Client Crashes after adding Maps to map.xml

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  1. #1
      Phoenix is offline
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    6,890Posts

    information Client Crashes after adding Maps to map.xml

    I just followed Phail's tut on enabling custom maps for the 2008 runnable but I over looked the map.xml part. So, after the editing, I ran the client with the edited runnable and it all worked fine. In game, I saw no custom maps and then I saw in Phail's thread that the map needs to be added to the map.xml. I took a fresh copy of the map.xml from the Server Files and added like 4 random maps and my client crashes during loading mesh/etc (not sure, its too fast). The same map.xml is in the server and client.

    Code:
    XTRAP Start
    XTRAP End
    GUNZ 1,0,0,290 launched. build (Jul 21 2008 11:27:35) 
    Log time (01/06/10 21:22:43)
    CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 6 ) @ 2666 MHz
    Display Device = NVIDIA GeForce 8400 GS  ( vendor=10de device=422 subsys=10de revision=a1 )
    Display Driver Version = 6.14.0011.6921
    Windows = 5.1 Build 2600 , Service Pack 2 (1045332KB) :  Windows xp..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (BRZ), Language : (BRZ)
    Load XML from memory : system/gametypecfg.xml 
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0016) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
    Load XML from memory : system/messages.xml(0x0016) - SUCCESS
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 371.000000 
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize() 
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Supported
    1(Realtek HD Audio output): Hardware Mixing Supported
    [[[getMaxChannel48]]]]
    LoadWave: Error creating hardware sound buffer.
    
    -------------------> Sound Engine Create : 0.376000 
    
    sound engine create.
    Load XML from memory : System/tips.xml(0x0016)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 0.589000 
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.168000 
    start InitInterface option
    Number of Display mode : 49
    Number of Display mode : 49
    end of InitInterface option ok
    Init maps : no Current ChannelRule 
    Screen Effect Manager Create : 0.108000 
    Screen effect manager create success.
    Effect manager create success.
    Client create success.
    game interface create success.
    
    -------------------> GameInterface Create : 1.131000 
    
    Load character.xml success,
    
    -------------------> Character Loading : 1.843000 
    
    
    -------------------> WeaponMesh Loading : 0.468000 
    
    ----------> in zip ( model/weapon/item/chocobar.elu ) file not found!! 
     Load weapon.xml success. 
    
    -------------------> Worlditem Loading : 0.021000 
    
    Load zitem info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Crash ( 21:22:50 )
    Build Jul 21 2008 11:25:55
    
    dwTotalMemKB = 1045332 KB
    dwAvailMemKB = 216916 KB
    dwVirtualMemKB = 2097024 KB
    
    [Exception]
    Address	:	00514129
    ExpCode	:	c0000005
    Flags	:	00000000
    #Param	:	00000002
    other	:	00000000
    
    [Context]
    GS : 00000000  FS : 0000003b  ES : 00000023  DS : 00000023
    EDI: 00000000  ESI: 1756bfa0  EBX: 01ddec88  EDX: 0000000f
    ECX: 0012f240  EAX: 1756bfa0  EBP: 0012f448  EIP: 00514129
    CS : 0000001b  Flg: 00010206  ESP: 0012ede0  SS : 00000023
    
    [Stack]
    00000010 0012f448 006abd00 76b44e5b 1756bfa0 18f4780f 18f47808 749a0031 
    7498a438 0012ede8 7498a436 0012ee80 749af610 74a57df0 ffffffff 001c9b98 
    749c7fc9 0394ffb8 00000006 00000000 0012ee90 7498a09b 7498a0a3 0000000b 
    0012eed0 00623458 00000000 00000001 00000000 0012ee90 7c90ee18 7c910570 
    ffffffff 00000006 00000000 001c9b98 00000003 74a723e8 0012ee3c 084de928 
    0012eea4 00000000 00623458 0012eeb0 774f421b 00000000 00000000 00000000 
    00000000 0000000b 0000000b 00156b38 0012f248 0051480b 00000010 006abd00 
    76b44e5b 0063b818 76b44e00 00000000 00623454 00000000 00623454 00000000 
    00623454 00000000 0012eeb0 006adb94 0063b874 00000000 7c000000 0063b874 
    02d2fb20 00000101 0063b8e4 02d2fb20 18f47d18 18f482fa 0000001a 00000002 
    00000004 00000000 0000012e 00000000 0000012e 00000000 cf077332 73756261 
    78742e65 7c910074 7c9106eb 000002e8 000002e8 00000000 7c910732 00000065 
    02750178 02750000 00000000 0012ef5c 0012efa4 02750000 7c910732 00000004 
    02750748 02750000 00000000 0012ef7c 00000320 18f40e18 02750178 0000043d 
    0012f1d0 7c911538 7c911596 7c9106eb 00000018 00000018 76b44e5b 7c911538 
    00000002 7c9106eb 00000318 00000318 76b44e5b 00000000 1757efe8 00000008
    Map.xml

    Code:
    <?xml version="1.0" encoding="UTF-8" ?>
    <XML>
    
    <!-- 맵 정보관련 -->
    <MAP id="0" MapName ="Mansion" MapImageName= "map_Mansion.bmp" BannerName = "banner_Mansion.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="1" MapName ="Prison" MapImageName= "map_Prison.bmp" BannerName = "banner_Prison.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="2" MapName ="Station" MapImageName= "map_Station.bmp" BannerName = "banner_Station.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="3" MapName ="Prison II" MapImageName= "map_Prison II.bmp" BannerName = "banner_Prison II.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="4" MapName ="Battle Arena" MapImageName= "map_Battle Arena.bmp" BannerName = "banner_Battle Arena.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="5" MapName ="Town" MapImageName= "map_Town.bmp" BannerName = "banner_Town.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="6" MapName ="Dungeon" MapImageName= "map_Dungeon.bmp" BannerName = "banner_Dungeon.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="7" MapName ="Ruin" MapImageName= "map_Ruin.bmp" BannerName = "banner_Ruin.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="8" MapName ="Island" MapImageName= "map_island.bmp" BannerName = "banner_island.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="9" MapName ="Garden" MapImageName= "map_Garden.bmp" BannerName = "banner_Garden.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="10" MapName ="Castle" MapImageName= "map_Castle.bmp" BannerName = "banner_Castle.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="11" MapName ="Factory" MapImageName= "map_Factory.bmp" BannerName = "banner_Factory.tga" ExpRatio ="0.8" MaxPlayers ="8" bOnlyDuelMap = "false"></MAP>
    <MAP id="12" MapName ="Port" MapImageName= "map_Port.bmp" BannerName = "banner_port.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="13" MapName ="Lost Shrine" MapImageName= "map_Lost Shrine.bmp" BannerName = "banner_Lost Shrine.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="14" MapName ="Stairway" MapImageName= "map_Stairway.bmp" BannerName = "banner_Stairway.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="15" MapName ="Snow_Town" MapImageName= "map_Snow_Town.bmp" BannerName = "banner_Snow_Town.tga" ExpRatio ="1.5" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="16" MapName ="Hall" MapImageName= "map_Dungeon.bmp" BannerName = "banner_Mansion.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "true"></MAP>
    <MAP id="17" MapName ="Catacomb" MapImageName= "map_Dungeon.bmp" BannerName = "banner_Dungeon.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "true"></MAP>
    <MAP id="18" MapName ="Jail" MapImageName= "map_Prison.bmp" BannerName = "banner_Prison.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "true"></MAP>
    <MAP id="19" MapName ="Shower Room" MapImageName= "map_Prison II.bmp" BannerName = "banner_Prison II.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "true"></MAP>
    <MAP id="20" MapName ="High_Haven" MapImageName= "map_High_haven.bmp" BannerName = "banner_high_haven.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="21" MapName ="CargoShip" MapImageName= "map_High_haven.bmp" BannerName = "banner_high_haven.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="22" MapName ="Bunker" MapImageName= "map_High_haven.bmp" BannerName = "banner_high_haven.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    <MAP id="23" MapName ="ExplosiveWars" MapImageName= "map_High_haven.bmp" BannerName = "banner_high_haven.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
    
    </XML>
    Last edited by Phoenix; 06-01-10 at 04:58 PM.


  2. #2
    Account Upgraded | Title Enabled! killerzx is offline
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    Dec 2008 Join Date
    638Posts

    Re: Client Crashes after adding Maps to map.xml

    your not supposed to add new maps to map.xml.
    Just leave it as the way it is and add the maps in your map folder.

  3. #3
      Phoenix is offline
    ModeratorRank
    Mar 2009 Join Date
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    Re: Client Crashes after adding Maps to map.xml

    Quote Originally Posted by phoenix_147 View Post
    I just followed Phail's tut on enabling custom maps for the 2008 runnable but I over looked the map.xml part. So, after the editing, I ran the client with the edited runnable and it all worked fine. In game, I saw no custom maps and then I saw in Phail's thread that the map needs to be added to the map.xml. I took a fresh copy of the map.xml from the Server Files and added like 4 random maps and my client crashes during loading mesh/etc (not sure, its too fast). The same map.xml is in the server and client.
    ^ Read the above.

    Read the spam below :

    Quote Originally Posted by killerzx View Post
    your not supposed to add new maps to map.xml.
    Just leave it as the way it is and add the maps in your map folder.

  4. #4
    The beer?? Its here !!! Rotana is offline
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    Jan 2007 Join Date
    The NetherlandsLocation
    1,733Posts

    Re: Client Crashes after adding Maps to map.xml

    Does you old/orginal maps have an spawn.xml.mef in it?
    If so, then the custom maps also need an spawn.xml.mef.
    Or you need to remove the .mef for the orginal maps, and disable it in the runnable.

  5. #5
      Phoenix is offline
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    Mar 2009 Join Date
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    Re: Client Crashes after adding Maps to map.xml

    I'm using phail's mef disabled runnable for now. None of my maps have an mef. Changing the map.xml is causing the crash.
    Posted via Mobile Device

  6. #6
    Valued Member Marwan1 is offline
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    Jun 2011 Join Date
    127Posts

    Re: Client Crashes after adding Maps to map.xml

    /BUMP
    HEllo how to enable custom maps please provide links :S

  7. #7
    Currently Stoned ! Ronny786 is offline
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    Re: Client Crashes after adding Maps to map.xml

    Did you add maps in channelrule.xml ?

    Actually i never faced such problem with 08 client.

  8. #8
    Hi, I'm Omar! Vusion is offline
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    1,658Posts

    Re: Client Crashes after adding Maps to map.xml

    Quote Originally Posted by Ronny786 View Post
    Did you add maps in channelrule.xml ?

    Actually i never faced such problem with 08 client.
    >06-01-10

  9. #9
    Currently Stoned ! Ronny786 is offline
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    Dec 2011 Join Date
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    Re: Client Crashes after adding Maps to map.xml

    LMFAO LOLOLOL

    I never see dates theere :P Thanks for informing!

    BUMP!



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