So you did this, correct?
NPC.xml (model.mrs)
Code:
<AddXml name="boo" filename="model/npc/boo/boo.xml" autoload = "false"> </AddXml>
NPC.xml (system.mrs - both in server and client files)
Code:
<NPC id="98"
name="Boo"
desc="By Duster and XML by Lloyd Keijzer"
meshname="boo"
scale="1.0 1.0 1.0"
grade="veteran"
max_hp="50"
max_ap="100"
int="4"
agility="2"
view_angle="40"
dc="7"
offensetype="1"
dyingtime="5">
<COLLISION radius="35" height="140" />
<FLAG never_pushed="true" />
<ATTACK type="melee" range="170" weaponitem_id="300014" />
<SPEED default="360" />
<DROP table="G16" />
</NPC>
<NPC id="99"
name="KingBoo"
desc="By Duster and XML by Lloyd Keijzer"
meshname="boo"
scale="2.5 2.5 2.5"
grade="boss"
max_hp="8000"
max_ap="8000"
int="1"
agility="4"
view_angle="60"
dc="50"
offensetype="1"
dyingtime="5">
<COLLISION radius="25" height="120" />
<ATTACK type="melee" range="80" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
<SPEED default="150" rotate="2.356" />
<SKILL id="162" /> <!-- Goblin Kings: Fire missle -->
<DROP table="G16" />
</NPC>
questmap.xml (both in server and client files)
Code:
<SECTOR id="310"
title="BooS1"
melee_spawn="15"
range_spawn="15">
<LINK>
<TARGET sector="BooS2" />
</LINK>
</SECTOR>
<SECTOR id="311"
title="BooS2"
melee_spawn="15"
range_spawn="15">
<LINK>
<TARGET sector="BooBS" />
</LINK>
</SECTOR>
<SECTOR id="312"
title="BooBS"
melee_spawn="15"
range_spawn="15">
<LINK>
<TARGET sector="BooS1" />
</LINK>
</SECTOR>
scenario.xml (both in client and server files)
Code:
<SPECIAL_SCENARIO id="99"
title="KingBoo"
QL="1"
DC="1"
mapset="Dungeon"
XP="120000"
BP="10000">
<SACRI_ITEM itemid="200099" /> <!-- Custom Item: Summon KingBoo -->
<MAP dice="1" key_sector="312" key_npc="99" boss="true" >
<NPCSET_ARRAY>B01/B02/B03</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="312" key_npc="99" boss="true">
<NPCSET_ARRAY>B01/B02/B03</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="312" key_npc="99" boss="true">
<NPCSET_ARRAY>B01/B02/B03</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="312" key_npc="99" boss="true">
<NPCSET_ARRAY>B01/B02/B03</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="312" key_npc="99" boss="true">
<NPCSET_ARRAY>B01/B02/B03</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="312" key_npc="99" boss="true">
<NPCSET_ARRAY>B01/B02/B03</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
zquestitem.xml (both in client and server files)
Code:
<!-- Boo Quest Item -->
<ITEM id="200099" name="Summon KingBoo" level="0" type="skull" desc="Created by Duster and XML work by Lloyd Keijzer" unique="0" price="0" secrifice="1" param="0" />
NPCset.xml (server files)
Code:
<NPCSET id="10997" name="B01" basenpc="98">
<ADDNPC npc_id="98" min_rate="100" max_rate="100" />
</NPCSET>
<NPCSET id="10998" name="B02" basenpc="98">
<ADDNPC npc_id="98" min_rate="100" max_rate="100" />
</NPCSET>
<NPCSET id="10999" name="B03" basenpc="98">
<ADDNPC npc_id="98" min_rate="100" max_rate="100" />
</NPCSET>
shop.xml (server files)
Code:
<SELL itemid="200099" /> <!-- Boo Quest -->