create a new crafting skill (even just a renamed copy of an existing one would be awesome, but we didn't manage to) (secondary issue)

    Open question:
    - is it possible to create a craft that would understand that your second component should be the same than the first + the result will be the blue one? I guess I should find some inspiration in the refine skill, but I didn't find its mechanics yet. [NB: for the moment we enter each craft by hand]





    On a side note, we are going well, we fixed some quests and are enjoying the game, thanks to all of you !
    Last edited by numenor123; 20-05-16 at 09:01 PM.



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