Newbie Spellweaver
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I added new item slot (custom3), but when I switch to it in game, no ammo/empty.
Thoughts?
Thoughts?
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Join Today!I added new item slot (custom3), but when I switch to it in game, no ammo/empty.
Thoughts?
I found all instances of custom2 and added custom3 every instance.Screenshots, Code, More info? You can't ask for help on something you don't even display.
CSCommon\Source\MMatchServer_Char.cpp(353): CorrectEquipmentByLevel(pObj, MMCIP_CUSTOM3);
CSCommon\Source\MMatchItem.cpp(1656): if ((nParts == MMCIP_CUSTOM1) || (nParts == MMCIP_CUSTOM2) || (nParts == MMCIP_CUSTOM3) || (nParts == MMCIP_CUSTOM4) || (nParts == MMCIP_CUSTOM5)) return true;
CSCommon\Source\MMatchItem.cpp(1767): case MMCIP_CUSTOM3:
CSCommon\Source\MMatchItem.cpp(1800): || (nParts == MMCIP_CUSTOM3) || (nParts == MMCIP_CUSTOM4)
CSCommon\Source\MMatchItem.cpp(1842): "¾ÆÀÌÅÛ3", // MMCIP_CUSTOM3
CSCommon\Include\MMatchItem.h(80): MMCIP_CUSTOM3 = 13,
CSCommon\Source\MMatchObject.cpp(800): if (NULL != GetCharInfo()->m_EquipedItem.GetItem(MMCIP_CUSTOM3)) return true;
CSCommon\Include\MMatchObject.h(1080): unsigned int nCustom3ItemID;
Gunz\ZCharacter.cpp(2999): ELSE_IF_SITEM_ENUM(MMCIP_CUSTOM3)
Gunz\ZCharacter.cpp(3575): else if (!m_Items.GetItem(MMCIP_CUSTOM3)->IsEmpty()) ChangeWeapon(MMCIP_CUSTOM3);
Gunz\ZCharacter.cpp(3585): else if (!m_Items.GetItem(MMCIP_CUSTOM3)->IsEmpty()) ChangeWeapon(MMCIP_CUSTOM3);
Gunz\ZCharacterItem.cpp(123): case MMCIP_CUSTOM3:
Gunz\ZCharacterItem.cpp(135): ZPostRequestTakeoffItem(ZGetGameClient()->GetPlayerUID(), MMCIP_CUSTOM3);
Gunz\ZCharacterItem.cpp(224): (parts == MMCIP_CUSTOM3) ||
Gunz\ZCharacterItem.cpp(264): MMCIP_CUSTOM3_V0 = 12,
Gunz\ZCharacterItem.cpp(288): case MMCIP_CUSTOM3_V0: return MMCIP_CUSTOM3;
Gunz\ZMyCharacter.cpp(2578): else if ( (nParts==MMCIP_CUSTOM1) || (nParts==MMCIP_CUSTOM2) || (nParts == MMCIP_CUSTOM3) || (nParts == MMCIP_CUSTOM4) || (nParts == MMCIP_CUSTOM5))
Gunz\ZMyCharacter.h(20): ZCWT_CUSTOM3,
Gunz\ZRuleDuelTournament.cpp(652): MMatchCharItemParts partsToShow[] = { MMCIP_MELEE, MMCIP_PRIMARY, MMCIP_SECONDARY, MMCIP_CUSTOM1, MMCIP_CUSTOM2, MMCIP_CUSTOM3, MMCIP_CUSTOM4, MMCIP_CUSTOM5, MMCIP_LONGBUFF1, MMCIP_LONGBUFF2, MMCIP_END };
Gunz\ZGame.cpp(2876): if( sel_type != MMCIP_PRIMARY && sel_type != MMCIP_SECONDARY && sel_type != MMCIP_CUSTOM1 && sel_type != MMCIP_CUSTOM2 && sel_type != MMCIP_CUSTOM3 && sel_type != MMCIP_CUSTOM4 && sel_type != MMCIP_CUSTOM5)
Gunz\ZGameInterface.cpp(2127): case MMCIP_CUSTOM3: strcat(szTemp, "_EquipmentSlot_Custom3"); break;
Gunz\ZGameInterface.cpp(2237): case MMCIP_CUSTOM3: itemSlot->SetText("Custom3"); break;
Gunz\ZGameInterface.cpp(2272): case MMCIP_CUSTOM3: itemSlot->SetText("Custom3"); break;
Gunz\ZGameInterface.cpp(3894): if ( (nPart == MMCIP_CUSTOM1) || (nPart == MMCIP_CUSTOM2) || (nPart == MMCIP_CUSTOM3) || (nPart == MMCIP_CUSTOM4) || (nPart == MMCIP_CUSTOM5)) {
Gunz\ZGameInterface.cpp(3918): if ( (nPart == MMCIP_CUSTOM1) || (nPart == MMCIP_CUSTOM2) || (nPart == MMCIP_CUSTOM3) || (nPart == MMCIP_CUSTOM4) || (nPart == MMCIP_CUSTOM5)) {
Gunz\ZGameInterface.cpp(3940): case ZCWT_CUSTOM3: nParts = (int)(MMCIP_CUSTOM3); break;
Gunz\ZGameInterface.cpp(3947): if ( (nParts == MMCIP_CUSTOM1) || (nParts == MMCIP_CUSTOM2) || (nParts == MMCIP_CUSTOM3) || (nParts == MMCIP_CUSTOM4) || (nParts == MMCIP_CUSTOM5))
Gunz\ZShopEquipInterface.cpp(146): else if (ZGetMyInfo()->GetItemList()->GetEquipedItemID(MMCIP_CUSTOM3) == 0)
Gunz\ZShopEquipInterface.cpp(148): parts = MMCIP_CUSTOM3;
Gunz\ZShopEquipInterface.cpp(311): if ( (nParts == MMCIP_CUSTOM1) || (nParts == MMCIP_CUSTOM2) || (nParts == MMCIP_CUSTOM3) || (nParts == MMCIP_CUSTOM4) || (nParts == MMCIP_CUSTOM5))
Gunz\ZCharacterSelectView.cpp(435): m_CharInfo[nSelectIndex].m_CharInfo.nEquipedItemDesc[MMCIP_CUSTOM3],
Gunz\ZCharacterSelectView.cpp(508): nItemID[MMCIP_CUSTOM3] = g_InitialCostume[index][sex].nCustom3ItemID;
Gunz\ZCharacterSelectView.cpp(551): MMatchItemDesc* pDesc = MGetMatchItemDescMgr()->GetItemDesc(nItemID[MMCIP_CUSTOM3]);
Gunz\ZCharacterView.cpp(33): unsigned long int nCustom2ItemID, unsigned long int nCustom3ItemID, unsigned long int nCustom4ItemID, unsigned long int nCustom5ItemID)
Gunz\ZCharacterView.cpp(319): , nEquipItemIDs[MMCIP_SECONDARY], nEquipItemIDs[MMCIP_CUSTOM1], nEquipItemIDs[MMCIP_CUSTOM2], nEquipItemIDs[MMCIP_CUSTOM3], nEquipItemIDs[MMCIP_CUSTOM4], nEquipItemIDs[MMCIP_CUSTOM5]);
Gunz\ZCharacterView.cpp(386): itemids[MMCIP_CUSTOM3], itemids[MMCIP_CUSTOM4],
Gunz\ZCharacterView.cpp(412): pil->GetEquipedItemID(MMCIP_CUSTOM3), pil->GetEquipedItemID(MMCIP_CUSTOM4),
Gunz\ZCharacterView.h(87): unsigned long int nCustom2ItemID, unsigned long int nCustom3ItemID, unsigned long int nCustom4ItemID, unsigned long int nCustom5ItemID);
Gunz\ZCharacterViewList.cpp(322): pil->GetEquipedItemID(MMCIP_CUSTOM3), pil->GetEquipedItemID(MMCIP_CUSTOM4),
Gunz\ZIDLResource.cpp(182): else if (!stricmp(szParts, "custom3")) pWidget->SetParts(MMCIP_CUSTOM3);
Gunz\ZItemSlotView.cpp(55): case MMCIP_CUSTOM3: SetText("< Item 3 >"); break;
Gunz\ZItemSlotView.cpp(176): case MMCIP_CUSTOM3: