Abby Gunz black screen logs

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  1. #1
    Valued Member ragezonezs is offline
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    Feb 2011 Join Date
    118Posts

    ! Abby Gunz black screen logs

    GUNZ 1,0,0,290 launched. build (Apr 7 2020 01:27:00)
    Log time (04/07/20 16:06:40)
    CPU ID = GenuineIntel ( family = 518 , model = 10 , stepping = 7 ) @ 2494 MHz
    Display Device = Intel(R) HD Graphics 3000 ( vendor=8086 device=126 subsys=c606144d revision=9 )
    Display Driver Version = 9.17.0010.4229
    Windows = 6.2 Build 9200 , (2097151KB) : ..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : KOR, Language : KOR
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0009) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
    Load XML from memory : system/messages.xml(0x0009) - SUCCESS
    Load XML from memory : system/gametypecfg.xml
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 697.500000
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize()
    Abby GunZ
    InitialLoading success.
    Fail to create Bitmap for Initial loading
    Fail to create Bitmap for Initial loading
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Not Supported
    1(Speakers (2- High Definition Audio Device)): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]
    cannot create sound : we_grenade_reload
    cannot create sound : rebirth
    cannot create sound : ricochet_concrete01
    LoadWave: Error loading file
    cannot create sound : if_error
    cannot create sound : nice
    cannot create sound : run_a_male
    cannot create sound : we_grenade_reload_2d
    cannot create sound : amb_factory
    cannot create sound : amb_steam
    cannot create sound : amb_fan2
    cannot create sound : amb_factory_2d
    cannot create sound : amb_factory2_2d
    cannot create sound : amb_generator_2d
    cannot create sound : amb_steam_2d
    cannot create sound : amb_steam2_2d
    cannot create sound : amb_fan_2d
    cannot create sound : amb_fan2_2d
    cannot create sound : amb_engine_2d
    cannot create sound : big_time_prin
    cannot create sound : crispy_fried_punk_
    cannot create sound : do_you_feel_luck
    cannot create sound : flame_on_baby_
    cannot create sound : ha_ha_ha_you_suck
    cannot create sound : hail_to_the_king_baby
    cannot create sound : Ill_make_you_shiver_when_i_deliver
    cannot create sound : Im_goin_to_bust_you_up
    cannot create sound : is_that_cryin_i_hear
    cannot create sound : Its_on_baby
    cannot create sound : ive_got_hald_a_mind_to_waste_you_punk
    cannot create sound : mess_with_the_best_die_like_the_rest
    cannot create sound : ooh_thats_gotta_hurt
    cannot create sound : yo_wussup
    cannot create sound : you_dont_have_the_cuts_wussy
    cannot create sound : GoblinW_castFirst
    cannot create sound : GoblinW_castSecond
    cannot create sound : SkeletonLp_neglect

    -------------------> Sound Engine Create : 3.740000

    sound engine create.
    Init map Descriptor success.
    Load XML from memory : system/tips.xml(0x0009)- SUCCESS
    interface skin : 0.000000
    start log bipmap
    end of load bitmaps2
    start log bipmap
    end of load bitmaps2
    loading pictures : 3.320000
    warning : bitmap banner_IceWorld.tga not found.
    warning : bitmap banner_Hot_Summer.tga not found.
    warning : bitmap banner_Old_Mansion.tga not found.
    warning : bitmap banner_Toy_room.tga not found.
    warning : bitmap banner_SkillmapV1.tga not found.
    warning : bitmap banner_SkillMapV2.tga not found.
    warning : bitmap banner_SkillMapV3.tga not found.
    warning : bitmap banner_SkillMapV4.tga not found.
    warning : bitmap banner_SkillMapV5.tga not found.
    warning : bitmap banner_SkillMapV6.tga not found.
    warning : bitmap banner_SkillMapV7.tga not found.
    warning : bitmap banner_Bunker.tga not found.
    warning : bitmap banner_Space.tga not found.
    warning : bitmap banner_Tower.tga not found.
    warning : bitmap banner_DodgeBall.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    warning : bitmap blacknullframe.png not found.
    warning : bitmap main_bg_t.png not found.
    warning : bitmap gunz_logo_hq.png not found.
    warning : bitmap main_bg_b.png not found.
    warning : FrameLook Custom2FrameLook not found.
    warning : bitmap title_bar.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.132000
    start InitInterface option
    Number of Display mode : 13
    Number of Display mode : 0
    end of InitInterface option ok
    Init maps : no Current ChannelRule
    Screen Effect Manager Create : 0.001000
    Screen effect manager create success.
    SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    Effect manager create success.
    Client create success.
    game interface create success.

    -------------------> GameInterface Create : 3.772000

    model/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
    model/man_botD.elu mesh eq_chest_botDM node 419 face 1 point -> physique 3 °³ ÀÌ»ó
    model/man_BotB.elu mesh eq_chest_botB node 68 face 1 point -> physique 3 °³ ÀÌ»ó
    model/Man_botA.elu mesh eq_chest_BotAM node 23 face 0 point -> physique 3 °³ ÀÌ»ó
    model/Man_botA.elu mesh eq_legs_BotAM node 11 face 1 point -> physique 3 °³ ÀÌ»ó
    model/man_Egypt.elu mesh eq_chest_EgyptM node 37 face 2 point -> physique 3 °³ ÀÌ»ó
    model/man_Egypt.elu mesh eq_head_EgyptM node 1 face 2 point -> physique 3 °³ ÀÌ»ó
    model/man_Egypt.elu mesh eq_legs_EgyptM node 36 face 1 point -> physique 3 °³ ÀÌ»ó
    model/rabbit.elu mesh eq_chest_MrRabbit node 30 face 1 point -> physique 3 °³ ÀÌ»ó
    model/Counter_Male1.elu mesh eq_hands_CounterMale node 214 face 2 point -> physique 3 °³ ÀÌ»ó
    model/Counter_Male1.elu mesh eq_chest_CounterMale node 291 face 1 point -> physique 3 °³ ÀÌ»ó
    model/Counter_Male1.elu mesh eq_head_CounterMale node 253 face 1 point -> physique 3 °³ ÀÌ»ó
    model/Terro_Male.elu mesh eq_head_TerroMale node 217 face 0 point -> physique 3 °³ ÀÌ»ó
    model/male-cloud.elu mesh eq_chest_cloud node 192 face 1 point -> physique 3 °³ ÀÌ»ó
    model/man_dante.elu mesh eq_head_dante node 1021 face 2 point -> physique 3 °³ ÀÌ»ó
    model/man_rokie3.elu mesh eq_chest_mrokie3 node 52 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man_rokie4.elu mesh eq_chest_mrokie4 node 22 face 1 point -> physique 3 °³ ÀÌ»ó
    model/man_rokie5.elu mesh eq_chest_mrokie5 node 68 face 1 point -> physique 3 °³ ÀÌ»ó
    model/man_rokie6.elu mesh eq_chest_mrokie6 node 34 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man_rokie7.elu mesh eq_chest_mrokie7 node 35 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man_rokie8.elu mesh eq_chest_mrokie8 node 72 face 2 point -> physique 3 °³ ÀÌ»ó
    model/man_rokie8.elu mesh eq_legs_mrokie8 node 1 face 1 point -> physique 3 °³ ÀÌ»ó
    model/_man_rokie9.elu mesh eq_chest_mrokie9 node 322 face 0 point -> physique 3 °³ ÀÌ»ó
    model/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
    model/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
    model/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
    model/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
    model/OrientesRed.elu mesh eq_chest_OrientR node 7 face 0 point -> physique 3 °³ ÀÌ»ó
    model/ForeingG.elu mesh eq_legs_foreign node 367 face 0 point -> physique 3 °³ ÀÌ»ó
    model/ForeingG.elu mesh eq_chest_foreing node 751 face 2 point -> physique 3 °³ ÀÌ»ó
    model/pink.elu mesh eq_chest_pinkF node 211 face 0 point -> physique 3 °³ ÀÌ»ó
    model/pink.elu mesh eq_head_pinkF node 59 face 0 point -> physique 3 °³ ÀÌ»ó
    model/lollipop.elu mesh eq_chest_lollipop node 410 face 0 point -> physique 3 °³ ÀÌ»ó
    model/lollipop.elu mesh eq_head_lollipop node 90 face 2 point -> physique 3 °³ ÀÌ»ó
    model/MJWomen.elu mesh eq_chest_MJWomen node 0 face 1 point -> physique 3 °³ ÀÌ»ó
    model/BMJWomen.elu mesh eq_chest_BMJWomen node 0 face 1 point -> physique 3 °³ ÀÌ»ó
    model/divineAngel.elu mesh eq_head_divine node 1205 face 0 point -> physique 3 °³ ÀÌ»ó
    model/GameMasterWomen.elu mesh eq_chest_GameMaster node 28 face 0 point -> physique 3 °³ ÀÌ»ó
    model/botD.elu mesh eq_chest_botD node 419 face 1 point -> physique 3 °³ ÀÌ»ó
    model/botD.elu mesh eq_legs_botD node 110 face 2 point -> physique 3 °³ ÀÌ»ó
    model/BotB.elu mesh eq_chest_botB node 68 face 1 point -> physique 3 °³ ÀÌ»ó
    model/botA.elu mesh eq_chest_BotA node 23 face 0 point -> physique 3 °³ ÀÌ»ó
    model/botA.elu mesh eq_legs_BotA node 11 face 1 point -> physique 3 °³ ÀÌ»ó
    model/EgyptFemale.elu mesh eq_chest_EgyptFemale node 12 face 0 point -> physique 3 °³ ÀÌ»ó
    model/EgyptFemale.elu mesh eq_legs_EgyptFemale node 71 face 1 point -> physique 3 °³ ÀÌ»ó
    model/Gm_Women.elu mesh eq_chest_gmWomen node 96 face 1 point -> physique 3 °³ ÀÌ»ó
    model/Gm_Women.elu mesh eq_legs_gmWomen node 233 face 0 point -> physique 3 °³ ÀÌ»ó
    model/women_rabbit.elu mesh eq_chest_MrRabbitW node 30 face 1 point -> physique 3 °³ ÀÌ»ó
    model/women_ali.elu mesh eq_chest_Ali node 13 face 1 point -> physique 3 °³ ÀÌ»ó
    model/Terro_Female.elu mesh eq_chest_TerroFemale node 253 face 2 point -> physique 3 °³ ÀÌ»ó
    model/Terro_Female.elu mesh eq_legs_TerroFemale node 60 face 0 point -> physique 3 °³ ÀÌ»ó
    model/female_counter.elu mesh eq_chest_CounterFemale node 161 face 1 point -> physique 3 °³ ÀÌ»ó
    model/Mario_head.elu mesh eq_head_MarioHead node 134 face 2 point -> physique 3 °³ ÀÌ»ó
    model/wo_Archer.elu mesh eq_feet_Archer node 988 face 1 point -> physique 3 °³ ÀÌ»ó
    model/women_cat.elu mesh eq_legs_womenCat node 98 face 0 point -> physique 3 °³ ÀÌ»ó
    model/women_lighthing.elu mesh eq_head_lighthing node 151 face 1 point -> physique 3 °³ ÀÌ»ó
    model/women_rokie3.elu mesh eq_chest_wrokie3 node 1146 face 1 point -> physique 3 °³ ÀÌ»ó
    model/women_rokie4.elu mesh eq_chest_wrokie4 node 680 face 1 point -> physique 3 °³ ÀÌ»ó
    model/women_rokie5.elu mesh eq_chest_wrokie5 node 1149 face 0 point -> physique 3 °³ ÀÌ»ó
    model/women_rokie6.elu mesh eq_head_wrokie6 node 209 face 0 point -> physique 3 °³ ÀÌ»ó
    model/women_rokie6.elu mesh eq_chest_wrokie6 node 495 face 0 point -> physique 3 °³ ÀÌ»ó
    model/women_rokie7.elu mesh eq_legs_wrokie7 node 674 face 0 point -> physique 3 °³ ÀÌ»ó
    model/women_rokie7.elu mesh eq_chest_wrokie7 node 449 face 2 point -> physique 3 °³ ÀÌ»ó
    model/women_rokie8.elu mesh eq_head_wrokie8 node 262 face 0 point -> physique 3 °³ ÀÌ»ó
    model/women_rokie8.elu mesh eq_chest_wrokie8 node 444 face 2 point -> physique 3 °³ ÀÌ»ó
    model/women_rokie9.elu mesh eq_chest_wrokie9 node 43 face 1 point -> physique 3 °³ ÀÌ»ó
    model/women_sadness.elu mesh eq_head_sadness node 8 face 1 point -> physique 3 °³ ÀÌ»ó
    model/yuna.elu mesh eq_chest_yuna node 567 face 0 point -> physique 3 °³ ÀÌ»ó
    model/1RaiderBlack.elu mesh eq_legs_raider node 1164 face 2 point -> physique 3 °³ ÀÌ»ó
    model/1RaiderBlack.elu mesh eq_chest_raider node 60 face 2 point -> physique 3 °³ ÀÌ»ó
    xml NewModel/goblin01.xml file loading failure !!!
    goblin01 not found
    Destroy gunz
    Destroy sound engine.
    Destroy sound engine. success
    Destroy console.
    Destroy interface begin
    destroy client.
    PeerInfoList Released
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    clear IDL resource end.
    Final interface end.
    Destroy game interface done.
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    Destroy mesh manager.
    Destroy weapon mesh manager.
    Clear SkillManager.
    Clear QuestItemDescMgr.
    Clear MatchItemDescMgr.
    Clear ChattingFilter.
    Clear ChannelRuleMgr.
    destroy game application done.
    interface finalize.
    game input destroy.
    game gonfiguration destroy.
    Bitmap manager destroy Animation bitmap.
    destroy gunz finish.
    Rframe_destory::closeDisplay



    Can some one help me to move forward? cuz im stuck on this issue.

    - - - Updated - - -

    https://i.imgur.com/nJeOaXa.png


  2. #2
    Doggie And Rice. Military is offline
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    Jun 2009 Join Date
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    3,301Posts

    Re: Abby Gunz black screen logs

    xml NewModel/goblin01.xml file loading failure !!!
    goblin01 not found
    You're missing this file.

  3. #3
    Valued Member ragezonezs is offline
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    Feb 2011 Join Date
    118Posts

    Re: Abby Gunz black screen logs

    Yea i saw that in the NewModel/goblin/goblin01.xml
    So you mean i copy that goblin01.xml to NewModel folder?

  4. #4
    Doggie And Rice. Military is offline
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    Re: Abby Gunz black screen logs

    Yes you should.

  5. #5
    Valued Member ragezonezs is offline
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    Re: Abby Gunz black screen logs

    Finally its working thanks.

  6. #6
    Novice eduardsq is offline
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    Apr 2020 Join Date
    3Posts

    Re: Abby Gunz black screen logs

    [CITA = ragezonezs; 9002334] Finalmente está funcionando gracias. [/ CITA]
    hello bro, are you working with the client abby gunz ? , if so help me pls :C

  7. #7
    Valued Member ragezonezs is offline
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    Feb 2011 Join Date
    118Posts

    Re: Abby Gunz black screen logs

    Eduardsq did you success to compile the abby source?

  8. #8
    Novice eduardsq is offline
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    Apr 2020 Join Date
    3Posts

    Re: Abby Gunz black screen logs

    [QUOTE-ragezonezs;9002465] Eduardsq ¿tuvo éxito en compilar la fuente de Abby? [/QUOTE]
    NO :( , you could help me :c

  9. #9
    Valued Member ragezonezs is offline
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    Feb 2011 Join Date
    118Posts

    Re: Abby Gunz black screen logs

    That's very complicated to compile that source dude.

  10. #10
    The forgotten memory NesuxGxx is offline
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    May 2014 Join Date
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    262Posts

    Re: Abby Gunz black screen logs

    Good, look at the error are the memory addresses, that error on your part of "Interface / Login", since by default abby has it in "interface /" in the same way to accommodate the addresses of (interface) ZGetInterfaceSkinPath, so you can have everything in default / login / etc

    - - - Updated - - -

    I recommend removing 7Zip from the CML, you can replace it with a CML from some "normal ZIP" source so that everything becomes easier for you, it is not difficult at all to replace code with some other src

  11. #11
    Valued Member ragezonezs is offline
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    Feb 2011 Join Date
    118Posts

    Re: Abby Gunz black screen logs

    right now im adding gunz multi-language posted by jetman82 and all codes are worked but when i try to run the Gunz.exe it stopped from loading screen this is my mlogs maybe someone can help me here

    GUNZ 1,0,0,290 launched. build (Apr 10 2020 12:13:51)
    Log time (04/10/20 14:56:03)
    CPU ID = GenuineIntel ( family = 518 , model = 10 , stepping = 7 ) @ 2494 MHz
    Display Device = Intel(R) HD Graphics 3000 ( vendor=8086 device=126 subsys=c606144d revision=9 )
    Display Driver Version = 9.17.0010.4229
    Windows = 6.2 Build 9200 , (2097151KB) : ..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : KOR, Language : KOR
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0009) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
    Load XML from memory : system/messages.xml(0x0009) - SUCCESS
    Load XML from memory : system/gametypecfg.xml
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 693.500000
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize()
    Abby GunZ
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Not Supported
    1(Speakers (2- High Definition Audio Device)): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]
    cannot create sound : we_grenade_reload
    cannot create sound : rebirth
    cannot create sound : ricochet_concrete01
    LoadWave: Error loading file
    cannot create sound : if_error
    cannot create sound : nice
    cannot create sound : run_a_male
    cannot create sound : we_grenade_reload_2d
    cannot create sound : amb_factory
    cannot create sound : amb_steam
    cannot create sound : amb_fan2
    cannot create sound : amb_factory_2d
    cannot create sound : amb_factory2_2d
    cannot create sound : amb_generator_2d
    cannot create sound : amb_steam_2d
    cannot create sound : amb_steam2_2d
    cannot create sound : amb_fan_2d
    cannot create sound : amb_fan2_2d
    cannot create sound : amb_engine_2d
    cannot create sound : big_time_prin
    cannot create sound : crispy_fried_punk_
    cannot create sound : do_you_feel_luck
    cannot create sound : flame_on_baby_
    cannot create sound : ha_ha_ha_you_suck
    cannot create sound : hail_to_the_king_baby
    cannot create sound : Ill_make_you_shiver_when_i_deliver
    cannot create sound : Im_goin_to_bust_you_up
    cannot create sound : is_that_cryin_i_hear
    cannot create sound : Its_on_baby
    cannot create sound : ive_got_hald_a_mind_to_waste_you_punk
    cannot create sound : mess_with_the_best_die_like_the_rest
    cannot create sound : ooh_thats_gotta_hurt
    cannot create sound : yo_wussup
    cannot create sound : you_dont_have_the_cuts_wussy
    cannot create sound : GoblinW_castFirst
    cannot create sound : GoblinW_castSecond
    cannot create sound : SkeletonLp_neglect

    -------------------> Sound Engine Create : 9.345000

    sound engine create.
    Init map Descriptor success.
    Check tips.xml
    Failed: ZGameInterface OnCreate
    Destroy interface begin
    destroy client.
    PeerInfoList Released
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    clear IDL resource end.
    Final interface end.
    Destroy game interface done.
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    Destroy gunz
    Destroy sound engine.
    Destroy sound engine. success
    Destroy console.
    Destroy mesh manager.
    Destroy weapon mesh manager.
    Clear SkillManager.
    Clear QuestItemDescMgr.
    Clear MatchItemDescMgr.
    Clear ChattingFilter.
    Clear ChannelRuleMgr.
    destroy game application done.
    interface finalize.
    game input destroy.
    game gonfiguration destroy.
    Bitmap manager destroy Animation bitmap.
    destroy gunz finish.
    Rframe_destory::closeDisplay

    - - - Updated - - -

    how can i remove the 7zip and replacing to the normal zip?

  12. #12
    Infraction Banned jorklenis2 is offline
    MemberRank
    Oct 2011 Join Date
    PanamáLocation
    878Posts

    Re: Abby Gunz black screen logs

    I am going to make you honest, do not waste time with this client which nobody used as a base to open a server, just try to extract its codes and now.

  13. #13
    Valued Member ragezonezs is offline
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    118Posts

    Re: Abby Gunz black screen logs

    maybe you're right

  14. #14
    The forgotten memory NesuxGxx is offline
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    Re: Abby Gunz black screen logs

    Friend, the code is not bad, rather, the problem has some good things, like all sources, but if you really want to use it, contact me, in the community there are many people who know nothing, for more or remove an MD5, much less clean a DB that's why nobody used this content, I used it in my time when it was released but I stopped using it because I had a code that I didn't know and I don't like working with other people's projects because I don't know what part of the code they played and what removed

    Anything contact that helped you put together a SRC Clean

    - - - Updated - - -

    you error
    xml NewModel/goblin01.xml file loading failure !!!
    goblin01 not found
    Check Character.xml


    - - - Updated - - -

    Failed: ZGameInterface OnCreate -> INTERFACE/













  15. #15
    Member jesus1997 is offline
    MemberRank
    Aug 2012 Join Date
    63Posts

    Re: Abby Gunz black screen logs

    help me client abby gunz, please of compiled source ok , client error please me



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