[Help] Packets

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  1. #1
    Account Upgraded | Title Enabled! bone-you is offline
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    Apr 2007 Join Date
    Pittsburgh, PA,Location
    391Posts

    [Help] Packets

    Well, here's how it is. I'm like completely C# retarded (when it comes to coding, but I can read it near perfectly) so I'm in the process of converting the C#+postgre to c++ + mySQL. So far I have just about the basics done except a few packet issues.. The login packet and such seem to work, but 1, the password field is 16 bytes of random data :[ and the createcharacter packet seems to be fuxed enough to crash the client. I come from another mmo where I used to dev for 2+ years now so I'm confident if I can get these minor issues fixed that I can possibly dev the server to near official if not past (bonus features anyone? : )

    My msn is zero@helbreathx.net if anyone would like more info or whatnot. I've tried sending the packets to match what is in the sources 100%, but meh.. no go. It might be a problem generating the 3rd/4th keys, but that still doesn't explain the password field. Help would be appreciated.



  2. #2
    Proficient Member Shiro Chan is offline
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    Apr 2007 Join Date
    Digimon WorldLocation
    160Posts

    Re: [Help] Packets

    o.o Is this an edited source? I wanna take a look at it!

  3. #3
    Account Upgraded | Title Enabled! bone-you is offline
    MemberRank
    Apr 2007 Join Date
    Pittsburgh, PA,Location
    391Posts

    Re: [Help] Packets

    meh.. It's the source I'm coding. c++ and mySQL. I've fixed my issues with packets but it seems no one wants to release how to decrypt the password sent from the client. It's fine though. I have another method to use that will actually let the user pick a password properly and such as if it was normal.



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