[Guide] Adding Monsters to the Database.

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  1. #1
    Omega Ron is offline
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    [Guide] Adding Monsters to the Database.

    Heres a guide on adding monsters to the database tables since a few people have asked me about it on msn. It is a fairly long guide, so bear with it. This guide can help you really customize your server. The options you have on editing the monsters are almost limitless.
    _________________

    Part One

    First off, open pgAdmin and go into the Conquer database. View the data of the table named "Monsters".

    I'll use the Phesant line for showing you how the table is read.

    1 1 Phesant 33 20 20 0 5 6 3
    1 - This is the ID number of the monster. It must match the number of the row it is in. If you look at the rows, you'll see that the numbers match up as you go down.

    1 - This is the level of the monster.

    Phesant - This, of course, is the name of the monster.

    33 - This is how much hit points the monster has.

    20 - This is how fast the monster will attack.

    20 - This is how fast the monster will move.

    0 - This is how much defense the monster has.

    5 - This is the minimum attack power of the monster.

    6 - This is the maximum attack power of the monster.

    3 - This is how much magic defense the monster will have.
    Ok, now lets say we wanted to add a Bandit to the database. Here is how we would do it.

    The first thing you need to open is this page. It contains all of the monster information, which is very helpful. Now lets get started.

    On the new line in the first column, the id column, we will put a 5 here. We put a 5 because it's the 5th row.

    In the second column, the level column, we will go to Conquer's monster info page. Scroll down to the bandit and look at the bandit's level. The level is 32, so we will put a 32 here.

    The third column, the name, we will put Bandit.

    The fourth column, the HP, we will again go to Conquer's monster info page to get this value. On the bandit row, the HP is 817. We will put an 817 in this box.

    The fifth column, Atkspeed, we will put a 20 here. 20 is the default monster attacking speed, you can increase or decrease it if you like but its recommended that you leave it at 20.

    The sixth column, Movespeed, we will put a 20 here again because it's the default movement speed.

    The seventh column, Def, we will go to Conquer's info page. On the Defense column there is a 0, so we will put a 0 here.

    The eighth column, minatk, we we will once again go to Conquer's info page. Under the MinDmg column there is an 81, so we will put an 81 here.

    The ninth column, maxatk, we will put an 89 because thats what the MaxDmg on the Conquer page says.

    The tenth and last column, Mdef, we will put a 0 here because thats what the M-Def on the Conquer page says.
    ______________________

    Your end result should look like this;


    Part 2

    Now that we have the monster in the first table, it's time to add it into the second table. Open up the "Monster" table.

    Heres what you should put into the new line. I don't know what some of it means exactly, but I'll do my best.

    id - The ID of the colum we add the bandit. Put a 4 here. As you will notice again, the numbers go straight down, so just follow the numbers starting with 4.

    name - Of course, the name of the monster. We put Bandit here.

    mech - Heres an important part, the mech ID of the monster. The mech id is the appearance of the monster. For instance, if we used mech id 104, the bandit would look like a phesant, but still have the name Bandit above it and all of the stats for a bandit. The mech id of the bandit is 201, so we will put a 201 here. You may find a list of all the currently obtained mech IDs at the bottom of the guide.

    level - We put the Bandit's level here, 32.

    HP - We put the Bandit's HP here, 817.

    wander - We put a 1 here if we want the monster to walk around, 0 if we dont. We put a 1 here.

    hunter - We put a 1 here if we want the monster to hunt other monsters, 0 if we don't. We put a 0 here.

    guard - We put a 1 here if we want the monster to act like a guard, 0 if we don't. We put a 0 here.

    agressive - We put a 1 here if we want the monster to be agressive, 0 if we don't. We put a 1 here.

    atkmin - Minimum attack power for the Bandit, 81.

    atkmax - Maximim attack power for the Bandit, 89.

    mdef - Magic defense, 0.

    pdef - Physical defense, 0.

    arange - I honestly don't know what this column is, so just put a 2 here.

    view distance - This is how far the monster can see you from. Put a 10 here.

    canrun - We put a 1 here if we want the monster to randomly run away while we're attacking it, 0 if we don't. We put a 1 here.

    dropminlevel - This is the minimum level of the item that the Bandit can drop when you kill it. Put a 1 here.

    dropmaxlevel - This is the maximum level of the item that the Bandit can drop when you kill it. Put a 35 here.

    maxmoney - Maximum amount of money the bandit will drop. Put 1000 here.

    avgmoney - The average amount of money the monster will drop. Put 500 here.

    dchange - I don't know what this means, so just put a 20 here.

    speed - I think its how fast the monster will move. Put 1250 here.

    jrange - I don't know what this means, just put a 1.

    dex - Don't know exactly what this means either, so put a 0.

    dodge - How often the Bandit will dodge attacks. Put a 20 here.

    levelb - Don't know what this means, so put a 1 here.

    atype - Don't know what this means, so put a 1 here.
    _________________________

    Your end result should look like this;

    4 - Bandit - 201 - 32 - 817 - 1 - 0 - 0 - 1 - 81 - 89 - 0 - 0 - 2 - 10 - 1 - 1 - 35 - 1000 - 500 - 20 - 1250 - 0 - 1 - 0 - 20 - 1 - 1
    Part 3

    Open the MonsterSpawns table and add a line like this;



    End Result

    Congratulations! If you read this guide right, you will now have 4 Bandits spawned in this location in-game;



    You may find more information on adding spawns in this guide.

    Monster Mech List

    I can't tell you how to get mech IDs since you need a hacking tool to get them, but if you manage to get any IDs not on this incomplete list then share them!

    Code:
    Format
    Name, Level, Mech, HP
    
     MONSTER Patrol, 60, 910, 3185
     MONSTER Guard, 200, 900, 49930
     MONSTER CopperGuard, 90, 920, 20000
     MONSTER SilverGuard, 110, 920, 34895
     MONSTER GoldGuard, 120, 920, 60000
     MONSTER Pheasant, 1, 104, 33
     MONSTER WingedSnake, 27, 203, 667
     MONSTER WingedSnakeL28, 28, 603, 1334
     MONSTER WingedSnakeKing, 27, 443, 38512
     MONSTER Bandit, 32, 201, 817
     MONSTER BanditL33, 33, 601, 2451
     MONSTER BanditKing, 32, 241, 45000
     MONSTER Ratling, 37, 202, 999
     MONSTER RatMessenger, 37, 242, 2000
     MONSTER FireRatL38, 38, 602, 2997
     MONSTER MinMacaque, 47, 156, 1759
     MONSTER Macaque, 47, 156, 2199
     MONSTER MonkeyAide, 47, 196, 4400
     MONSTER MonkeyMessenger, 47, 196, 4400
     MONSTER MacaqueL48, 48, 556, 6506
     MONSTER GiantApeL53, 53, 556, 7929
     MONSTER GiantApe, 52, 156, 2643
     MONSTER GiantApeKing, 52, 196, 17809
     MONSTER GiantApeMsgr, 52, 196, 5300
     MONSTER ElfApe, 52, 156, 2114
     MONSTER RoaringApe, 55, 356, 2643
     MONSTER SlowApe, 57, 103, 2036
     MONSTER ThunderApe, 57, 103, 3184
     MONSTER ThunderApeKing, 57, 103, 45000
     MONSTER ThunderApeL58, 58, 503, 9552
     MONSTER ThunderApeAide, 57, 103, 6300
     MONSTER ThunderApeMsgr, 57, 103, 3984
     MONSTER SnowApe, 60, 303, 3184
     MONSTER Snakeman, 62, 204, 4771
     MONSTER SnakeMonster, 62, 204, 3817
     MONSTER SnakemanL63, 63, 604, 14313
     MONSTER SnakemanKing, 62, 244, 45895
     MONSTER SnakemanMsgr, 62, 244, 9500
     MONSTER HeresySnakeman, 62, 404, 4771
     MONSTER SnakemanAide, 62, 244, 9500
     MONSTER HugeApe, 82, 156, 11673
     MONSTER SeniorApe, 88, 103, 9686
     MONSTER HawKing, 92, 205, 15432
     MONSTER AlienApe, 92, 503, 15432
     MONSTER HawkL93, 93, 605, 30864
     MONSTER BanditL97, 97, 201, 20697
     MONSTER RobberKing, 97, 241, 64698
     MONSTER RobberAide, 97, 241, 39672
     MONSTER RobberMessenger, 97, 241, 16338
     MONSTER SeniorSnakeman, 97, 204, 20697
     MONSTER Banditti, 98, 201, 40000
     MONSTER BanditL98, 98, 601, 41394
     MONSTER TombBat, 102, 206, 24472
     MONSTER Serpent, 102, 404, 24472
     MONSTER SeniorBandit, 103, 201, 10812
     MONSTER FlyingBat, 105, 406, 24472
     MONSTER FlyingBat, 105, 406, 24472
     MONSTER SeniorSerpent, 107, 604, 28140
     MONSTER BloodyBat, 107, 148, 28140
     MONSTER VampireBat, 108, 148, 50000
     MONSTER BloodyBatL108, 108, 548, 56280
     MONSTER BloodyBatMsgr, 107, 188, 6637
     MONSTER BloodyBatAide, 107, 188, 45950
     MONSTER BloodyKing, 110, 348, 28140
     MONSTER AlienSerpent, 112, 244, 34624
     MONSTER Basilisk, 117, 244, 14596
     MONSTER RedDevilL117, 117, 197, 60427
     MONSTER BullMonster, 112, 117, 27309
      MONSTER BullKing, 112, 117, 45893
     MONSTER BullAide, 112, 117, 55000
     MONSTER BullMessenger, 112, 117, 55000
     MONSTER VampireKing, 113, 148, 26965
     MONSTER BullMonsterL113, 113, 517, 65535
     MONSTER BloodyDevil, 118, 197, 60000
     MONSTER DevilKing, 120, 197, 45226
    Credits
    All credits go to me. I spent a long hour putting all this together, maybe longer.

    Enjoy Conquer!
    Last edited by Ron; 25-02-07 at 02:43 AM.


  2. #2
    Apprentice kronoX1 is offline
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    nice guide :)

    only thing is when i added 1 to wander but the monster dont move till a player attacks it.

    Im willing to share my work for some help in areas that im stuck on

  3. #3
    Omega Ron is offline
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    Wandering monsters still hasn't been coded in yet.

  4. #4
    Novice anarchtic is offline
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    Re: [Guide] Adding Monsters to the Database.

    couldnt you ask the Qonquer team for the mech ids i know they run there own server so im sure they have them

  5. #5
    Omega Ron is offline
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    Re: [Guide] Adding Monsters to the Database.

    Quote Originally Posted by anarchtic View Post
    couldnt you ask the Qonquer team for the mech ids i know they run there own server so im sure they have them
    You could ask for them.

  6. #6
    Member BlackIIIce is offline
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    Re: [Guide] Adding Monsters to the Database.

    Thanks its great!

  7. #7
    Member AcTommyX is offline
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    Re: [Guide] Adding Monsters to the Database.

    how do we use the mech list and what is it for?

  8. #8
    Omega Ron is offline
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    Re: [Guide] Adding Monsters to the Database.

    Quote Originally Posted by AcTommyX View Post
    how do we use the mech list and what is it for?
    Read the guide and you'll find out.

  9. #9
    COAR Dev. ShakatoNNN is offline
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    Re: [Guide] Adding Monsters to the Database.

    you have the list mech of the complete monster?

  10. #10
    Omega Ron is offline
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    Re: [Guide] Adding Monsters to the Database.

    The complete list of monster mech IDs? No I don't.

  11. #11
    COAR Dev. ShakatoNNN is offline
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    Re: [Guide] Adding Monsters to the Database.

    ohh ok, thanks

  12. #12
    Novice hellrazer214 is offline
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    Re: [Guide] Adding Monsters to the Database.

    is it possable for u to put up sumthing so i can just upload this to the postgres

  13. #13
    Member heilla is offline
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    Re: [Guide] Adding Monsters to the Database.

    they already did the trouble to create the database for u
    i think it would be nice if ud make a costum server from here on ^^
    Last edited by heilla; 25-03-07 at 09:16 AM.

  14. #14
    Apprentice karma_easy is offline
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    Re: [Guide] Adding Monsters to the Database.

    why we need put the info in "monsters"?
    dont work jusr add in "monter"?

  15. #15
    Omega Ron is offline
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    Re: [Guide] Adding Monsters to the Database.

    Quote Originally Posted by karma_easy View Post
    why we need put the info in "monsters"?
    dont work jusr add in "monter"?
    Need it in both.

  16. #16
    Apprentice karma_easy is offline
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    Re: [Guide] Adding Monsters to the Database.

    mm ok ty :P

  17. #17
    Account Upgraded | Title Enabled! Scottdavey is offline
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    Re: [Guide] Adding Monsters to the Database.

    Thanks for this guide ron, im looking to try and make a good server. atm i have it working but it has no commands spawns and some npcs dont work..

  18. #18
    Member markymc2007 is offline
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    Re: [Guide] Adding Monsters to the Database.

    actally ron wandering monsters not exactly but when runing past they chase me an it aint coding its right there on the monsters in pgadmin
    :construct

  19. #19
    Account Upgraded | Title Enabled! Scottdavey is offline
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    Re: [Guide] Adding Monsters to the Database.

    DB with all monsters RapidShare: 1-Click Webhosting although the levels and stuff have been left as 1 (default) but atleast the monsters are all added

  20. #20
    Apprentice karma_easy is offline
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    Re: [Guide] Adding Monsters to the Database.

    hi
    you do fotget some table in the DB?
    couse you just have 11 tables
    and will be 12 right?

  21. #21
    Account Upgraded | Title Enabled! Scottdavey is offline
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    Re: [Guide] Adding Monsters to the Database.

    I didn't create it i found it on another forum.. it has all mobs

  22. #22
    Novice bleedinglies is offline
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    Re: [Guide] Adding Monsters to the Database.

    i tried adding monsters to ape city >.< and it wont let me what shuld i use for the location ape city love canyon or what :P i feel like a noob asking lol. ^.^

  23. #23
    Valued Member TrAxLeR is offline
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    Re: [Guide] Adding Monsters to the Database.

    Location for Ape Mountain is ApeMoutain

  24. #24
    Proficient Member Shiro Chan is offline
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    Re: [Guide] Adding Monsters to the Database.

    @Ron
    wander in the database is whether or not the monster's X and Y positions are altered when they are respawned when they are killed.

  25. #25
    Apprentice Gorgamo is offline
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    Re: [Guide] Adding Monsters to the Database.

    Your missing a column in Monster, Between jrange and dex there should be sizeadd. I'm Guessing that would detemine the size of the monsters (seperating the size of summon monsters and summon guards? correct?



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