[RELEASE] My server files

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  1. #76
    Account Upgraded | Title Enabled! Ultimatum is offline
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    Re: [RELEASE] My server files

    Quote Originally Posted by john007 View Post
    too much work hehe
    Erm not really funny, failed straight away. You wont have a fully workin server from just bein a lazy fucker. Getting involved with coding its going to be alot of work duh >.<. Quit while your ahead your not going anywhere saying "too much work". "step by step will get the boulder moving xD" You = :bad: :/.

    P.S Don't come here and expect people to hand you a fully done source >.<

  2. #77
    Account Upgraded | Title Enabled! hadeset is offline
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    Re: [RELEASE] My server files

    @john007 No one would probably release a server if it was that complete as you would wish.
    Those sources that are released, they are more like for learning(they are much use for me :P) or if you really want, you can upgrade them and go public, but i wouldn't advise that. So if you want a full working source, wait some more years, maybe someone would actually release one. :)

  3. #78
    Account Upgraded | Title Enabled! YoungJeezy is offline
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    Re: [RELEASE] My server files

    Quote Originally Posted by hadeset View Post
    What the hell is going on? I have absolutely no problem with setting it up, i tested it myself, dowloaded it, created account in source\bin\debug and ran the server, then ran the client with using same ip as i ran the server with, no problem logging, created character, logged, played. And exacly same with compiled version. Is it really because most of you use the crappy vista? Or don't you have .Net Framework 2.0 or higher ?
    I use "crappy vista" and it works. Vista kicks XP's ass, so fuck you.

  4. #79
    Account Upgraded | Title Enabled! Infamous is offline
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    Re: [RELEASE] My server files

    .....
    Last edited by Infamous; 11-02-18 at 08:12 PM.

  5. #80
    Account Upgraded | Title Enabled! hadeset is offline
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    Re: [RELEASE] My server files

    Yeap, i never said that on vista it doesn't work, just that you need to do some things before using program made on xp. And YoungJeezy, first do something yourself, then come to say bad things, this is server development forum, not being an idiot forum, so like i already said, go away or read all the posts before being noob and posting thing about the first thing you see.

  6. #81
    Account Upgraded | Title Enabled! vDrag0n is offline
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    Re: [RELEASE] My server files

    This is by far the easiest Server Setup i ever saw. It's also a nice Release.

  7. #82
    Apprentice Wickedmad is offline
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    Re: [RELEASE] My server files

    Guys just a quick question I want to learn how to code spells and all the rest but im clueless how to start. I dont wanna learn the whole of C+ (If thats posssible, If no other way I will). Could anyone point me to some good tutorials about c+ that helped them, Or if anyone would like to donate there time to helping me add Knight-Raider@hotmail.com it will be much appreciated thanks guys.

    P.S Hopefully I can begin coding and contribute to the community.

  8. #83
    Account Upgraded | Title Enabled! hadeset is offline
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    Re: [RELEASE] My server files

    First this is coded in c# and skills are located at Character.cs in my source.

  9. #84
    Enthusiast kwallace1984 is offline
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    Re: [RELEASE] My server files

    hadeset, great release, thank you. got it up and running without problems. if you have some spare time i do have a question for you. you can contact me via msn @ kenneth.wallace@hotmail.com. if you use another im or want to go through email, thats fine with me. my email is kwallace1984@eufaula.rr.com. look forward to hearing from you.

  10. #85
    Apprentice Wickedmad is offline
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    Re: [RELEASE] My server files

    How would I go about making the Spawned Npcs say Hi and stuff like that so they give you out items its said to be easy, I done it once on the CoEmu source (I think) and was pretty proud of myself but thats because there was a code there and I copied the layout and changed the words/Items given out...Anyways back on topic If I were to mess around would i have to make a class file called NPCdialog.cs and put the npc dialogs there. I appreciate any help given and Wonderful source hades great job =D

    @ Arrows Work by Manually equipping them dont just right click them in inventory drop and drag them onto your charachter equips page. (Dont Know if thats been said..)
    Last edited by Wickedmad; 26-03-08 at 09:57 AM.

  11. #86
    Account Upgraded | Title Enabled! hadeset is offline
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    Re: [RELEASE] My server files

    Arrows aren't declared as equipment when just right clicked on, when you right click on an item in client, it sends a packet to server which contains a value of where to equip the item, 0 means using the item, 1-9 is equiping slots, when using arrows, the value is 0, so, there has to be some extra things done, which are easy, but i'm not doing it.

    Oh and with any implementation you need to first handle the packet in PacketHandler.cs, then make for example NpcDialog.cs into ClientRequests folder and using other files in ClientRequests folder as example, you can make the file easy. Just use help from other source to declare the npc id talked to and add npc dialog packets into Packets.cs.
    Remember that packet id 2031 is requesting npc to talk and 2032 is when you choose and answer to npc that you are talking to.

  12. #87
    Apprentice scout109 is offline
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    Re: [RELEASE] My server files

    Quote Originally Posted by hadeset View Post
    Arrows aren't declared as equipment when just right clicked on, when you right click on an item in client, it sends a packet to server which contains a value of where to equip the item, 0 means using the item, 1-9 is equiping slots, when using arrows, the value is 0, so, there has to be some extra things done, which are easy, but i'm not doing it.

    Oh and with any implementation you need to first handle the packet in PacketHandler.cs, then make for example NpcDialog.cs into ClientRequests folder and using other files in ClientRequests folder as example, you can make the file easy. Just use help from other source to declare the npc id talked to and add npc dialog packets into Packets.cs.
    Remember that packet id 2031 is requesting npc to talk and 2032 is when you choose and answer to npc that you are talking to.
    Is there a place you go to, to find out each packet id and such? Like spell numbers, PK packets to make the characters name blink or even get monsters to move?

    There should be a tutorial for programming this in C#...

  13. #88
    Apprentice krahenke is offline
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    Re: [RELEASE] My server files

    Just a question : is this your gamemaker-made server?

  14. #89
    Account Upgraded | Title Enabled! hadeset is offline
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    Re: [RELEASE] My server files

    No it's not. >.<

  15. #90
    Member Smutny is offline
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    Re: [RELEASE] My server files

    When i wanna login i have that error [205119432] cannot found in ini Armet.ini can someone send me that file ? (i use Qonquer Client)



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