This has been originally posted by samehvan on ***********, I am just letting people know about it here.
Please note, this post will not be updated, please go to the original post for updates.
All credits go to samehvan, Hadeset and any credits they give, absolutely none to me.
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[QUOTE=samehvan;1147762]First thing this source based on "Hadeset" source and I have learned a lot from "Korvacs's" coding so , any credits goes to them be4 me
Added Sell Items , Upgrading item and number of items as a reward,
New Adds:-
The Req=lvl edited to accept mini lvl/max lvl and exact lvl --->req=lvl,(<val /// >val /// val)
rew=hair added so u can txt ur barber as u wish
face changes
exp lvling from hitting monsters
socketing Gems at PC artisan
use pots (the effect will appear immediately)
MonyBags
Exp Balls use
14/6/2008
plz redownload the Source.rar
and all i ask ppl is reading all posts be4 asking new question that may be answered ,so the thread keeps organize and helpfull
this thread has 5 files attached
-sittingup.rar --->shows how u sit up and run the source
-Rebuilding.rar --->for Vista users and the users will the application conflict error
-Compiled.rar ---> the same source but only the needed running files (u can use just that folder to run the server)
-FullSource.rar --> as it says it is the full server (codes files and running files)
if u are not experience with C# and codding thing then dont use the full Source files just use the compiled one
Now how is that work ,
For home or local network use ------> sittingup.rar shows how u do it
-Just change the game client server.dat to ur main PC_ID (the pc u will run the server from) -->Pics 1-4 of the sitting up tutorial
-then put the same IP at the server start up program Pics 5-7
I attached a tutorial how to make it
For remote access (if u have not a host server ) u need a bridge program just like hamachi
use this link to learn how u use it
https://secure.logmein.com/products/...howitworks.asp
Now about adding things by ur self
Everytime I will mention a folder or or a file that will be :-
1- if u use the compiled folder that means u will find them at the main folder
2- if u use the FullServer folder u will find them at Source\bin\debug
Adding Mobs :-
-Goto Source\bin\debug or Compiled\debug
-Open the mobs.txt file
-choose the mob name
-r8 down it's ID ,
-Open the Mobspawns.txt file
-Add the next number to the last line ,, means if the file ends with
4 3 430 381 431 382 1002 1
Then ur first number will be 5
Then add the code in that order
Id MobID x1 y1 x2 y2 MapID Number_of_mobs
Whill MobID is the number u wrote down from the Mobs.txt file
-x1,y1 are the first spawning point coordinates
-x2,y2 are the last spawning point coordinates
-MapID is the map where the mobs will spawn (u can find them at the Maps.txt file)
-Number of Mobs how many monsters will spawn in this square
Adding or removing NPCs:-
*Open the NPCs.txt file it sat on that order
Id1 Id2 X Y Type Dir Flags Map
-Id1 is the Npc_spawnID u wont need it coz u wont c it :P
-Id2 is the main NPC_ID and it is the one u will always need
-x,y is the position it will stand at
-type is the NPC type (warehouse/shopkeeper/blacksmith


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