Clothing simulation in gunz

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  1. #1
    Apprentice Azamys is offline
    MemberRank
    May 2021 Join Date
    6Posts

    Clothing simulation in gunz

    Hello again, I'm well at the end of my outfit development but I have a problem.My outfit has a blouse tied at the waist. When running animations, such as walking or running, the leg crosses the mesh without bumping or bumping, and I've seen that some clothes have an animation or even a fabric simulation when it collides with the character's legs. How do I do this effect?I tried to use the cloth from 3ds max but when I export the file it only recognizes the physics... Is it possible then to do this collision effect?


  2. #2
    The forgotten memory NesuxGxx is offline
    MemberRank
    May 2014 Join Date
    ZERONISLocation
    262Posts

    Re: Clothing simulation in gunz

    First of all, remember that any object that is animated with vertex paint must be property of the mesh.
    According to the documentation I have for RealSpace2

    [Cloth]
    * Vertex color properties
    Red: Vertex with this color is fixed at the initial position
    Blue: Vertex with this color is affected by force (wind, gravity)
    Green: Vertex with this color is checked for collision with other objects

    * Coat- Depending on the value of Blue, the degree of receiving force is different -> weight



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